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better bodytype offsets for hulk
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parent
ce09ac0b2a
commit
04717154e3
7 changed files with 67 additions and 2 deletions
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@ -105,6 +105,30 @@ namespace Rimworld_Animations {
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anchor.z += raceOffset.offset.y;
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}
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//change the offset based on pawn body type
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if(pawn?.story?.bodyType != null) {
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if (pawn.story.bodyType == BodyTypeDefOf.Fat && anim?.actors[actor]?.bodyTypeOffset?.Fat != null) {
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anchor.x += anim.actors[actor].bodyTypeOffset.Fat.Value.x * (mirror ? -1f : 1f);
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anchor.z += anim.actors[actor].bodyTypeOffset.Fat.Value.y;
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}
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else if (pawn.story.bodyType == BodyTypeDefOf.Female && anim?.actors[actor]?.bodyTypeOffset?.Female != null) {
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anchor.x += anim.actors[actor].bodyTypeOffset.Female.Value.x * (mirror ? -1f : 1f);
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anchor.z += anim.actors[actor].bodyTypeOffset.Female.Value.y;
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}
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else if (pawn.story.bodyType == BodyTypeDefOf.Male && anim?.actors[actor]?.bodyTypeOffset?.Male != null) {
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anchor.x += anim.actors[actor].bodyTypeOffset.Male.Value.x * (mirror ? -1f : 1f);
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anchor.z += anim.actors[actor].bodyTypeOffset.Male.Value.y;
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}
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else if (pawn.story.bodyType == BodyTypeDefOf.Thin && anim?.actors[actor]?.bodyTypeOffset?.Thin != null) {
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anchor.x += anim.actors[actor].bodyTypeOffset.Thin.Value.x * (mirror ? -1f : 1f);
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anchor.z += anim.actors[actor].bodyTypeOffset.Thin.Value.y;
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}
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else if (pawn.story.bodyType == BodyTypeDefOf.Hulk && anim?.actors[actor]?.bodyTypeOffset?.Hulk != null) {
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anchor.x += anim.actors[actor].bodyTypeOffset.Hulk.Value.x * (mirror ? -1f : 1f);
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anchor.z += anim.actors[actor].bodyTypeOffset.Hulk.Value.y;
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}
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}
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pawn.jobs.posture = PawnPosture.Standing;
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this.actor = actor;
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