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facial anim patch
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4 changed files with 90 additions and 12 deletions
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@ -1,3 +1,87 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Patch>
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<Operation Class="PatchOperationFindMod">
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<mods>
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<li>[NL] Facial Animation - WIP</li>
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</mods>
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<match Class="PatchOperationSequence">
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<success>Always</success>
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<operations>
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<li Class="PatchOperationAdd">
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<xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Lovin" or defName="Lovin2"]/targetJobs</xpath>
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<success>Always</success>
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<value>
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<li>RJW_Masturbate</li>
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<li>GettinBred</li>
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<li>Bestiality</li>
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<li>BestialityForFemale</li>
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<li>ViolateCorpse</li>
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<li>Quickie</li>
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<li>GettingQuickie</li>
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<li>GettinRaped</li>
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<li>JoinInBed</li>
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<li>GettinLoved</li>
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<li>GettinLicked</li>
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<li>GettinSucked</li>
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<li>WhoreIsServingVisitors</li>
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<li>JoinInBedAnimation</li>
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<li>GettinLovedAnimation</li>
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</value>
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</li>
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<li Class="PatchOperationAdd">
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<xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="WaitCombat" or defName="Wait_Combat_Rare"]/targetJobs</xpath>
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<success>Always</success>
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<value>
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<li>RapeComfortPawn</li>
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<li>RandomRape</li>
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<li>RapeEnemy</li>
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</value>
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</li>
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<li Class="PatchOperationAdd">
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<xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="StandAndBeSociallyActive"]/targetJobs</xpath>
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<success>Always</success>
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<value>
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<li>WhoreInvitingVisitors</li>
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</value>
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</li>
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<li Class="PatchOperationAdd">
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<xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Wear" or defName="Wear2" or defName="Wear3"]/targetJobs</xpath>
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<success>Always</success>
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<value>
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<li>CleanSelf</li>
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<li>StruggleInBondageGear</li>
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</value>
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</li>
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<li Class="PatchOperationFindMod">
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<mods>
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<li>Rimworld-Animations</li>
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</mods>
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<match Class="PatchOperationSequence">
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<success>Always</success>
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<operations>
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<li Class="PatchOperationRemove">
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<xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Lovin" or defName="Lovin2"]/animationFrames/li[1]/headOffset</xpath>
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<success>Always</success>
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</li>
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<li Class="PatchOperationRemove">
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<xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Lovin"]/animationFrames/li[2]/headOffset</xpath>
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<success>Always</success>
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</li>
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<li Class="PatchOperationRemove">
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<xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Lovin"]/animationFrames/li[3]/headOffset</xpath>
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<success>Always</success>
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</li>
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</operations>
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</match>
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</li>
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</operations>
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</match>
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</Operation>
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</Patch>
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<!--
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OLD PATCH
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<?xml version="1.0" encoding="utf-8"?>
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<Patch>
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<Operation Class="PatchOperationFindMod">
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@ -43,3 +127,4 @@
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</match>
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</Operation>
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</Patch>
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-->
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@ -242,7 +242,7 @@ namespace Rimworld_Animations {
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if (optionsWithSexTypeAndInitiator.Any()) {
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if (AnimationSettings.debugMode)
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Log.Message("Selecting animation for rjwSexType " + sexType.ToStringSafe() + " and initiators...");
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return optionsWithSexType.RandomElement();
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return optionsWithSexTypeAndInitiator.RandomElement();
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}
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if (optionsWithSexType.Any()) {
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@ -20,13 +20,6 @@ namespace Rimworld_Animations {
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if (LoadedModManager.RunningModsListForReading.Any(x => x.Name == "[NL] Facial Animation - WIP")) {
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(new Harmony("rjw")).Patch(AccessTools.Method(AccessTools.TypeByName("FacialAnimation.DrawFaceGraphicsComp"), "DrawGraphics"),
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prefix: new HarmonyMethod(AccessTools.Method(typeof(Patch_FacialAnimation), "Prefix")));
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(new Harmony("rjw")).Patch(AccessTools.Method(AccessTools.TypeByName("FacialAnimation.FaceAnimationDef"), "IsSame", new Type[] { typeof(JobDef) }),
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prefix: new HarmonyMethod(AccessTools.Method(typeof(Patch_FacialAnimation), "Prefix_IsSameA")));
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(new Harmony("rjw")).Patch(AccessTools.Method(AccessTools.TypeByName("FacialAnimation.FaceAnimationDef"), "IsSame", new Type[] { typeof(string) }),
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prefix: new HarmonyMethod(AccessTools.Method(typeof(Patch_FacialAnimation), "Prefix_IsSameB")));
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}
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}))();
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}
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@ -48,7 +41,7 @@ namespace Rimworld_Animations {
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return true;
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}
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/*
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public static List<string> rjwLovinDefNames = new List<string>{
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"Lovin",
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"Quickie",
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@ -78,7 +71,6 @@ namespace Rimworld_Animations {
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"RapeEnemy"
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};
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public static bool Prefix_IsSameA(JobDef job, string ___jobDef, ref bool __result) {
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if(___jobDef != null && ___jobDef == "Lovin" && job?.defName != null && rjwLovinDefNames.Contains(job?.defName)) {
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@ -107,5 +99,6 @@ namespace Rimworld_Animations {
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return true;
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}
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*/
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}
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}
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