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	facial anim patch
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					 4 changed files with 90 additions and 12 deletions
				
			
		
										
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			@ -1,3 +1,87 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Patch>
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  <Operation Class="PatchOperationFindMod">
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    <mods>
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      <li>[NL] Facial Animation - WIP</li>
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    </mods>
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    <match Class="PatchOperationSequence">
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      <success>Always</success>
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      <operations>
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        <li Class="PatchOperationAdd">
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          <xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Lovin" or defName="Lovin2"]/targetJobs</xpath>
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          <success>Always</success>
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          <value>
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            <li>RJW_Masturbate</li>
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            <li>GettinBred</li>
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            <li>Bestiality</li>
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            <li>BestialityForFemale</li>
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            <li>ViolateCorpse</li>
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            <li>Quickie</li>
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            <li>GettingQuickie</li>
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            <li>GettinRaped</li>
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            <li>JoinInBed</li>
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            <li>GettinLoved</li>
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            <li>GettinLicked</li>
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            <li>GettinSucked</li>
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            <li>WhoreIsServingVisitors</li>
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            <li>JoinInBedAnimation</li>
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            <li>GettinLovedAnimation</li>
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          </value>
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        </li>
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        <li Class="PatchOperationAdd">
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          <xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="WaitCombat" or defName="Wait_Combat_Rare"]/targetJobs</xpath>
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          <success>Always</success>
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          <value>
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            <li>RapeComfortPawn</li>
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            <li>RandomRape</li>
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            <li>RapeEnemy</li>
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          </value>
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        </li>
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        <li Class="PatchOperationAdd">
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          <xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="StandAndBeSociallyActive"]/targetJobs</xpath>
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          <success>Always</success>
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          <value>
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            <li>WhoreInvitingVisitors</li>
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          </value>
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        </li>
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        <li Class="PatchOperationAdd">
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          <xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Wear" or defName="Wear2" or defName="Wear3"]/targetJobs</xpath>
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          <success>Always</success>
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          <value>
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            <li>CleanSelf</li>
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            <li>StruggleInBondageGear</li>
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          </value>
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        </li>
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        <li Class="PatchOperationFindMod">
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          <mods>
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            <li>Rimworld-Animations</li>
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          </mods>
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          <match Class="PatchOperationSequence">
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            <success>Always</success>
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            <operations>
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              <li Class="PatchOperationRemove">
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                <xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Lovin" or defName="Lovin2"]/animationFrames/li[1]/headOffset</xpath>
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                <success>Always</success>
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              </li>
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              <li Class="PatchOperationRemove">
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                <xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Lovin"]/animationFrames/li[2]/headOffset</xpath>
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                <success>Always</success>
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              </li>
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              <li Class="PatchOperationRemove">
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                <xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Lovin"]/animationFrames/li[3]/headOffset</xpath>
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                <success>Always</success>
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              </li>
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            </operations>
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          </match>
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        </li>
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      </operations>
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    </match>
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  </Operation>
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</Patch>
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<!--
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OLD PATCH
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<?xml version="1.0" encoding="utf-8"?>
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<Patch>
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	<Operation Class="PatchOperationFindMod">
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			@ -43,3 +127,4 @@
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		</match>
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	</Operation>
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</Patch>
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-->
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			@ -242,7 +242,7 @@ namespace Rimworld_Animations {
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            if (optionsWithSexTypeAndInitiator.Any()) {
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                if (AnimationSettings.debugMode)
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                    Log.Message("Selecting animation for rjwSexType " + sexType.ToStringSafe() + " and initiators...");
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                return optionsWithSexType.RandomElement();
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                return optionsWithSexTypeAndInitiator.RandomElement();
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            }
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            if (optionsWithSexType.Any()) {
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			@ -20,13 +20,6 @@ namespace Rimworld_Animations {
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					if (LoadedModManager.RunningModsListForReading.Any(x => x.Name == "[NL] Facial Animation - WIP")) {
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						(new Harmony("rjw")).Patch(AccessTools.Method(AccessTools.TypeByName("FacialAnimation.DrawFaceGraphicsComp"), "DrawGraphics"),
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							prefix: new HarmonyMethod(AccessTools.Method(typeof(Patch_FacialAnimation), "Prefix")));
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						(new Harmony("rjw")).Patch(AccessTools.Method(AccessTools.TypeByName("FacialAnimation.FaceAnimationDef"), "IsSame", new Type[] { typeof(JobDef) }),
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							prefix: new HarmonyMethod(AccessTools.Method(typeof(Patch_FacialAnimation), "Prefix_IsSameA")));
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						(new Harmony("rjw")).Patch(AccessTools.Method(AccessTools.TypeByName("FacialAnimation.FaceAnimationDef"), "IsSame", new Type[] { typeof(string) }),
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							prefix: new HarmonyMethod(AccessTools.Method(typeof(Patch_FacialAnimation), "Prefix_IsSameB")));
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					}
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				}))();
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			}
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			@ -48,7 +41,7 @@ namespace Rimworld_Animations {
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			return true;
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		}
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		/*
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		public static List<string> rjwLovinDefNames = new List<string>{
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			"Lovin",
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			"Quickie",
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			@ -78,7 +71,6 @@ namespace Rimworld_Animations {
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			"RapeEnemy"
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		};
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		public static bool Prefix_IsSameA(JobDef job, string ___jobDef, ref bool __result) {
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			if(___jobDef != null && ___jobDef == "Lovin" && job?.defName != null && rjwLovinDefNames.Contains(job?.defName)) {
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			@ -107,5 +99,6 @@ namespace Rimworld_Animations {
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			return true;
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		}
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		*/
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	}
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}
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