rimworld-animations-patch_m.../Source/Scripts/Extensions/PawnExtension.cs

285 lines
8.8 KiB
C#

using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using Verse;
using Verse.AI;
using Verse.AI.Group;
using RimWorld;
using rjw;
using Rimworld_Animations;
using HarmonyLib;
namespace Rimworld_Animations_Patch
{
public static class PawnExtension
{
public static bool IsInBed(this Pawn pawn, out Building bed)
{
bed = pawn.Position.GetThingList(pawn.Map).FirstOrDefault(x => x is Building_Bed) as Building;
return bed != null;
}
public static bool IsSeated(this Pawn pawn, out Building seat)
{
seat = pawn.Position.GetThingList(pawn.Map).FirstOrDefault(x => x is Building && x.def.building.isSittable) as Building;
return seat != null;
}
public static bool IsHavingSex(this Pawn pawn)
{
if (pawn?.jobs?.curDriver == null || pawn.Dead || pawn.jobs.curDriver is JobDriver_Sex == false)
{ return false; }
JobDriver_Sex jobdriver = pawn.jobs.curDriver as JobDriver_Sex;
return jobdriver.Partner != null && jobdriver.Partner != pawn;
}
public static bool IsMasturbating(this Pawn pawn)
{
if (pawn?.jobs?.curDriver == null || pawn.Dead || pawn.jobs.curDriver is JobDriver_Sex == false)
{ return false; }
JobDriver_Sex jobdriver = pawn.jobs.curDriver as JobDriver_Sex;
return jobdriver.Partner == null || jobdriver.Partner == pawn || (jobdriver.Partner is Pawn) == false;
}
public static Pawn GetSexInitiator(this Pawn pawn)
{
if (pawn?.jobs?.curDriver != null && pawn.Dead == false && pawn.jobs.curDriver is JobDriver_SexBaseInitiator)
{ return pawn; }
JobDriver_SexBaseReciever jobDriver = pawn.jobs.curDriver as JobDriver_SexBaseReciever;
if (jobDriver?.Partner?.jobs?.curDriver != null && jobDriver.Partner.Dead == false && jobDriver.Partner.jobs.curDriver is JobDriver_SexBaseInitiator)
{ return jobDriver.Partner; }
return null;
}
public static Pawn GetSexReceiver(this Pawn pawn)
{
if (pawn.jobs.curDriver is JobDriver_SexBaseReciever)
{ return pawn; }
JobDriver_SexBaseInitiator jobDriver = pawn.jobs.curDriver as JobDriver_SexBaseInitiator;
if (jobDriver?.Partner?.jobs?.curDriver != null && jobDriver.Partner.Dead == false && jobDriver.Partner.jobs.curDriver is JobDriver_SexBaseReciever)
{ return jobDriver.Partner; }
return null;
}
public static Pawn GetSexPartner(this Pawn pawn)
{
return (pawn.jobs.curDriver as JobDriver_Sex)?.Partner;
}
public static List<Pawn> GetAllSexParticipants(this Pawn pawn)
{
List<Pawn> participants = new List<Pawn>();
if (pawn?.jobs?.curDriver == null || (pawn.jobs.curDriver is JobDriver_Sex) == false)
{ return participants; }
if (pawn.GetSexReceiver() != null)
{
List<Pawn> partners = (pawn.GetSexReceiver().jobs.curDriver as JobDriver_SexBaseReciever).parteners.ToList();
if (partners != null)
{
foreach (Pawn partner in partners)
{
if (partner != null)
{ participants = partners; }
}
}
}
if (pawn.GetSexInitiator() != null)
{
Pawn partner = (pawn.GetSexInitiator().jobs.curDriver as JobDriver_SexBaseInitiator).Partner;
if (partner != null && partner.Dead == false)
{ participants.AddDistinct(partner); }
}
participants.AddDistinct(pawn);
participants.SortBy(x => x.GetAnimationData() != null ? x.GetAnimationData().actorID : participants.IndexOf(x));
return participants;
}
public static bool IsLoverOfOther(this Pawn pawn, Pawn other)
{
if (pawn == null || other == null)
{ return false; }
List<DirectPawnRelation> lovers = SpouseRelationUtility.GetLoveRelations(pawn, false);
return lovers.Any(x => x.otherPawn == other);
}
public static bool HasPrivacy(this Pawn pawn, float radius)
{
if (pawn.AnimalOrWildMan() || pawn.RaceProps.Humanlike == false)
{ return true; }
if (pawn.IsHavingSex() == false && pawn.IsMasturbating() == false)
{ return true; }
bool hasPrivacy = true;
bool isExhibitionist = pawn.HasTrait("Exhibitionist") || xxx.has_quirk(pawn, "Exhibitionist");
pawn.IsInBed(out Building bed);
foreach (Thing thing in GenRadial.RadialDistinctThingsAround(pawn.Position, pawn.Map, radius, true))
{
Pawn witness = thing as Pawn;
// Caught having sex
if (SexInteractionUtility.PawnCaughtLovinByWitness(pawn, witness))
{
SexInteractionUtility.ResolveThoughtsForWhenSexIsWitnessed(pawn, witness, out bool witnessJoiningSex);
// Try to invite intruder to join in
if (witnessJoiningSex)
{
if (pawn.IsMasturbating())
{
if (bed == null)
{
Job job = new Job(xxx.quick_sex, pawn);
witness.jobs.TryTakeOrderedJob(job);
}
else
{
Job job = new Job(xxx.casual_sex, pawn, bed);
witness.jobs.TryTakeOrderedJob(job);
}
}
else if (pawn.GetSexReceiver() != null)
{
Job job = new Job(DefDatabase<JobDef>.GetNamed("JoinInSex", false), pawn.GetSexReceiver(), bed);
witness.jobs.TryTakeOrderedJob(job);
}
}
// The invitation failed
else
{ hasPrivacy = false; }
}
}
return hasPrivacy || isExhibitionist || BasicSettings.needPrivacy == false;
}
public static ActorAnimationData GetAnimationData(this Pawn pawn)
{
if (pawn.TryGetComp<CompBodyAnimator>() == null) return null;
if (pawn.TryGetComp<CompBodyAnimator>().isAnimating == false) return null;
AnimationDef animationDef = (AnimationDef)AccessTools.Field(typeof(CompBodyAnimator), "anim").GetValue(pawn.TryGetComp<CompBodyAnimator>());
int actorID = (int)AccessTools.Field(typeof(CompBodyAnimator), "actor").GetValue(pawn.TryGetComp<CompBodyAnimator>());
int currentStage = (int)AccessTools.Field(typeof(CompBodyAnimator), "curStage").GetValue(pawn.TryGetComp<CompBodyAnimator>());
int stageTicks = (int)AccessTools.Field(typeof(CompBodyAnimator), "stageTicks").GetValue(pawn.TryGetComp<CompBodyAnimator>());
Rot4 actorFacing = (Rot4)AccessTools.Field(typeof(CompBodyAnimator), "bodyFacing").GetValue(pawn.TryGetComp<CompBodyAnimator>());
return new ActorAnimationData(animationDef, actorID, currentStage, stageTicks, actorFacing);
}
public static List<BodyPartRecord> GetHands(this Pawn pawn)
{
if (HandAnimationUtility.handDef == null)
{ HandAnimationUtility.handDef = DefDatabase<BodyPartDef>.GetNamed("Hand", false); }
return pawn.health.hediffSet.GetNotMissingParts().Where(x => x.def == HandAnimationUtility.handDef)?.ToList();
}
public static bool HasPreceptForIssue(this Pawn pawn, IssueDef issueDef, out Precept precept)
{
precept = null;
if (pawn?.Ideo == null || issueDef == null)
{ return false; }
foreach (Precept _precept in pawn.Ideo.PreceptsListForReading)
{
if (_precept.def.issue == issueDef)
{
precept = _precept;
return true;
}
}
return false;
}
public static bool IssueIsMajorTaboo(this Pawn pawn, IssueDef issueDef, out Precept precept)
{
if (HasPreceptForIssue(pawn, issueDef, out precept))
{
if (precept.def.defName.Contains("Forbidden") || precept.def.defName.Contains("Prohibited") || precept.def.defName.Contains("Abhorrent"))
{ return true; }
}
return false;
}
public static bool IssueIsMinorTaboo(this Pawn pawn, IssueDef issueDef, out Precept precept)
{
if (HasPreceptForIssue(pawn, issueDef, out precept))
{
if (precept.def.defName.Contains("Horrible") || precept.def.defName.Contains("Despised") || precept.def.defName.Contains("Disapproved"))
{ return true; }
}
return false;
}
public static bool EnjoysViolence(this Pawn pawn)
{
if (pawn.IsAnimal() || pawn.RaceProps.IsMechanoid)
{ return true; }
if (pawn?.story?.traits?.allTraits == null || pawn?.story?.traits?.allTraits.NullOrEmpty() == true)
{ return false; }
List<string> traits = new List<string>() { "Brawler", "Psychopath", "Bloodlust" };
return pawn.story.traits.allTraits.Any(x => traits.Contains(x.def.defName));
}
public static bool DislikesViolence(this Pawn pawn)
{
if (pawn.IsAnimal() || pawn.RaceProps.IsMechanoid)
{ return false; }
if (pawn?.story?.traits?.allTraits == null || pawn?.story?.traits?.allTraits.NullOrEmpty() == true)
{ return false; }
List<string> traits = new List<string>() { "Kind", "Wimp" };
return pawn.WorkTagIsDisabled(WorkTags.Violent) || pawn.story.traits.allTraits.Any(x => traits.Contains(x.def.defName));
}
public static bool HasTrait(this Pawn pawn, string trait)
{
if (pawn?.story?.traits?.allTraits == null || pawn.story.traits.allTraits.NullOrEmpty())
{ return false; }
TraitDef traitDef = DefDatabase<TraitDef>.GetNamedSilentFail(trait);
if (traitDef == null)
{ traitDef = DefDatabase<TraitDef>.GetNamedSilentFail(trait.ToLower()); }
if (traitDef == null)
{ return false; }
return pawn.story.traits.HasTrait(traitDef);
}
}
}