2020-04-09 00:43:01 +00:00
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using rjw;
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using HarmonyLib;
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using Verse;
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using RimWorld;
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using Verse.AI;
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namespace Rimworld_Animations {
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2022-07-26 15:54:42 +00:00
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/*
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2020-04-09 00:43:01 +00:00
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[HarmonyPatch(typeof(WorkGiver_Sex), "JobOnThing")]
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public static class HarmonyPatch_WorkGiverSex {
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public static bool Prefix(ref Job __result, ref Thing t) {
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Building_Bed bed = RestUtility.CurrentBed(t as Pawn);
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if (bed == null) {
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return false;
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}
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__result = JobMaker.MakeJob(DefDatabase<JobDef>.GetNamed("JoinInBedAnimation", true), t as Pawn, bed);
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return false;
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}
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}
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2022-07-26 15:54:42 +00:00
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*/
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2020-04-09 00:43:01 +00:00
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}
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