2024-04-21 15:34:36 +00:00
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Verse;
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namespace Rimworld_Animations
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{
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public class PawnRenderNodeProperties_GraphicVariants : PawnRenderNodeProperties
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{
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public List<string> texPathVariants;
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2024-04-22 01:49:24 +00:00
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public bool absolutePosition = false;
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2024-04-21 15:34:36 +00:00
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}
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}
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