rimworld-animations-patch_m.../Source/Scripts/Defs/ActorAnimationData.cs
AbstractConcept 38ec4f86c1 v 2.0.0
2023-02-04 01:13:57 -06:00

31 lines
917 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using HarmonyLib;
using Rimworld_Animations;
using Verse;
namespace Rimworld_Animations_Patch
{
public class ActorAnimationData
{
public AnimationDef animationDef = null;
public int actorID = 0;
public int currentStage = 0;
public int stageTicks = 0;
public Rot4 actorFacing = Rot4.South;
public bool isMirrored;
public ActorAnimationData(AnimationDef animationDef, int actorID, int currentStage, int stageTicks, Rot4 actorFacing, bool isMirrored)
{
this.animationDef = animationDef;
this.actorID = actorID;
this.currentStage = currentStage;
this.stageTicks = stageTicks;
this.actorFacing = actorFacing;
this.isMirrored = isMirrored;
}
}
}