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	head offset adjust
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					 2 changed files with 15 additions and 1 deletions
				
			
		
										
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					@ -47,7 +47,7 @@ namespace Rimworld_Animations {
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						orassan = true;
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											orassan = true;
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						orassanv = new Vector3(0, 0, 0.23f);
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											orassanv = new Vector3(0, 0, 0.23f);
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						if (pawnAnimator.headFacing == Rot4.North || pawnAnimator.headFacing == Rot4.South)
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											if (pawnAnimator.headFacing == Rot4.North)
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						{
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											{
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							orassanv.z -= 0.1f;
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												orassanv.z -= 0.1f;
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							orassanv.y += 1f;
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												orassanv.y += 1f;
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					@ -69,6 +69,20 @@ namespace Rimworld_Animations {
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						{
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											{
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							orassanv.x = 0.12f;
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												orassanv.x = 0.12f;
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						}
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											}
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											else
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					                        {
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												orassanv.z -= 0.1f;
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												orassanv.y += 1f;
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												if (bodyAddon.bodyPart.Contains("right"))
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												{
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													orassanv.x += 0.03f;
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												}
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												else
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												{
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													orassanv.x -= 0.03f;
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												}
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											}
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						orassanv = orassanv.RotatedBy(pawnAnimator.headAngle);
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											orassanv = orassanv.RotatedBy(pawnAnimator.headAngle);
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					}
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										}
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				}
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									}
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