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save bug fix, change to body anim comp to only apply to pawns fix 2
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68e30b0db8
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1 changed files with 4 additions and 4 deletions
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@ -1,10 +1,10 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<?xml version="1.0" encoding="utf-8" ?>
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<Patch>
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<Patch>
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<Operation Class="PatchOperationSequence">
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<Operation Class="PatchOperationSequence">
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<success>Always</success>
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<success>Always</success>
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<operations>
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<operations>
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<li Class="PatchOperationConditional">
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<li Class="PatchOperationConditional">
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<xpath>/Defs/ThingDef[defName="BasePawn"]/comps</xpath>
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<xpath>/Defs/ThingDef/comps</xpath>
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<success>Always</success>
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<success>Always</success>
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<nomatch Class="PatchOperationAdd">
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<nomatch Class="PatchOperationAdd">
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<xpath>/Defs/ThingDef</xpath>
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<xpath>/Defs/ThingDef</xpath>
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@ -15,7 +15,7 @@
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</li>
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</li>
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<li Class="PatchOperationAdd">
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<li Class="PatchOperationAdd">
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<xpath>/Defs/ThingDef/comps</xpath>
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<xpath>/Defs/ThingDef[defName="BasePawn"]/comps</xpath>
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<value>
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<value>
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<li Class="Rimworld_Animations.CompProperties_BodyAnimator" />
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<li Class="Rimworld_Animations.CompProperties_BodyAnimator" />
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</value>
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</value>
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