rimworld-animations/1.5/Source/Animations/GroupAnimations/GroupAnimationContexts/BaseGroupAnimationContext.cs

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C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace Rimworld_Animations
{
public abstract class BaseGroupAnimationContext
{
public int actorShift = 0;
public abstract bool CanAnimationBeUsed(List<Pawn> actors, out int reorder);
public abstract string DebugMessage();
//cool class for designating contexts for animations
// configure CanAnimationBeUsed to test whether it can be used
}
}