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	4.8.0 changes
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					 7 changed files with 11 additions and 12 deletions
				
			
		
										
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			@ -18,7 +18,7 @@ namespace Rimworld_Animations {
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            participants =
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                participants.OrderBy(p => p.jobs.curDriver is rjw.JobDriver_SexBaseInitiator)
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                .OrderBy(p => p == sexProps.Giver)
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                .OrderBy(p => p == sexProps.giver)
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                .OrderByDescending(p => rjw.GenderHelper.GetSex(p) == rjw.GenderHelper.Sex.futa)
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                .OrderBy(p => rjw.xxx.can_fuck(p))
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                .ToList();
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			@ -114,10 +114,10 @@ namespace Rimworld_Animations {
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                }
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                return true;
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            });
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            List<AnimationDef> optionsWithInteractionType = options.ToList().FindAll(x => x.interactionDefTypes != null && x.interactionDefTypes.Contains(sexProps.DictionaryKey));
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            List<AnimationDef> optionsWithInteractionType = options.ToList().FindAll(x => x.interactionDefTypes != null && x.interactionDefTypes.Contains(sexProps.sexType.ToStringSafe()));
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            if (optionsWithInteractionType.Any()) {
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                if (AnimationSettings.debugMode)
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                    Log.Message("Selecting animation for interaction type " + sexProps.DictionaryKey.defName + "...");
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                    Log.Message("Selecting animation for interaction type " + sexProps.sexType.ToStringSafe() + "...");
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                return optionsWithInteractionType.RandomElement();
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            }
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            List<AnimationDef> optionsWithSexType = options.ToList().FindAll(x => x.sexTypes != null && x.sexTypes.Contains(sexType));
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			@ -334,11 +334,10 @@ namespace Rimworld_Animations {
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        {
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            if(AnimationSettings.applySemenOnAnimationOrgasm && (pawn?.jobs?.curDriver is JobDriver_Sex))
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            {
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                Pawn partner = (pawn.jobs.curDriver as JobDriver_Sex)?.Partner;
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                if (anim.sexTypes.Contains((pawn.jobs.curDriver as JobDriver_Sex).sexType))
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                if (anim.sexTypes.Contains((pawn.jobs.curDriver as JobDriver_Sex).Sexprops.sexType))
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                {
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                    SemenHelper.calculateAndApplySemen(pawn, partner, (pawn.jobs.curDriver as JobDriver_Sex).sexType);
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                    SemenHelper.calculateAndApplySemen((pawn.jobs.curDriver as JobDriver_Sex).Sexprops);
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                }
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            }
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        }
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			@ -14,7 +14,7 @@ namespace Rimworld_Animations {
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        public int animationTimeTicks = 0; //do not set manually
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        public bool sounds = false;
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        public List<rjw.xxx.rjwSextype> sexTypes = null;
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        public List<InteractionDef> interactionDefTypes = null;
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        public List<String> interactionDefTypes = null;
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        public override void PostLoad() {
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            base.PostLoad();
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			@ -13,7 +13,7 @@ using Verse.AI;
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namespace Rimworld_Animations
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{
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    [HarmonyPatch(typeof(xxx), "in_same_bed")]
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    [HarmonyPatch(typeof(Bed_Utility), "in_same_bed")]
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    public static class HarmonyPatch_JobDriver_InSameBedPatch
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    {
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			@ -44,7 +44,7 @@ namespace Rimworld_Animations
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            var toils = __result.ToList();
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            Toil goToPawnInBed = Toils_Goto.GotoThing(__instance.iTarget, PathEndMode.OnCell);
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            goToPawnInBed.FailOn(() => !RestUtility.InBed(__instance.Partner) && __instance.Partner.CurJobDef != xxx.gettin_loved && !xxx.in_same_bed(__instance.Partner, __instance.pawn));
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            goToPawnInBed.FailOn(() => !RestUtility.InBed(__instance.Partner) && __instance.Partner.CurJobDef != xxx.gettin_loved && !Bed_Utility.in_same_bed(__instance.Partner, __instance.pawn));
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            toils[1] = goToPawnInBed;
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			@ -36,10 +36,10 @@ namespace Rimworld_Animations {
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				if (bed != null) {
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                    RerollAnimations(Target, out AnimationTimeTicks, bed as Thing, __instance.sexType, quickie, sexProps: __instance.Sexprops);
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                    RerollAnimations(Target, out AnimationTimeTicks, bed as Thing, __instance.Sexprops.sexType, quickie, sexProps: __instance.Sexprops);
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                }
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				else {
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					RerollAnimations(Target, out AnimationTimeTicks, sexType: __instance.sexType, fastAnimForQuickie: quickie, sexProps: __instance.Sexprops);
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					RerollAnimations(Target, out AnimationTimeTicks, sexType: __instance.Sexprops.sexType, fastAnimForQuickie: quickie, sexProps: __instance.Sexprops);
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				}
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			@ -44,7 +44,7 @@
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      <Private>False</Private>
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    </Reference>
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    <Reference Include="RJW">
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      <HintPath>..\rjw\1.3\Assemblies\RJW.dll</HintPath>
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      <HintPath>..\rjw-master\1.3\Assemblies\RJW.dll</HintPath>
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      <Private>False</Private>
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    </Reference>
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    <Reference Include="System" />
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