mirror of
https://gitgud.io/c0ffeeeeeeee/rimworld-animations.git
synced 2024-08-15 00:43:45 +00:00
130 lines
4.9 KiB
XML
130 lines
4.9 KiB
XML
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<?xml version="1.0" encoding="utf-8"?>
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<Patch>
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<Operation Class="PatchOperationFindMod">
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<mods>
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<li>[NL] Facial Animation - WIP</li>
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</mods>
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<match Class="PatchOperationSequence">
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<success>Always</success>
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<operations>
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<li Class="PatchOperationAdd">
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<xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Lovin" or defName="Lovin2"]/targetJobs</xpath>
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<success>Always</success>
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<value>
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<li>RJW_Masturbate</li>
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<li>GettinBred</li>
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<li>Bestiality</li>
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<li>BestialityForFemale</li>
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<li>ViolateCorpse</li>
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<li>Quickie</li>
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<li>GettingQuickie</li>
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<li>GettinRaped</li>
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<li>JoinInBed</li>
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<li>GettinLoved</li>
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<li>GettinLicked</li>
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<li>GettinSucked</li>
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<li>WhoreIsServingVisitors</li>
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<li>JoinInBedAnimation</li>
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<li>GettinLovedAnimation</li>
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</value>
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</li>
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<li Class="PatchOperationAdd">
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<xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="WaitCombat" or defName="Wait_Combat_Rare"]/targetJobs</xpath>
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<success>Always</success>
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<value>
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<li>RapeComfortPawn</li>
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<li>RandomRape</li>
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<li>RapeEnemy</li>
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</value>
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</li>
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<li Class="PatchOperationAdd">
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<xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="StandAndBeSociallyActive"]/targetJobs</xpath>
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<success>Always</success>
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<value>
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<li>WhoreInvitingVisitors</li>
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</value>
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</li>
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<li Class="PatchOperationAdd">
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<xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Wear" or defName="Wear2" or defName="Wear3"]/targetJobs</xpath>
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<success>Always</success>
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<value>
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<li>CleanSelf</li>
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<li>StruggleInBondageGear</li>
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</value>
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</li>
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<li Class="PatchOperationFindMod">
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<mods>
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<li>Rimworld-Animations</li>
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</mods>
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<match Class="PatchOperationSequence">
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<success>Always</success>
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<operations>
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<li Class="PatchOperationRemove">
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<xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Lovin" or defName="Lovin2"]/animationFrames/li[1]/headOffset</xpath>
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<success>Always</success>
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</li>
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<li Class="PatchOperationRemove">
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<xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Lovin"]/animationFrames/li[2]/headOffset</xpath>
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<success>Always</success>
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</li>
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<li Class="PatchOperationRemove">
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<xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Lovin"]/animationFrames/li[3]/headOffset</xpath>
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<success>Always</success>
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</li>
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</operations>
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</match>
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</li>
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</operations>
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</match>
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</Operation>
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</Patch>
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<!--
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OLD PATCH
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<?xml version="1.0" encoding="utf-8"?>
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<Patch>
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<Operation Class="PatchOperationFindMod">
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<mods>
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<li>[NL] Facial Animation - WIP</li>
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</mods>
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<match Class="PatchOperationSequence">
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<success>Always</success>
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<operations>
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<li Class="PatchOperationRemove">
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<xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Lovin" or defName="Lovin2"]/animationFrames/li[1]/headOffset</xpath>
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<success>Always</success>
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</li>
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<li Class="PatchOperationRemove">
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<xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Lovin" or defName="Lovin2"]/animationFrames/li[2]/headOffset</xpath>
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<success>Always</success>
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</li>
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<li Class="PatchOperationRemove">
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<xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Lovin" or defName="Lovin2"]/animationFrames/li[3]/headOffset</xpath>
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<success>Always</success>
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</li>
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<li Class="PatchOperationRemove">
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<xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Lovin" or defName="Lovin2"]/animationFrames/li[4]/headOffset</xpath>
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<success>Always</success>
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</li>
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<li Class="PatchOperationRemove">
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<xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Lovin" or defName="Lovin2"]/animationFrames/li[5]/headOffset</xpath>
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<success>Always</success>
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</li>
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<li Class="PatchOperationRemove">
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<xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Lovin" or defName="Lovin2"]/animationFrames/li[6]/headOffset</xpath>
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<success>Always</success>
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</li>
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<li Class="PatchOperationRemove">
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<xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Lovin" or defName="Lovin2"]/animationFrames/li[7]/headOffset</xpath>
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<success>Always</success>
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</li>
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<li Class="PatchOperationRemove">
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<xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Lovin" or defName="Lovin2"]/animationFrames/li[8]/headOffset</xpath>
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<success>Always</success>
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</li>
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</operations>
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</match>
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</Operation>
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</Patch>
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-->
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