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Start new animation for neverendingsex
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3 changed files with 26 additions and 2 deletions
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@ -24,4 +24,30 @@ namespace Rimworld_Animations
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}
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}
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}
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}
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[HarmonyPatch(typeof(JobDriver_Sex), "SexTick")]
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public class HarmonyPatch_JobDriver_Sex2
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{
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public static void Postfix(JobDriver_Sex __instance, Pawn pawn)
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{
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//if neverending sex and pawn doesn't have an animation,
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if (__instance.neverendingsex
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&& __instance is JobDriver_SexBaseReciever receiverJobDriver
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&& !pawn.TryGetComp<CompExtendedAnimator>().IsAnimating)
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{
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//start a new animation for all the pawns paired with receiver job driver
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List<Pawn> participants = receiverJobDriver.parteners.Append(pawn).ToList();
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GroupAnimationDef animation = AnimationUtility.FindGroupAnimation(participants, out int reorder);
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if (animation != null)
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{
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Thing anchor = (Thing)__instance.Bed ?? pawn;
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AnimationUtility.StartGroupAnimation(participants, animation, reorder, anchor);
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}
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}
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}
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}
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}
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}
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@ -48,8 +48,6 @@ namespace Rimworld_Animations {
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participantJobDriver.orgasmStartTick = animTicks;
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participantJobDriver.orgasmStartTick = animTicks;
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participantJobDriver.duration = animTicks;
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participantJobDriver.duration = animTicks;
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}
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}
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}
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}
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}
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}
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}
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}
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