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https://gitgud.io/AbstractConcept/rimworld-animations-patch.git
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34 lines
1.2 KiB
C#
34 lines
1.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Globalization;
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using System.IO;
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using System.Xml;
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using UnityEngine;
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using Verse;
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using Rimworld_Animations;
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namespace Rimworld_Animations_Patch
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{
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public class RubBreasts_FacingNS : HandMotion
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{
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public override Vector3 GetHandPosition(Pawn pawn, HandAnimationData handAnimationData, float baseAngle)
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{
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Vector3 handPosition = new Vector3();
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ActorAnimationData data = pawn.GetAnimationData();
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float a = ((float)data.stageTicks % (float)handAnimationData.cycleTime) / (float)handAnimationData.cycleTime * 360f;
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float m = (data.actorFacing == Rot4.North ? -1f : 1f) * (handAnimationData.mirror ? -1f : 1f) * (data.isMirrored ? -1f : 1f);
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float size = HandAnimationUtility.GetGenitalSize(pawn, "breasts");
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handPosition.x = (Mathf.Sin(a / 180f * Mathf.PI) * 0.05f * size - size * 0.25f) * m;
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handPosition.z = Mathf.Cos(a / 180f * Mathf.PI) * 0.015f - size * 0.125f;
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handPosition = handPosition.RotatedBy(baseAngle);
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return handPosition;
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}
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}
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}
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