2020-04-09 00:43:01 +00:00
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using RimWorld;
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using Verse;
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namespace Rimworld_Animations {
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public class AnimationDef : Def
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{
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public List<AnimationStage> animationStages;
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public List<Actor> actors;
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public int animationTimeTicks = 0; //do not set manually
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public bool sounds = false;
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2020-04-18 15:24:09 +00:00
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public List<rjw.xxx.rjwSextype> sexTypes;
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2021-01-30 18:25:46 +00:00
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public List<InteractionDef> interactionDefTypes = null;
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2020-04-09 00:43:01 +00:00
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public override void PostLoad() {
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base.PostLoad();
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foreach(AnimationStage stage in animationStages) {
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stage.initialize();
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animationTimeTicks += stage.playTimeTicks;
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}
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}
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}
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}
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