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	tweaks
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					 2 changed files with 2 additions and 2 deletions
				
			
		
										
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					@ -44,9 +44,9 @@ namespace Rimworld_Animations {
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                {
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					                {
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					forceDrawForBody = true;
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										forceDrawForBody = true;
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                }
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					                }
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				AlienPartGenerator.RotationOffset offset = ba.defaultOffsets.GetOffset(ba.drawnInBed || ba.alignWithHead ? pawnAnimator.headFacing : pawnAnimator.bodyFacing);
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									AlienPartGenerator.RotationOffset offset = ba.defaultOffsets.GetOffset((ba.drawnInBed && !forceDrawForBody) || ba.alignWithHead ? pawnAnimator.headFacing : pawnAnimator.bodyFacing);
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				Vector3 a = (offset != null) ? offset.GetOffset(renderFlags.FlagSet(PawnRenderFlags.Portrait), pawn.story.bodyType, comp.crownType) : Vector3.zero;
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									Vector3 a = (offset != null) ? offset.GetOffset(renderFlags.FlagSet(PawnRenderFlags.Portrait), pawn.story.bodyType, comp.crownType) : Vector3.zero;
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				AlienPartGenerator.RotationOffset offset2 = ba.offsets.GetOffset(ba.drawnInBed || ba.alignWithHead ? pawnAnimator.headFacing : pawnAnimator.bodyFacing);
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									AlienPartGenerator.RotationOffset offset2 = ba.offsets.GetOffset((ba.drawnInBed && !forceDrawForBody) || ba.alignWithHead ? pawnAnimator.headFacing : pawnAnimator.bodyFacing);
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				Vector3 vector2 = a + ((offset2 != null) ? offset2.GetOffset(renderFlags.FlagSet(PawnRenderFlags.Portrait), pawn.story.bodyType, comp.crownType) : Vector3.zero);
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									Vector3 vector2 = a + ((offset2 != null) ? offset2.GetOffset(renderFlags.FlagSet(PawnRenderFlags.Portrait), pawn.story.bodyType, comp.crownType) : Vector3.zero);
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				vector2.y = (ba.inFrontOfBody ? (0.3f + vector2.y) : (-0.3f - vector2.y));
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									vector2.y = (ba.inFrontOfBody ? (0.3f + vector2.y) : (-0.3f - vector2.y));
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				float num = ba.angle;
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									float num = ba.angle;
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