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	Start new animation for neverendingsex
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					 3 changed files with 26 additions and 2 deletions
				
			
		
										
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					@ -24,4 +24,30 @@ namespace Rimworld_Animations
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        }
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					        }
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    }
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					    }
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					    [HarmonyPatch(typeof(JobDriver_Sex), "SexTick")]
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					    public class HarmonyPatch_JobDriver_Sex2
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					    {
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					        public static void Postfix(JobDriver_Sex __instance, Pawn pawn)
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					        {
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					            //if neverending sex and pawn doesn't have an animation,
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					            if (__instance.neverendingsex 
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					                && __instance is JobDriver_SexBaseReciever receiverJobDriver
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					                && !pawn.TryGetComp<CompExtendedAnimator>().IsAnimating)
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					            {
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					                //start a new animation for all the pawns paired with receiver job driver
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					                List<Pawn> participants = receiverJobDriver.parteners.Append(pawn).ToList();
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					                GroupAnimationDef animation = AnimationUtility.FindGroupAnimation(participants, out int reorder);
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					                if (animation != null)
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					                {
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					                    Thing anchor = (Thing)__instance.Bed ?? pawn;
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					                    AnimationUtility.StartGroupAnimation(participants, animation, reorder, anchor);
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					                }
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					            }
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					        }
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					    }
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}
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					}
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					@ -48,8 +48,6 @@ namespace Rimworld_Animations {
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							participantJobDriver.orgasmStartTick = animTicks;
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												participantJobDriver.orgasmStartTick = animTicks;
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							participantJobDriver.duration = animTicks;
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												participantJobDriver.duration = animTicks;
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						}
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											}
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					}
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										}
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				}
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									}
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			}
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								}
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