mirror of
https://gitgud.io/c0ffeeeeeeee/rimworld-animations.git
synced 2024-08-15 00:43:45 +00:00
30 lines
706 B
C#
30 lines
706 B
C#
|
using System;
|
|||
|
using System.Collections.Generic;
|
|||
|
using System.Linq;
|
|||
|
using System.Text;
|
|||
|
using System.Threading.Tasks;
|
|||
|
using rjw;
|
|||
|
using HarmonyLib;
|
|||
|
using Verse;
|
|||
|
using RimWorld;
|
|||
|
using Verse.AI;
|
|||
|
|
|||
|
namespace Rimworld_Animations {
|
|||
|
|
|||
|
[HarmonyPatch(typeof(WorkGiver_Sex), "JobOnThing")]
|
|||
|
public static class HarmonyPatch_WorkGiverSex {
|
|||
|
|
|||
|
public static bool Prefix(ref Job __result, ref Thing t) {
|
|||
|
|
|||
|
Building_Bed bed = RestUtility.CurrentBed(t as Pawn);
|
|||
|
if (bed == null) {
|
|||
|
return false;
|
|||
|
}
|
|||
|
__result = JobMaker.MakeJob(DefDatabase<JobDef>.GetNamed("JoinInBedAnimation", true), t as Pawn, bed);
|
|||
|
return false;
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
}
|