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	anchor + finish position tweaks
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					 2 changed files with 9 additions and 8 deletions
				
			
		
										
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			@ -28,6 +28,8 @@ namespace Rimworld_Animations {
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                if(value == true) {
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                    xxx.DrawNude(pawn);
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                } else {
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                    pawn.Position = anchor.ToIntVec3();
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                    pawn.Notify_Teleported(false, true);
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                    pawn.Drawer.renderer.graphics.ResolveAllGraphics();
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                }
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			@ -52,13 +54,14 @@ namespace Rimworld_Animations {
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        public void setAnchor(IntVec3 pos)
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        {
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            anchor = pos.ToVector3();
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            anchor = pos.ToVector3Shifted();
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        }
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        public void setAnchor(Thing thing) {
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            anchor = thing.Position.ToVector3();
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            //center on bed
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            if(thing is Building_Bed) {
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                if(((Building_Bed)thing).SleepingSlotsCount == 2) {
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                anchor = thing.Position.ToVector3();
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                if (((Building_Bed)thing).SleepingSlotsCount == 2) {
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                    if (thing.Rotation.AsInt == 0) {
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                        anchor.x += 1;
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                        anchor.z += 1;
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			@ -87,6 +90,9 @@ namespace Rimworld_Animations {
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                    }
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                }
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            }
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            else {
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                anchor = thing.Position.ToVector3Shifted();
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            }
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        }
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        public void StartAnimation(AnimationDef anim, int actor, bool mirror = false) {
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			@ -110,13 +116,8 @@ namespace Rimworld_Animations {
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        public override void CompTick() {
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            base.CompTick();
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            //maybe this is causing anim to stop mid?
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            if(Animating) {
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                tickAnim();
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                if (pawn?.jobs?.curDriver == null || (pawn?.jobs?.curDriver != null && !(pawn?.jobs?.curDriver is rjw.JobDriver_Sex))) {
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                    isAnimating = false;
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                }
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