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				synced 2024-08-15 00:43:45 +00:00 
			
		
		
		
	better offset tweaks for position
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					 6 changed files with 18 additions and 14 deletions
				
			
		
										
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					@ -13,25 +13,25 @@
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					<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
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										<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
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					<keyframes>
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										<keyframes>
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						<li Class="Rimworld_Animations.ExtendedKeyframe">
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											<li Class="Rimworld_Animations.ExtendedKeyframe">
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							<offset>(1, -1, 0)</offset>
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												<offset>(1, 0, 0)</offset>
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							<tick>0</tick>
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												<tick>0</tick>
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							<angle>0</angle>
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												<angle>0</angle>
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							<rotation>North</rotation>
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												<rotation>North</rotation>
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						</li>
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											</li>
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						<li Class="Rimworld_Animations.ExtendedKeyframe">
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											<li Class="Rimworld_Animations.ExtendedKeyframe">
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						  <offset>(0, -1, 0)</offset>
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											  <offset>(0, 0, 0)</offset>
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						  <tick>30</tick>
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											  <tick>30</tick>
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						  <angle>15</angle>
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											  <angle>15</angle>
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						  <rotation>North</rotation>
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											  <rotation>North</rotation>
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						</li>
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											</li>
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						<li Class="Rimworld_Animations.ExtendedKeyframe">
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											<li Class="Rimworld_Animations.ExtendedKeyframe">
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						  <offset>(-1, -1, 0)</offset>
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											  <offset>(-1, 0, 0)</offset>
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						  <tick>60</tick>
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											  <tick>60</tick>
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						  <angle>0</angle>
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											  <angle>0</angle>
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						  <rotation>North</rotation>
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											  <rotation>North</rotation>
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						</li>
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											</li>
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						<li Class="Rimworld_Animations.ExtendedKeyframe">
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											<li Class="Rimworld_Animations.ExtendedKeyframe">
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						  <offset>(0, -1, 0)</offset>
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											  <offset>(0, 0, 0)</offset>
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						  <tick>90</tick>
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											  <tick>90</tick>
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						  <angle>-15</angle>
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											  <angle>-15</angle>
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						  <rotation>North</rotation>
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											  <rotation>North</rotation>
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					@ -22,6 +22,7 @@ namespace Rimworld_Animations
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        public override Vector3 getDrawPos()
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					        public override Vector3 getDrawPos()
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        {
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					        {
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					            //vector3.up means stand above the thing
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            return thing.DrawPos;
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					            return thing.DrawPos;
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        }
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					        }
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					@ -8,7 +8,7 @@ namespace Rimworld_Animations {
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    class MainTabWindow_OffsetConfigure : MainTabWindow
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					    class MainTabWindow_OffsetConfigure : MainTabWindow
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    {
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					    {
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        public override Vector2 RequestedTabSize => new Vector2(505, 450);
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					        public override Vector2 RequestedTabSize => new Vector2(505, 500);
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        public override void DoWindowContents(Rect inRect) {
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					        public override void DoWindowContents(Rect inRect) {
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            Rect position = new Rect(inRect.x, inRect.y, inRect.width, inRect.height);
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					            Rect position = new Rect(inRect.x, inRect.y, inRect.width, inRect.height);
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					@ -76,6 +76,8 @@ namespace Rimworld_Animations {
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                }
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					                }
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					                listingStandard.Label("RimAnims_ShareSettings".Translate());
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                extendedAnimator.Offset = newOffsetVector;
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					                extendedAnimator.Offset = newOffsetVector;
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                extendedAnimator.Rotation = rot;
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					                extendedAnimator.Rotation = rot;
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					@ -7,20 +7,20 @@ namespace Rimworld_Animations {
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    [HarmonyPatch(typeof(Pawn_DrawTracker), "DrawPos", MethodType.Getter)]
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					    [HarmonyPatch(typeof(Pawn_DrawTracker), "DrawPos", MethodType.Getter)]
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    public static class HarmonyPatch_Pawn_DrawTracker {
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					    public static class HarmonyPatch_Pawn_DrawTracker {
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        public static bool Prefix(ref Pawn ___pawn, ref Vector3 __result) {
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					        //switch to postfix to get pawn original height first
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            CompExtendedAnimator animator = ___pawn.TryGetComp<CompExtendedAnimator>();
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					        public static void Postfix(ref Pawn ___pawn, ref Vector3 __result) {
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            //align pos on top of partner, position, etc., based on animatoranchor
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					            //align pos on top of partner, position, etc., based on animatoranchor
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            if (animator != null && animator.IsAnchored)
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					            if (___pawn.TryGetComp<CompExtendedAnimator>() is CompExtendedAnimator animator
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					                && animator.IsAnchored)
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            {
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					            {
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                __result = animator.getAnchor();
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					                Vector3 anchor = animator.getAnchor();
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                return false;
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					                //ignore y so that pawns don't clip through stuff
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					                __result.x = anchor.x;
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					                __result.z = anchor.z;
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            }
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					            }
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            return true;
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        }
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					        }
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    }
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					    }
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}
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					}
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					@ -14,8 +14,9 @@
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	<RimAnim_DebugMode>Debug Mode</RimAnim_DebugMode>
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						<RimAnim_DebugMode>Debug Mode</RimAnim_DebugMode>
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	<!-- Main Tab Window -->
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						<!-- Main Tab Window -->
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						<RimAnims_AnimManager>Animation Manager</RimAnims_AnimManager>
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	<RimAnims_Warning>Warning--You generally don't want to change human offsets, only alien offsets or animals</RimAnims_Warning>
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						<RimAnims_Warning>Warning--You generally don't want to change human offsets, only alien offsets or animals</RimAnims_Warning>
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	<RimAnims_CopyToClipboard>Copy Offset to Clipboard</RimAnims_CopyToClipboard>
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						<RimAnims_CopyToClipboard>Copy Offset to Clipboard</RimAnims_CopyToClipboard>
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	<RimAnims_AnimManager>Animation Manager</RimAnims_AnimManager>
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						<RimAnims_ShareSettings>Paste offset values in OffsetDef, or share in Discord</RimAnims_ShareSettings>
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</LanguageData>
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					</LanguageData>
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