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	Better interrupted animation checks
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					 2 changed files with 3 additions and 1 deletions
				
			
		
										
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			@ -123,10 +123,12 @@ namespace Rimworld_Animations {
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            base.CompTick();
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            if(Animating) {
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                tickAnim();
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                if (pawn?.jobs?.curDriver == null || (pawn?.jobs?.curDriver != null && !(pawn?.jobs?.curDriver is rjw.JobDriver_Sex))) {
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                    isAnimating = false;
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                }
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                else {
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                    tickAnim();
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                }
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            }
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        }
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        public void animatePawn(ref Vector3 rootLoc, ref float angle, ref Rot4 bodyFacing, ref Rot4 headFacing) {
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