rimworld-animations/1.3/Source/Animations/Keyframes/PawnKeyframe.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace Rimworld_Animations {
public class PawnKeyframe : Keyframe
{
public float? bodyAngle;
public float? headAngle;
public float? genitalAngle;
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public float? bodyOffsetZ;
public float? bodyOffsetX;
public float? headBob;
//todo: add headOffsets l/r?
public int? bodyFacing;
public int? headFacing;
public string soundEffect;
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public bool? quiver;
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public float? atTick;
}
}