mirror of
https://gitgud.io/c0ffeeeeeeee/rimworld-animations.git
synced 2024-08-15 00:43:45 +00:00
added simple for dildo
This commit is contained in:
parent
52c8afbe1b
commit
015a64928a
22 changed files with 712 additions and 11 deletions
Binary file not shown.
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<Patch_SexToysMasturbation.SexToyAnimationDef>
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<defName>Masturbation_DildoVaginal</defName>
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<label>dildo masturbation</label>
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<requiredBodyPart>vagina</requiredBodyPart>
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<sounds>true</sounds>
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<sexTypes>
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<li>Masturbation</li>
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</sexTypes>
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<actors>
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<li>
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<defNames>
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<li>Human</li>
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</defNames>
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<isFucked>true</isFucked>
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</li>
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</actors>
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<animationStages>
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<li>
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<stageName>Masturbating</stageName>
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<isLooping>true</isLooping>
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<playTimeTicks>800</playTimeTicks>
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<stageIndex>0</stageIndex>
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<animationClips>
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<li Class="Rimworld_Animations.PawnAnimationClip">
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<layer>LayingPawn</layer>
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<keyframes>
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<li>
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<!--out-->
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<tickDuration>40</tickDuration>
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<bodyAngle>73.01611</bodyAngle>
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<headAngle>40.0739746</headAngle>
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<genitalAngle>0</genitalAngle>
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<bodyOffsetZ>0.054543376</bodyOffsetZ>
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<bodyOffsetX>0.112624526</bodyOffsetX>
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<headBob>0</headBob>
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<bodyFacing>3</bodyFacing>
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<headFacing>3</headFacing>
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</li>
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<li>
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<!--almost out-->
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<soundEffect>Slimy</soundEffect>
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<tickDuration>30</tickDuration>
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<bodyAngle>76.4867554</bodyAngle>
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<headAngle>50.3887634</headAngle>
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<genitalAngle>0</genitalAngle>
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<bodyOffsetZ>0.0506898165</bodyOffsetZ>
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<bodyOffsetX>0.08564949</bodyOffsetX>
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<headBob>0</headBob>
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<bodyFacing>3</bodyFacing>
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<headFacing>3</headFacing>
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</li>
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<li>
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<!-- in -->
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<tickDuration>30</tickDuration>
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<bodyAngle>78.22131</bodyAngle>
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<headAngle>58.0072327</headAngle>
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<genitalAngle>0</genitalAngle>
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<bodyOffsetZ>0.039129138</bodyOffsetZ>
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<bodyOffsetX>0.07794231</bodyOffsetX>
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<headBob>0</headBob>
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<bodyFacing>3</bodyFacing>
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<headFacing>3</headFacing>
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</li>
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<li>
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<!--almost out-->
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<tickDuration>30</tickDuration>
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<bodyAngle>76.4867554</bodyAngle>
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<headAngle>50.3887634</headAngle>
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<genitalAngle>0</genitalAngle>
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<bodyOffsetZ>0.0506898165</bodyOffsetZ>
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<bodyOffsetX>0.08564949</bodyOffsetX>
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<headBob>0</headBob>
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<bodyFacing>3</bodyFacing>
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<headFacing>3</headFacing>
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</li>
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<li>
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<!--out-->
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<tickDuration>1</tickDuration>
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<bodyAngle>73.01611</bodyAngle>
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<headAngle>40.0739746</headAngle>
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<genitalAngle>0</genitalAngle>
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<bodyOffsetZ>0.054543376</bodyOffsetZ>
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<bodyOffsetX>0.112624526</bodyOffsetX>
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<headBob>0</headBob>
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<bodyFacing>3</bodyFacing>
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<headFacing>3</headFacing>
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</li>
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</keyframes>
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</li>
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<li Class="Rimworld_Animations.ThingAnimationClip">
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<keyframes>
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<li>
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<!--out-->
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<tickDuration>40</tickDuration>
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<positionX>-0.359264076</positionX>
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<positionZ>-0.00901746</positionZ>
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<rotation>114.011215</rotation>
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</li>
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<li>
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<!--almost out-->
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<tickDuration>30</tickDuration>
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<positionX>-0.2783391</positionX>
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<positionZ>-0.0514066666</positionZ>
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<rotation>81.16443</rotation>
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</li>
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<li>
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<!--in-->
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<tickDuration>30</tickDuration>
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<positionX>-0.1704393</positionX>
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<positionZ>-0.0668209046</positionZ>
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<rotation>72.8611145</rotation>
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</li>
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<li>
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<!--almost out-->
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<tickDuration>30</tickDuration>
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<positionX>-0.2783391</positionX>
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<positionZ>-0.0514066666</positionZ>
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<rotation>81.16443</rotation>
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</li>
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<li>
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<!--out-->
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<tickDuration>1</tickDuration>
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<positionX>-0.359264076</positionX>
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<positionZ>-0.00901746</positionZ>
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<rotation>114.011215</rotation>
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</li>
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</keyframes>
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</li>
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</animationClips>
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</li>
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</animationStages>
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</Patch_SexToysMasturbation.SexToyAnimationDef>
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</Defs>
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87
Patch_SexToysMasturbation/Patch_SexToysMasturbation.csproj
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87
Patch_SexToysMasturbation/Patch_SexToysMasturbation.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{87763712-0536-4D5F-9EAA-520F15D4F84E}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>Patch_SexToysMasturbation</RootNamespace>
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<AssemblyName>Patch_SexToysMasturbation</AssemblyName>
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<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<Deterministic>true</Deterministic>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>false</DebugSymbols>
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<DebugType>none</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>1.3\Assemblies\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<GenerateSerializationAssemblies>Auto</GenerateSerializationAssemblies>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="0Harmony">
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<HintPath>..\..\..\..\..\workshop\content\294100\1127530465\1.3\Assemblies\0Harmony.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Assembly-CSharp">
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<HintPath>..\..\..\RimWorldWin64_Data\Managed\Assembly-CSharp.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Rimworld-Animations, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\1.3\Assemblies\Rimworld-Animations.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="RJW">
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<HintPath>..\..\rjw\1.3\Assemblies\RJW.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="RJW-ToysAndMasturbation">
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<HintPath>..\..\rjw-toys-and-masturbation\Assemblies\RJW-ToysAndMasturbation.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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<Reference Include="UnityEngine">
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<HintPath>..\..\..\RimWorldWin64_Data\Managed\UnityEngine.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>..\..\..\RimWorldWin64_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Source\Defs\SexToyAnimationDef.cs" />
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<Compile Include="Source\Patches\HarmonyPatch_JobDriver_SexBaseInitiator.cs" />
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<Compile Include="Source\Harmony\Harmony_PatchAll.cs" />
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<Compile Include="Source\Utilities\AnimSexToyUtility.cs" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="1.3\Assemblies\" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="1.3\Defs\AnimationDefs\Animations_Dildo.xml" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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36
Patch_SexToysMasturbation/Properties/AssemblyInfo.cs
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36
Patch_SexToysMasturbation/Properties/AssemblyInfo.cs
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("Patch_SexToysMasturbation")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("Patch_SexToysMasturbation")]
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[assembly: AssemblyCopyright("Copyright © 2022")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("87763712-0536-4d5f-9eaa-520f15d4f84e")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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16
Patch_SexToysMasturbation/Source/Defs/SexToyAnimationDef.cs
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16
Patch_SexToysMasturbation/Source/Defs/SexToyAnimationDef.cs
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using Rimworld_Animations;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Patch_SexToysMasturbation
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{
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public class SexToyAnimationDef : AnimationDef
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{
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public String requiredBodyPart = null;
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}
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}
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23
Patch_SexToysMasturbation/Source/Harmony/Harmony_PatchAll.cs
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23
Patch_SexToysMasturbation/Source/Harmony/Harmony_PatchAll.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Verse;
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using HarmonyLib;
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using System.Reflection;
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namespace Patch_SexToysMasturbation
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{
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[StaticConstructorOnStartup]
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public static class Harmony_PatchAll {
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static Harmony_PatchAll() {
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Harmony val = new Harmony("animtoyspatch");
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val.PatchAll(Assembly.GetExecutingAssembly());
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}
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}
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}
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using HarmonyLib;
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using Rimworld_Animations;
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using rjw;
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using RJW_ToysAndMasturbation;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Verse;
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namespace Patch_SexToysMasturbation
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{
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[HarmonyPatch(typeof(JobDriver_SexBaseInitiator), "Start")]
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public class HarmonyPatch_JobDriver_SexBaseInitiator
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{
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public static void Postfix(ref JobDriver_SexBaseInitiator __instance)
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{
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if(__instance is JobDriver_MasturbateWithToy masturbateJobDriver)
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{
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Log.Message("Rerolling animations...");
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Pawn pawn = masturbateJobDriver.pawn;
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Thing sexToy = masturbateJobDriver.dildo;
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RerollAnimationsForSexToy(pawn, sexToy);
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}
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}
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public static void RerollAnimationsForSexToy(Pawn pawn, Thing thing)
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{
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CompSexToy sextoy = thing.TryGetComp<CompSexToy>();
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SexToyAnimationDef anim = AnimSexToyUtility.tryFindAnimation(sextoy, pawn);
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if (anim != null)
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{
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Log.Message("Playing anim " + anim.defName);
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pawn.TryGetComp<CompBodyAnimator>().setAnchor(pawn.Position);
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thing.TryGetComp<CompThingAnimator>().setAnchor(pawn.Position);
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pawn.TryGetComp<CompBodyAnimator>().StartAnimation(anim, new List<Pawn> { pawn }, 0);
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thing.TryGetComp<CompThingAnimator>().StartAnimation(anim, pawn);
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(pawn.jobs.curDriver as JobDriver_Sex).ticks_left = anim.animationTimeTicks;
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(pawn.jobs.curDriver as JobDriver_Sex).sex_ticks = anim.animationTimeTicks;
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(pawn.jobs.curDriver as JobDriver_Sex).duration = anim.animationTimeTicks;
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}
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else
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{
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Log.Message("No animation found");
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}
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}
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}
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}
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using rjw;
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using RJW_ToysAndMasturbation;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Verse;
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namespace Patch_SexToysMasturbation
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{
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public class AnimSexToyUtility
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{
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public static SexToyAnimationDef tryFindAnimation(CompSexToy sexToy, Pawn pawn)
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{
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IEnumerable<SexToyAnimationDef> options = DefDatabase<SexToyAnimationDef>.AllDefs.Where((SexToyAnimationDef x) =>
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{
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if(!sexToy.Props.requiredBodyParts.Contains(x.requiredBodyPart))
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{
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return false;
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}
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if(x.requiredBodyPart == "vagina" && !Genital_Helper.has_vagina(pawn))
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{
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return false;
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}
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return true;
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});
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if(options != null && options.Any())
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{
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return options.RandomElement();
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}
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else
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{
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return null;
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}
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}
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}
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}
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