rimworld-animations-patch_m.../Source/Scripts/Comps/CompApparelVisibility.cs
AbstractConcept 8e6918ae70 First commit
2022-09-09 20:22:08 -05:00

75 lines
2.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using RimWorld;
using Verse;
using UnityEngine;
using Rimworld_Animations;
using HarmonyLib;
namespace Rimworld_Animations_Patch
{
public class CompApparelVisibility : ThingComp
{
public Apparel apparel => base.parent as Apparel;
public Vector3 position;
public float rotation = 0f;
public bool isBeingWorn = true;
private IntVec3 cellPosition;
public override void PostExposeData()
{
base.PostExposeData();
Scribe_Values.Look(ref position, "position", default);
Scribe_Values.Look(ref cellPosition, "cellPosition", default);
}
public void GenerateFloorPosition(IntVec3 apparelCell, Vector2 apparelOffset = default)
{
Pawn pawn = apparel.Wearer;
// Reuse an old location for thrown clothes if the wearer is not too far away from it
if ((cellPosition - pawn.Position).LengthManhattan <= 2 && cellPosition.GetRoom(pawn.Map) == pawn.GetRoom())
{ return; }
CompBodyAnimator comp = pawn.TryGetComp<CompBodyAnimator>();
if (comp == null || comp.isAnimating == false)
{ return; }
cellPosition = apparelCell;
apparel.Rotation = Rot4.Random;
Vector3 offset = new Vector3(Rand.Gaussian(apparelOffset.x, apparelOffset.y), 0f, Rand.Gaussian(apparelOffset.x, apparelOffset.y));
position = cellPosition.ToVector3() + offset + new Vector3(0.5f, AltitudeLayer.ItemImportant.AltitudeFor() - Mathf.Clamp(apparel.def.apparel.LastLayer.drawOrder/100000f, 0f, 1f), 0.5f);
rotation = 120 * (-1f + 2f * Rand.Value);
}
/*public bool IsBeingWorn()
{
Pawn pawn = apparel.Wearer;
if (apparel.def.apparel.wornGraphicPath.NullOrEmpty())
{ return true; }
foreach (ApparelGraphicRecord record in pawn.Drawer.renderer.graphics.apparelGraphics)
{
if (record.sourceApparel == apparel)
{ return true; }
}
return false;
}*/
}
}
//var methodInfo = AccessTools.Method(typeof(GenPlace), "TryFindPlaceSpotNear", null, null);
//object[] parameters = new object[] { apparel.Wearer.Position, default(Rot4), apparel.Wearer.Map, apparel.Wearer, false, null, null };
//object result = methodInfo.Invoke(null, parameters);
/*bool _result = (bool)result;
if (_result)
{
bestSpot = (IntVec3)parameters[5];
DebugMode.Message("Best position: " + bestSpot.ToString());
}*/