tidier code
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@ -80,14 +80,17 @@ namespace Rimworld_Animations {
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}
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}
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for(int i = 0; i < curPawn.TryGetComp<CompBodyAnimator>().actorsInCurrentAnimation.Count; i++) {
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for(int i = 0; i < curPawn.TryGetComp<CompBodyAnimator>().actorsInCurrentAnimation.Count; i++) {
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curPawn.TryGetComp<CompBodyAnimator>().actorsInCurrentAnimation[i].TryGetComp<CompBodyAnimator>()?.shiftActorPositionAndRestartAnimation();
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Pawn actor = curPawn.TryGetComp<CompBodyAnimator>().actorsInCurrentAnimation[i];
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actor.TryGetComp<CompBodyAnimator>()?.shiftActorPositionAndRestartAnimation();
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//reset the clock time of every pawn in animation
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//reset the clock time of every pawn in animation
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if(curPawn.TryGetComp<CompBodyAnimator>().actorsInCurrentAnimation[i].jobs.curDriver is rjw.JobDriver_Sex) {
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if(actor.jobs.curDriver is rjw.JobDriver_Sex) {
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(curPawn.TryGetComp<CompBodyAnimator>().actorsInCurrentAnimation[i].jobs.curDriver as rjw.JobDriver_Sex).ticks_left = def.animationTimeTicks;
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(actor.jobs.curDriver as rjw.JobDriver_Sex).ticks_left = def.animationTimeTicks;
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(curPawn.TryGetComp<CompBodyAnimator>().actorsInCurrentAnimation[i].jobs.curDriver as rjw.JobDriver_Sex).ticksLeftThisToil = def.animationTimeTicks;
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(actor.jobs.curDriver as rjw.JobDriver_Sex).ticksLeftThisToil = def.animationTimeTicks;
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(curPawn.TryGetComp<CompBodyAnimator>().actorsInCurrentAnimation[i].jobs.curDriver as rjw.JobDriver_Sex).duration = def.animationTimeTicks;
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(actor.jobs.curDriver as rjw.JobDriver_Sex).duration = def.animationTimeTicks;
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(curPawn.TryGetComp<CompBodyAnimator>().actorsInCurrentAnimation[i].jobs.curDriver as rjw.JobDriver_Sex).ticks_remaining = def.animationTimeTicks;
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(actor.jobs.curDriver as rjw.JobDriver_Sex).ticks_remaining = def.animationTimeTicks;
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}
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}
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}
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}
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