rimworld-animations-patch_m.../Defs/AnimationDefs/Animations_extension.xml

5193 lines
185 KiB
XML

<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<Rimworld_Animations.AnimationDef>
<defName>SixtyNine</defName>
<label>entangled in a sixty nine with TargetA.</label>
<sounds>true</sounds>
<sexTypes>
<li>Sixtynine</li>
</sexTypes>
<actors>
<li>
<defNames>
<li>Human</li>
</defNames>
<bodyTypeOffset>
<Hulk>(0, 0)</Hulk>
<Fat>(0, 0.1)</Fat>
<Thin>(0, -0.1)</Thin>
</bodyTypeOffset>
<requiredGenitals>
<li>Mouth</li>
</requiredGenitals>
<isFucked>true</isFucked>
</li>
<li>
<defNames>
<li>Human</li>
</defNames>
<bodyTypeOffset>
<Fat>(0, -0.1)</Fat>
</bodyTypeOffset>
<requiredGenitals>
<li>Mouth</li>
</requiredGenitals>
<isFucked>true</isFucked>
<initiator>true</initiator>
</li>
</actors>
<animationStages>
<li>
<stageName>Slow_Fuck</stageName>
<isLooping>true</isLooping>
<playTimeTicks>915</playTimeTicks>
<playTimeTicksQuick>610</playTimeTicksQuick>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<headBob>0</headBob>
<tickDuration>76</tickDuration>
<bodyAngle>80</bodyAngle>
<bodyOffsetX>0.18</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<headAngle>90</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<headBob>0</headBob>
<tickDuration>76</tickDuration>
<bodyAngle>80</bodyAngle>
<bodyOffsetX>0.27</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<headAngle>105</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<soundEffect>Suck</soundEffect>
</li>
<li>
<headBob>0</headBob>
<tickDuration>76</tickDuration>
<bodyAngle>80</bodyAngle>
<bodyOffsetX>0.18</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<headAngle>90</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<headBob>0</headBob>
<tickDuration>76</tickDuration>
<bodyAngle>80</bodyAngle>
<bodyOffsetX>0.24</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<headAngle>100</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<soundEffect>Suck</soundEffect>
</li>
<li>
<headBob>0</headBob>
<tickDuration>1</tickDuration>
<bodyAngle>80</bodyAngle>
<bodyOffsetX>0.18</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<headAngle>90</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<headBob>0</headBob>
<tickDuration>76</tickDuration>
<bodyAngle>-100</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.175</bodyOffsetZ>
<headAngle>-100</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<headBob>0</headBob>
<tickDuration>76</tickDuration>
<bodyAngle>-100</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.175</bodyOffsetZ>
<headAngle>-80</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<headBob>0</headBob>
<tickDuration>76</tickDuration>
<bodyAngle>-100</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.175</bodyOffsetZ>
<headAngle>-100</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<headBob>0</headBob>
<tickDuration>76</tickDuration>
<bodyAngle>-100</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.175</bodyOffsetZ>
<headAngle>-85</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<headBob>0</headBob>
<tickDuration>1</tickDuration>
<bodyAngle>-100</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.175</bodyOffsetZ>
<headAngle>-100</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
</keyframes>
</li>
</animationClips>
</li>
<li>
<stageName>Fast_Fuck</stageName>
<isLooping>true</isLooping>
<playTimeTicks>918</playTimeTicks>
<playTimeTicksQuick>612</playTimeTicksQuick>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<headBob>0</headBob>
<tickDuration>38</tickDuration>
<bodyAngle>80</bodyAngle>
<bodyOffsetX>0.18</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<headAngle>90</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<headBob>0</headBob>
<tickDuration>38</tickDuration>
<bodyAngle>80</bodyAngle>
<bodyOffsetX>0.27</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<headAngle>105</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<soundEffect>Suck</soundEffect>
</li>
<li>
<headBob>0</headBob>
<tickDuration>38</tickDuration>
<bodyAngle>80</bodyAngle>
<bodyOffsetX>0.18</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<headAngle>90</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<headBob>0</headBob>
<tickDuration>38</tickDuration>
<bodyAngle>80</bodyAngle>
<bodyOffsetX>0.24</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<headAngle>100</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<soundEffect>Suck</soundEffect>
</li>
<li>
<headBob>0</headBob>
<tickDuration>1</tickDuration>
<bodyAngle>80</bodyAngle>
<bodyOffsetX>0.18</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<headAngle>90</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<headBob>0</headBob>
<tickDuration>38</tickDuration>
<bodyAngle>-100</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.175</bodyOffsetZ>
<headAngle>-100</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<headBob>0</headBob>
<tickDuration>38</tickDuration>
<bodyAngle>-100</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.175</bodyOffsetZ>
<headAngle>-80</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<headBob>0</headBob>
<tickDuration>38</tickDuration>
<bodyAngle>-100</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.175</bodyOffsetZ>
<headAngle>-100</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<headBob>0</headBob>
<tickDuration>38</tickDuration>
<bodyAngle>-100</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.175</bodyOffsetZ>
<headAngle>-85</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<headBob>0</headBob>
<tickDuration>1</tickDuration>
<bodyAngle>-100</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.175</bodyOffsetZ>
<headAngle>-100</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
</keyframes>
</li>
</animationClips>
</li>
<li>
<stageName>Cum</stageName>
<isLooping>true</isLooping>
<playTimeTicks>306</playTimeTicks>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<headBob>0</headBob>
<tickDuration>38</tickDuration>
<bodyAngle>80</bodyAngle>
<bodyOffsetX>0.18</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<headAngle>90</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<headBob>0</headBob>
<tickDuration>38</tickDuration>
<bodyAngle>80</bodyAngle>
<bodyOffsetX>0.20</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<headAngle>98</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<soundEffect>Cum</soundEffect>
<quiver>true</quiver>
</li>
<li>
<headBob>0</headBob>
<tickDuration>38</tickDuration>
<bodyAngle>80</bodyAngle>
<bodyOffsetX>0.18</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<headAngle>90</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<quiver>true</quiver>
</li>
<li>
<headBob>0</headBob>
<tickDuration>38</tickDuration>
<bodyAngle>80</bodyAngle>
<bodyOffsetX>0.19</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<headAngle>95</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<quiver>true</quiver>
</li>
<li>
<headBob>0</headBob>
<tickDuration>1</tickDuration>
<bodyAngle>80</bodyAngle>
<bodyOffsetX>0.18</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<headAngle>90</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<headBob>0</headBob>
<tickDuration>38</tickDuration>
<bodyAngle>-100</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.175</bodyOffsetZ>
<headAngle>-100</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<soundEffect>Cum</soundEffect>
<headBob>0</headBob>
<tickDuration>38</tickDuration>
<bodyAngle>-100</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.175</bodyOffsetZ>
<headAngle>-90</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<headBob>0</headBob>
<tickDuration>38</tickDuration>
<bodyAngle>-100</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.175</bodyOffsetZ>
<headAngle>-100</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<headBob>0</headBob>
<tickDuration>38</tickDuration>
<bodyAngle>-100</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.175</bodyOffsetZ>
<headAngle>-86</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<soundEffect>Cum</soundEffect>
</li>
<li>
<headBob>0</headBob>
<tickDuration>1</tickDuration>
<bodyAngle>-100</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.175</bodyOffsetZ>
<headAngle>-90</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
</keyframes>
</li>
</animationClips>
</li>
</animationStages>
</Rimworld_Animations.AnimationDef>
<Rimworld_Animations.AnimationDef>
<defName>Butterfly</defName>
<label>having sex with TargetA.</label>
<sounds>true</sounds>
<sexTypes>
<li>Vaginal</li>
</sexTypes>
<actors>
<li>
<defNames>
<li>Human</li>
</defNames>
<bodyTypeOffset>
<Thin>(-0.05, 0.07)</Thin>
</bodyTypeOffset>
<requiredGenitals>
<li>Vagina</li>
</requiredGenitals>
</li>
<li>
<defNames>
<li>Human</li>
</defNames>
<bodyTypeOffset>
<Hulk>(0, 0.2)</Hulk>
</bodyTypeOffset>
<isFucking>true</isFucking>
<controlGenitalAngle>true</controlGenitalAngle>
<initiator>true</initiator>
</li>
</actors>
<animationStages>
<li>
<stageName>Slow_Fuck</stageName>
<isLooping>true</isLooping>
<playTimeTicks>918</playTimeTicks>
<playTimeTicksQuick>612</playTimeTicksQuick>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<headBob>0</headBob>
<tickDuration>10</tickDuration>
<bodyAngle>92</bodyAngle>
<bodyOffsetX>0.398</bodyOffsetX>
<bodyOffsetZ>-0.166</bodyOffsetZ>
<headAngle>90</headAngle>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
</li>
<li>
<tickDuration>40</tickDuration>
<bodyAngle>97</bodyAngle>
<bodyOffsetX>0.426</bodyOffsetX>
<bodyOffsetZ>-0.190</bodyOffsetZ>
<headAngle>107</headAngle>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>92</bodyAngle>
<bodyOffsetX>0.398</bodyOffsetX>
<bodyOffsetZ>-0.166</bodyOffsetZ>
<headAngle>90</headAngle>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>92</bodyAngle>
<bodyOffsetX>0.398</bodyOffsetX>
<bodyOffsetZ>-0.166</bodyOffsetZ>
<headAngle>90</headAngle>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
</li>
<li>
<tickDuration>40</tickDuration>
<bodyAngle>97</bodyAngle>
<bodyOffsetX>0.426</bodyOffsetX>
<bodyOffsetZ>-0.190</bodyOffsetZ>
<headAngle>107</headAngle>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>92</bodyAngle>
<bodyOffsetX>0.398</bodyOffsetX>
<bodyOffsetZ>-0.166</bodyOffsetZ>
<headAngle>90</headAngle>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>92</bodyAngle>
<bodyOffsetX>0.398</bodyOffsetX>
<bodyOffsetZ>-0.166</bodyOffsetZ>
<headAngle>90</headAngle>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
</li>
<li>
<tickDuration>40</tickDuration>
<bodyAngle>97</bodyAngle>
<bodyOffsetX>0.426</bodyOffsetX>
<bodyOffsetZ>-0.190</bodyOffsetZ>
<headAngle>107</headAngle>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>92</bodyAngle>
<bodyOffsetX>0.398</bodyOffsetX>
<bodyOffsetZ>-0.166</bodyOffsetZ>
<headAngle>90</headAngle>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>92</bodyAngle>
<bodyOffsetX>0.398</bodyOffsetX>
<bodyOffsetZ>-0.166</bodyOffsetZ>
<headAngle>90</headAngle>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
</li>
<li>
<tickDuration>40</tickDuration>
<bodyAngle>97</bodyAngle>
<bodyOffsetX>0.426</bodyOffsetX>
<bodyOffsetZ>-0.190</bodyOffsetZ>
<headAngle>107</headAngle>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>92</bodyAngle>
<bodyOffsetX>0.398</bodyOffsetX>
<bodyOffsetZ>-0.166</bodyOffsetZ>
<headAngle>90</headAngle>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>92</bodyAngle>
<bodyOffsetX>0.398</bodyOffsetX>
<bodyOffsetZ>-0.166</bodyOffsetZ>
<headAngle>90</headAngle>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
</li>
<li>
<tickDuration>40</tickDuration>
<bodyAngle>97</bodyAngle>
<bodyOffsetX>0.426</bodyOffsetX>
<bodyOffsetZ>-0.190</bodyOffsetZ>
<headAngle>107</headAngle>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>92</bodyAngle>
<bodyOffsetX>0.398</bodyOffsetX>
<bodyOffsetZ>-0.166</bodyOffsetZ>
<headAngle>90</headAngle>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>92</bodyAngle>
<bodyOffsetX>0.398</bodyOffsetX>
<bodyOffsetZ>-0.166</bodyOffsetZ>
<headAngle>90</headAngle>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
</li>
<li>
<tickDuration>40</tickDuration>
<bodyAngle>97</bodyAngle>
<bodyOffsetX>0.426</bodyOffsetX>
<bodyOffsetZ>-0.190</bodyOffsetZ>
<headAngle>107</headAngle>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>92</bodyAngle>
<bodyOffsetX>0.398</bodyOffsetX>
<bodyOffsetZ>-0.166</bodyOffsetZ>
<headAngle>90</headAngle>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>92</bodyAngle>
<bodyOffsetX>0.398</bodyOffsetX>
<bodyOffsetZ>-0.166</bodyOffsetZ>
<headAngle>90</headAngle>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
</li>
<li>
<tickDuration>40</tickDuration>
<bodyAngle>97</bodyAngle>
<bodyOffsetX>0.426</bodyOffsetX>
<bodyOffsetZ>-0.190</bodyOffsetZ>
<headAngle>107</headAngle>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>92</bodyAngle>
<bodyOffsetX>0.398</bodyOffsetX>
<bodyOffsetZ>-0.166</bodyOffsetZ>
<headAngle>90</headAngle>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>92</bodyAngle>
<bodyOffsetX>0.398</bodyOffsetX>
<bodyOffsetZ>-0.166</bodyOffsetZ>
<headAngle>90</headAngle>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
</li>
<li>
<tickDuration>40</tickDuration>
<bodyAngle>97</bodyAngle>
<bodyOffsetX>0.426</bodyOffsetX>
<bodyOffsetZ>-0.190</bodyOffsetZ>
<headAngle>107</headAngle>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
</li>
<li>
<headBob>0</headBob>
<tickDuration>1</tickDuration>
<bodyAngle>92</bodyAngle>
<bodyOffsetX>0.398</bodyOffsetX>
<bodyOffsetZ>-0.166</bodyOffsetZ>
<headAngle>90</headAngle>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<headBob>0</headBob>
<tickDuration>10</tickDuration>
<bodyAngle>16.6</bodyAngle>
<bodyOffsetX>-0.217</bodyOffsetX>
<bodyOffsetZ>0.175</bodyOffsetZ>
<headAngle>3</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<genitalAngle>32</genitalAngle>
</li>
<li>
<tickDuration>40</tickDuration>
<soundEffect>Fuck</soundEffect>
<bodyAngle>-17</bodyAngle>
<bodyOffsetX>-0.217</bodyOffsetX>
<bodyOffsetZ>0.272</bodyOffsetZ>
<headAngle>5.4</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<genitalAngle>36</genitalAngle>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>16.6</bodyAngle>
<bodyOffsetX>-0.217</bodyOffsetX>
<bodyOffsetZ>0.175</bodyOffsetZ>
<headAngle>3</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
<genitalAngle>32</genitalAngle>
</li>
</keyframes>
</li>
</animationClips>
</li>
<li>
<stageName>Fast_Fuck</stageName>
<isLooping>true</isLooping>
<playTimeTicks>945</playTimeTicks>
<playTimeTicksQuick>630</playTimeTicksQuick>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<tickDuration>8</tickDuration>
<bodyAngle>92</bodyAngle>
<bodyOffsetX>0.398</bodyOffsetX>
<bodyOffsetZ>-0.166</bodyOffsetZ>
<headAngle>107</headAngle>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>12</tickDuration>
<bodyAngle>97</bodyAngle>
<bodyOffsetX>0.426</bodyOffsetX>
<bodyOffsetZ>-0.190</bodyOffsetZ>
<headAngle>130</headAngle>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>92</bodyAngle>
<bodyOffsetX>0.398</bodyOffsetX>
<bodyOffsetZ>-0.166</bodyOffsetZ>
<headAngle>107</headAngle>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<tickDuration>8</tickDuration>
<bodyAngle>11</bodyAngle>
<bodyOffsetX>-0.217</bodyOffsetX>
<bodyOffsetZ>0.175</bodyOffsetZ>
<headAngle>8</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
<genitalAngle>32</genitalAngle>
</li>
<li>
<tickDuration>12</tickDuration>
<soundEffect>Fuck</soundEffect>
<bodyAngle>-12</bodyAngle>
<bodyOffsetX>-0.217</bodyOffsetX>
<bodyOffsetZ>0.272</bodyOffsetZ>
<headAngle>9</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<genitalAngle>36</genitalAngle>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>11</bodyAngle>
<bodyOffsetX>-0.217</bodyOffsetX>
<bodyOffsetZ>0.175</bodyOffsetZ>
<headAngle>8</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
<genitalAngle>32</genitalAngle>
</li>
</keyframes>
</li>
</animationClips>
</li>
<li>
<stageName>Cum</stageName>
<isLooping>true</isLooping>
<playTimeTicks>363</playTimeTicks>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<tickDuration>8</tickDuration>
<bodyAngle>92</bodyAngle>
<bodyOffsetX>0.398</bodyOffsetX>
<bodyOffsetZ>-0.166</bodyOffsetZ>
<headAngle>117</headAngle>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
<li>
<soundEffect>Cum</soundEffect>
<tickDuration>100</tickDuration>
<bodyAngle>95</bodyAngle>
<bodyOffsetX>0.426</bodyOffsetX>
<bodyOffsetZ>-0.190</bodyOffsetZ>
<headAngle>118</headAngle>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<quiver>true</quiver>
</li>
<li>
<tickDuration>12</tickDuration>
<bodyAngle>97</bodyAngle>
<bodyOffsetX>0.426</bodyOffsetX>
<bodyOffsetZ>-0.190</bodyOffsetZ>
<headAngle>119</headAngle>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>92</bodyAngle>
<bodyOffsetX>0.398</bodyOffsetX>
<bodyOffsetZ>-0.166</bodyOffsetZ>
<headAngle>117</headAngle>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<tickDuration>8</tickDuration>
<bodyAngle>11</bodyAngle>
<bodyOffsetX>-0.217</bodyOffsetX>
<bodyOffsetZ>0.175</bodyOffsetZ>
<headAngle>-8</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
<genitalAngle>32</genitalAngle>
</li>
<li>
<soundEffect>Cum</soundEffect>
<tickDuration>100</tickDuration>
<bodyAngle>-12</bodyAngle>
<bodyOffsetX>-0.217</bodyOffsetX>
<bodyOffsetZ>0.272</bodyOffsetZ>
<headAngle>-9</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<genitalAngle>36</genitalAngle>
</li>
<li>
<tickDuration>12</tickDuration>
<bodyAngle>-15</bodyAngle>
<bodyOffsetX>-0.227</bodyOffsetX>
<bodyOffsetZ>0.272</bodyOffsetZ>
<headAngle>-4</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>11</bodyAngle>
<bodyOffsetX>-0.217</bodyOffsetX>
<bodyOffsetZ>0.175</bodyOffsetZ>
<headAngle>-8</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
<genitalAngle>32</genitalAngle>
</li>
</keyframes>
</li>
</animationClips>
</li>
</animationStages>
</Rimworld_Animations.AnimationDef>
<Rimworld_Animations.AnimationDef>
<defName>BreastJob</defName>
<label>engaged in breast play with TargetA.</label>
<sounds>true</sounds>
<sexTypes>
<li>Boobjob</li>
</sexTypes>
<actors>
<li>
<defNames>
<li>Human</li>
</defNames>
<bodyTypeOffset>
<Hulk>(0, -0.2)</Hulk>
</bodyTypeOffset>
<requiredGenitals>
<li>Breasts</li>
</requiredGenitals>
<initiator>true</initiator>
</li>
<li>
<defNames>
<li>Human</li>
</defNames>
<isFucking>true</isFucking>
<bodyTypeOffset>
<Hulk>(0, 0.2)</Hulk>
</bodyTypeOffset>
</li>
</actors>
<animationStages>
<li>
<stageName>Quick_Start</stageName>
<isLooping>true</isLooping>
<playTimeTicks>1176</playTimeTicks>
<playTimeTicksQuick>784</playTimeTicksQuick>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<tickDuration>18</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<soundEffect>Sex</soundEffect>
<tickDuration>30</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.23</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.06</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>18</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>30</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.23</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.05</headBob>
</li>
<li>
<soundEffect>Sex</soundEffect>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>18</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>30</tickDuration>
<bodyAngle></bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.23</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.03</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<soundEffect>Sex</soundEffect>
<tickDuration>18</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>30</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.23</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.02</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<tickDuration>37</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>60</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.390</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>-0.003</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
</animationClips>
</li>
<li>
<stageName>Rapid_Rise</stageName>
<isLooping>true</isLooping>
<playTimeTicks>630</playTimeTicks>
<playTimeTicksQuick>420</playTimeTicksQuick>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<tickDuration>15</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<soundEffect>Sex</soundEffect>
<tickDuration>14</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.170</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.02</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<tickDuration>15</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>14</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.475</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>-0.051</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
</animationClips>
</li>
<li>
<stageName>Cum</stageName>
<isLooping>true</isLooping>
<playTimeTicks>303</playTimeTicks>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<tickDuration>12</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>7</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.190</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.02</headBob>
</li>
<li>
<tickDuration>7</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.190</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.008</headBob>
</li>
<li>
<tickDuration>60</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.190</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.02</headBob>
</li>
<li>
<soundEffect>Sex</soundEffect>
<tickDuration>14</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.190</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.02</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<tickDuration>12</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>7</tickDuration>
<!--<soundEffect>Cum</soundEffect>-->
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.475</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>-0.051</headBob>
</li>
<li>
<tickDuration>7</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.40</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>-0.04</headBob>
</li>
<li>
<quiver>true</quiver>
<tickDuration>60</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.475</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>-0.051</headBob>
</li>
<li>
<tickDuration>14</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.475</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>-0.051</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
</animationClips>
</li>
</animationStages>
</Rimworld_Animations.AnimationDef>
<Rimworld_Animations.AnimationDef>
<defName>Handjob</defName>
<label>engaged in a handjob with TargetA.</label>
<sounds>true</sounds>
<sexTypes>
<li>Handjob</li>
</sexTypes>
<actors>
<li>
<defNames>
<li>Human</li>
</defNames>
<bodyTypeOffset>
<Male>(-0.1, 0)</Male>
<Female>(0, 0)</Female>
<Hulk>(-0.25, 0.2)</Hulk>
<Thin>(0, 0)</Thin>
<Fat>(-0.2, 0)</Fat>
</bodyTypeOffset>
<requiredGenitals>
<li>OneHand</li>
</requiredGenitals>
<initiator>true</initiator>
</li>
<li>
<defNames>
<li>Human</li>
</defNames>
<isFucking>true</isFucking>
<bodyTypeOffset>
<Hulk>(0, 0.2)</Hulk>
</bodyTypeOffset>
</li>
</actors>
<animationStages>
<li>
<stageName>Slow_Start</stageName>
<isLooping>true</isLooping>
<playTimeTicks>1080</playTimeTicks>
<playTimeTicksQuick>720</playTimeTicksQuick>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<tickDuration>30</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<soundEffect>Sex</soundEffect>
<tickDuration>29</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0.03</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<tickDuration>30</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0.2</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>29</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0.2</bodyOffsetX>
<bodyOffsetZ>0.390</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>-0.003</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0.2</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
</animationClips>
</li>
<li>
<stageName>Rapid_Rise</stageName>
<isLooping>true</isLooping>
<playTimeTicks>630</playTimeTicks>
<playTimeTicksQuick>420</playTimeTicksQuick>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<tickDuration>15</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<soundEffect>Sex</soundEffect>
<tickDuration>14</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0.02</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<tickDuration>15</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0.2</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>14</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0.2</bodyOffsetX>
<bodyOffsetZ>0.475</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>-0.051</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0.2</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
</animationClips>
</li>
<li>
<stageName>Cum</stageName>
<isLooping>true</isLooping>
<playTimeTicks>303</playTimeTicks>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<tickDuration>12</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>7</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0.03</headBob>
</li>
<li>
<tickDuration>7</tickDuration>
<soundEffect>Sex</soundEffect>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0.03</headBob>
</li>
<li>
<tickDuration>60</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0.02</headBob>
</li>
<li>
<tickDuration>14</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0.02</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<tickDuration>12</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0.2</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>7</tickDuration>
<soundEffect>Cum</soundEffect>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0.2</bodyOffsetX>
<bodyOffsetZ>0.475</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>-0.051</headBob>
</li>
<li>
<tickDuration>7</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0.2</bodyOffsetX>
<bodyOffsetZ>0.40</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>-0.04</headBob>
</li>
<li>
<quiver>true</quiver>
<tickDuration>60</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0.2</bodyOffsetX>
<bodyOffsetZ>0.475</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>-0.051</headBob>
</li>
<li>
<tickDuration>14</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0.2</bodyOffsetX>
<bodyOffsetZ>0.475</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>-0.051</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0.2</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
</animationClips>
</li>
</animationStages>
</Rimworld_Animations.AnimationDef>
<Rimworld_Animations.AnimationDef>
<defName>Fisting</defName>
<label>engaged in fisting with TargetA.</label>
<sounds>true</sounds>
<sexTypes>
<li>Fisting</li>
</sexTypes>
<actors>
<li>
<defNames>
<li>Human</li>
</defNames>
<bodyTypeOffset>
<Hulk>(0, 0.2)</Hulk>
</bodyTypeOffset>
<requiredGenitals>
<li>Anus</li>
</requiredGenitals>
</li>
<li>
<defNames>
<li>Human</li>
</defNames>
<bodyTypeOffset>
<Male>(-0.1, 0)</Male>
<Female>(0, 0)</Female>
<Hulk>(-0.25, 0.2)</Hulk>
<Thin>(0, 0)</Thin>
<Fat>(-0.2, 0)</Fat>
</bodyTypeOffset>
<requiredGenitals>
<li>OneHand</li>
</requiredGenitals>
<initiator>true</initiator>
</li>
</actors>
<animationStages>
<li>
<stageName>Slow_Start</stageName>
<isLooping>true</isLooping>
<playTimeTicks>1080</playTimeTicks>
<playTimeTicksQuick>720</playTimeTicksQuick>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<tickDuration>60</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0.2</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>59</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0.2</bodyOffsetX>
<bodyOffsetZ>0.390</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.003</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0.2</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>35</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0.2</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>59</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0.2</bodyOffsetX>
<bodyOffsetZ>0.390</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.003</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0.2</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>35</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0.2</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>59</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0.2</bodyOffsetX>
<bodyOffsetZ>0.390</bodyOffsetZ>
<bodyFacing>0.2</bodyFacing>
<headFacing>3</headFacing>
<headBob>-0.003</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0.2</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>35</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0.2</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>59</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0.2</bodyOffsetX>
<bodyOffsetZ>0.390</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>3</headFacing>
<headBob>-0.003</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0.2</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>35</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0.2</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>59</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0.2</bodyOffsetX>
<bodyOffsetZ>0.390</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.003</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0.2</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>35</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0.2</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>59</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0.2</bodyOffsetX>
<bodyOffsetZ>0.390</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.003</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0.2</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>35</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0.2</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>59</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0.2</bodyOffsetX>
<bodyOffsetZ>0.390</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.003</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0.2</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>35</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0.2</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>59</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0.2</bodyOffsetX>
<bodyOffsetZ>0.390</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.003</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0.2</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<tickDuration>35</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<soundEffect>Sex</soundEffect>
<tickDuration>59</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0.03</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
</animationClips>
</li>
<li>
<stageName>Rapid_Rise</stageName>
<isLooping>true</isLooping>
<playTimeTicks>630</playTimeTicks>
<playTimeTicksQuick>420</playTimeTicksQuick>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<tickDuration>15</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0.2</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>14</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0.2</bodyOffsetX>
<bodyOffsetZ>0.475</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.051</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0.2</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<tickDuration>15</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<soundEffect>Sex</soundEffect>
<tickDuration>14</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0.02</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
</animationClips>
</li>
<li>
<stageName>Cum</stageName>
<isLooping>true</isLooping>
<playTimeTicks>303</playTimeTicks>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<tickDuration>12</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0.2</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>7</tickDuration>
<soundEffect>Cum</soundEffect>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0.2</bodyOffsetX>
<bodyOffsetZ>0.475</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.051</headBob>
</li>
<li>
<tickDuration>7</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0.2</bodyOffsetX>
<bodyOffsetZ>0.40</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.04</headBob>
</li>
<li>
<quiver>true</quiver>
<tickDuration>60</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0.2</bodyOffsetX>
<bodyOffsetZ>0.475</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.051</headBob>
</li>
<li>
<tickDuration>14</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0.2</bodyOffsetX>
<bodyOffsetZ>0.475</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.051</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0.2</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<tickDuration>12</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>7</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0.03</headBob>
</li>
<li>
<tickDuration>7</tickDuration>
<soundEffect>Sex</soundEffect>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0.03</headBob>
</li>
<li>
<tickDuration>60</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0.02</headBob>
</li>
<li>
<tickDuration>14</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0.02</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
</animationClips>
</li>
</animationStages>
</Rimworld_Animations.AnimationDef>
<Rimworld_Animations.AnimationDef>
<defName>Fingering</defName>
<label>fingering with TargetA.</label>
<sounds>true</sounds>
<sexTypes>
<li>Fingering</li>
</sexTypes>
<actors>
<li>
<defNames>
<li>Human</li>
</defNames>
<bodyTypeOffset>
<Hulk>(0, 0.2)</Hulk>
</bodyTypeOffset>
<requiredGenitals>
<li>Vagina</li>
</requiredGenitals>
</li>
<li>
<defNames>
<li>Human</li>
</defNames>
<bodyTypeOffset>
<Male>(-0.1, 0)</Male>
<Female>(0, 0)</Female>
<Hulk>(-0.25, 0.2)</Hulk>
<Thin>(0, 0)</Thin>
<Fat>(-0.2, 0)</Fat>
</bodyTypeOffset>
<requiredGenitals>
<li>OneHand</li>
</requiredGenitals>
<initiator>true</initiator>
</li>
</actors>
<animationStages>
<li>
<stageName>Slow_Start</stageName>
<isLooping>true</isLooping>
<playTimeTicks>1080</playTimeTicks>
<playTimeTicksQuick>720</playTimeTicksQuick>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<tickDuration>60</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0.2</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>59</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0.2</bodyOffsetX>
<bodyOffsetZ>0.390</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>-0.003</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0.2</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<tickDuration>60</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<soundEffect>Sex</soundEffect>
<tickDuration>59</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0.03</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
</animationClips>
</li>
<li>
<stageName>Rapid_Rise</stageName>
<isLooping>true</isLooping>
<playTimeTicks>630</playTimeTicks>
<playTimeTicksQuick>420</playTimeTicksQuick>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<tickDuration>15</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0.2</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>14</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0.2</bodyOffsetX>
<bodyOffsetZ>0.475</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>-0.051</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0.2</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<tickDuration>15</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<soundEffect>Sex</soundEffect>
<tickDuration>14</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0.02</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
</animationClips>
</li>
<li>
<stageName>Cum</stageName>
<isLooping>true</isLooping>
<playTimeTicks>303</playTimeTicks>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<tickDuration>12</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0.2</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>7</tickDuration>
<soundEffect>Cum</soundEffect>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0.2</bodyOffsetX>
<bodyOffsetZ>0.475</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>-0.051</headBob>
</li>
<li>
<tickDuration>7</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0.2</bodyOffsetX>
<bodyOffsetZ>0.40</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>-0.04</headBob>
</li>
<li>
<quiver>true</quiver>
<tickDuration>60</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0.2</bodyOffsetX>
<bodyOffsetZ>0.475</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>-0.051</headBob>
</li>
<li>
<tickDuration>14</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0.2</bodyOffsetX>
<bodyOffsetZ>0.475</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>-0.051</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0.2</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<tickDuration>12</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>7</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0.03</headBob>
</li>
<li>
<tickDuration>7</tickDuration>
<soundEffect>Sex</soundEffect>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.190</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0.03</headBob>
</li>
<li>
<tickDuration>60</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0.02</headBob>
</li>
<li>
<tickDuration>14</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0.02</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
</animationClips>
</li>
</animationStages>
</Rimworld_Animations.AnimationDef>
<Rimworld_Animations.AnimationDef>
<defName>CunnilingusStanding</defName>
<label>engaged in cunnilingus with TargetA.</label>
<sounds>true</sounds>
<sexTypes>
<li>Cunnilingus</li>
</sexTypes>
<actors>
<li>
<defNames>
<li>Human</li>
</defNames>
<bodyTypeOffset>
<Hulk>(0, 0.2)</Hulk>
</bodyTypeOffset>
<requiredGenitals>
<li>Vagina</li>
</requiredGenitals>
</li>
<li>
<defNames>
<li>Human</li>
</defNames>
<bodyTypeOffset>
<Hulk>(0, -0.1)</Hulk>
</bodyTypeOffset>
<requiredGenitals>
<li>Mouth</li>
</requiredGenitals>
<initiator>true</initiator>
</li>
</actors>
<animationStages>
<li>
<stageName>Slow_Suck</stageName>
<isLooping>true</isLooping>
<playTimeTicks>1140</playTimeTicks>
<playTimeTicksQuick>760</playTimeTicksQuick>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<tickDuration>35</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.473</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>59</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.490</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>-0.003</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.473</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<tickDuration>35</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.255</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<soundEffect>Suck</soundEffect>
<tickDuration>59</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.33</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.10</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.255</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>35</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.255</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<soundEffect>Suck</soundEffect>
<tickDuration>59</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.33</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.09</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.255</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>35</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.255</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<soundEffect>Suck</soundEffect>
<tickDuration>59</tickDuration>
<bodyAngle></bodyAngle>
<headAngle>6</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.33</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.07</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.255</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>35</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.255</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<soundEffect>Suck</soundEffect>
<tickDuration>59</tickDuration>
<bodyAngle></bodyAngle>
<headAngle>6</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.33</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.07</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.255</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
</animationClips>
</li>
<li>
<stageName>Face_Fuck</stageName>
<isLooping>true</isLooping>
<playTimeTicks>630</playTimeTicks>
<playTimeTicksQuick>420</playTimeTicksQuick>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<tickDuration>15</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.473</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>14</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.575</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>-0.051</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.473</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<tickDuration>15</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.255</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<soundEffect>Suck</soundEffect>
<tickDuration>14</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.270</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.03</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.255</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
</animationClips>
</li>
<li>
<stageName>Cum</stageName>
<isLooping>true</isLooping>
<playTimeTicks>303</playTimeTicks>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<tickDuration>12</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.473</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>7</tickDuration>
<soundEffect>Cum</soundEffect>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.575</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>-0.051</headBob>
</li>
<li>
<tickDuration>7</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.50</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>-0.04</headBob>
</li>
<li>
<quiver>true</quiver>
<tickDuration>60</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.575</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>-0.051</headBob>
</li>
<li>
<tickDuration>14</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.575</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>-0.051</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.473</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<tickDuration>12</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.255</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>7</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.290</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.06</headBob>
</li>
<li>
<tickDuration>7</tickDuration>
<soundEffect>Suck</soundEffect>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.290</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.008</headBob>
</li>
<li>
<tickDuration>60</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.290</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.06</headBob>
</li>
<li>
<tickDuration>14</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.290</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.06</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.255</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
</animationClips>
</li>
</animationStages>
</Rimworld_Animations.AnimationDef>
<Rimworld_Animations.AnimationDef>
<defName>Rimming</defName>
<label>engaged in rimming with TargetA.</label>
<sounds>true</sounds>
<sexTypes>
<li>Rimming</li>
</sexTypes>
<actors>
<li>
<defNames>
<li>Human</li>
</defNames>
<bodyTypeOffset>
<Hulk>(0, -0.1)</Hulk>
</bodyTypeOffset>
<requiredGenitals>
<li>Anus</li>
</requiredGenitals>
</li>
<li>
<defNames>
<li>Human</li>
</defNames>
<bodyTypeOffset>
<Hulk>(0, 0.2)</Hulk>
</bodyTypeOffset>
<requiredGenitals>
<li>Mouth</li>
</requiredGenitals>
<initiator>true</initiator>
</li>
</actors>
<animationStages>
<li>
<stageName>Slow_Suck</stageName>
<isLooping>true</isLooping>
<playTimeTicks>1140</playTimeTicks>
<playTimeTicksQuick>760</playTimeTicksQuick>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<tickDuration>35</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>59</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.390</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.003</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>35</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>59</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.390</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.003</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>35</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>59</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.390</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>1</headFacing>
<headBob>-0.003</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>35</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>59</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.390</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>1</headFacing>
<headBob>-0.003</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>35</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>59</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.390</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.003</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>35</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>59</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.390</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.003</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>35</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>59</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.390</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.003</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>35</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>59</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.390</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.003</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<tickDuration>35</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.255</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<soundEffect>Suck</soundEffect>
<tickDuration>59</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.33</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.10</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.255</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>35</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.255</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<soundEffect>Suck</soundEffect>
<tickDuration>59</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.33</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.09</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.255</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>35</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.255</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<soundEffect>Suck</soundEffect>
<tickDuration>59</tickDuration>
<bodyAngle></bodyAngle>
<headAngle>6</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.33</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.07</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.255</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
</animationClips>
</li>
<li>
<stageName>Face_Fuck</stageName>
<isLooping>true</isLooping>
<playTimeTicks>630</playTimeTicks>
<playTimeTicksQuick>420</playTimeTicksQuick>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<tickDuration>15</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.473</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>14</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.575</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.051</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.473</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<tickDuration>15</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.255</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<soundEffect>Suck</soundEffect>
<tickDuration>14</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.270</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.03</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.255</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
</animationClips>
</li>
<li>
<stageName>Cum</stageName>
<isLooping>true</isLooping>
<playTimeTicks>303</playTimeTicks>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<tickDuration>12</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.473</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>7</tickDuration>
<soundEffect>Cum</soundEffect>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.575</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.051</headBob>
</li>
<li>
<tickDuration>7</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.50</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.04</headBob>
</li>
<li>
<quiver>true</quiver>
<tickDuration>60</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.575</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.051</headBob>
</li>
<li>
<tickDuration>14</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.575</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.051</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.473</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<tickDuration>12</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.255</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>7</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.290</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.06</headBob>
</li>
<li>
<tickDuration>7</tickDuration>
<soundEffect>Suck</soundEffect>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.290</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.008</headBob>
</li>
<li>
<tickDuration>60</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.290</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.06</headBob>
</li>
<li>
<tickDuration>14</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.290</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.06</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.255</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
</animationClips>
</li>
</animationStages>
</Rimworld_Animations.AnimationDef>
<Rimworld_Animations.AnimationDef>
<defName>ReverseCowgirl</defName>
<label>having sex with TargetA.</label>
<sounds>true</sounds>
<sexTypes>
<li>Vaginal</li>
<li>Anal</li>
</sexTypes>
<actors>
<li>
<defNames>
<li>Human</li>
</defNames>
<isFucked>true</isFucked>
<bodyTypeOffset>
<Hulk>(0, 0.2)</Hulk>
</bodyTypeOffset>
<initiator>true</initiator>
</li>
<li>
<defNames>
<li>Human</li>
</defNames>
<isFucking>true</isFucking>
<controlGenitalAngle>true</controlGenitalAngle>
<bodyTypeOffset>
<Hulk>(0, -0.2)</Hulk>
</bodyTypeOffset>
</li>
</actors>
<animationStages>
<li>
<stageName>Slow_Fuck</stageName>
<isLooping>true</isLooping>
<playTimeTicks>1072</playTimeTicks>
<playTimeTicksQuick>804</playTimeTicksQuick>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<tickDuration>16</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.554</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>17</tickDuration>
<bodyAngle>3.5</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>-0.03</bodyOffsetX>
<bodyOffsetZ>0.624</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.02</headBob>
</li>
<li>
<tickDuration>16</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.694</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.03</headBob>
</li>
<li>
<tickDuration>17</tickDuration>
<bodyAngle>-3.5</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0.03</bodyOffsetX>
<bodyOffsetZ>0.624</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.02</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<soundEffect>Fuck</soundEffect>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.554</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>16</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.554</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>17</tickDuration>
<bodyAngle>3.5</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>-0.03</bodyOffsetX>
<bodyOffsetZ>0.624</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.02</headBob>
</li>
<li>
<tickDuration>16</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.694</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.03</headBob>
</li>
<li>
<tickDuration>17</tickDuration>
<bodyAngle>-3.5</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0.03</bodyOffsetX>
<bodyOffsetZ>0.624</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.02</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<soundEffect>Fuck</soundEffect>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.554</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>33</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.554</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>33</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.694</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>1</headFacing>
<headBob>-0.03</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<soundEffect>Fuck</soundEffect>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.554</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>33</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.554</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>33</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.694</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>1</headFacing>
<headBob>-0.03</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<soundEffect>Fuck</soundEffect>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.554</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<tickDuration>33</tickDuration>
<bodyAngle>180</bodyAngle>
<headAngle>180</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.363</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
<genitalAngle>180</genitalAngle>
</li>
<li>
<tickDuration>33</tickDuration>
<bodyAngle>180</bodyAngle>
<headAngle>180</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.313</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0.045</headBob>
<genitalAngle>180</genitalAngle>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>180</bodyAngle>
<headAngle>180</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.363</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
<genitalAngle>180</genitalAngle>
</li>
</keyframes>
</li>
</animationClips>
</li>
<li>
<stageName>Fast_Fuck</stageName>
<isLooping>true</isLooping>
<playTimeTicks>972</playTimeTicks>
<playTimeTicksQuick>648</playTimeTicksQuick>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<tickDuration>13</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.554</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>13</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.694</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.03</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<soundEffect>Fuck</soundEffect>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.554</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<tickDuration>13</tickDuration>
<bodyAngle>180</bodyAngle>
<headAngle>180</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.363</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
<genitalAngle>180</genitalAngle>
</li>
<li>
<tickDuration>13</tickDuration>
<bodyAngle>180</bodyAngle>
<headAngle>180</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.313</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0.045</headBob>
<genitalAngle>180</genitalAngle>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>180</bodyAngle>
<headAngle>180</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.363</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
<genitalAngle>180</genitalAngle>
</li>
</keyframes>
</li>
</animationClips>
</li>
<li>
<stageName>Cum</stageName>
<isLooping>true</isLooping>
<playTimeTicks>296</playTimeTicks>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.554</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.694</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.03</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<soundEffect>Fuck</soundEffect>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.554</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.554</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.694</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.03</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<soundEffect>Fuck</soundEffect>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.554</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.554</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.694</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.03</headBob>
</li>
<li>
<quiver>true</quiver>
<tickDuration>45</tickDuration>
<soundEffect>Cum</soundEffect>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.554</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<quiver>true</quiver>
<tickDuration>40</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.534</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.554</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>180</bodyAngle>
<headAngle>180</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.363</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
<genitalAngle>180</genitalAngle>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>180</bodyAngle>
<headAngle>180</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.313</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0.045</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>180</bodyAngle>
<headAngle>180</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.363</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>180</bodyAngle>
<headAngle>180</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.363</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>180</bodyAngle>
<headAngle>180</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.313</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0.045</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>180</bodyAngle>
<headAngle>180</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.363</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>180</bodyAngle>
<headAngle>180</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.363</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>180</bodyAngle>
<headAngle>180</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.313</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0.045</headBob>
</li>
<li>
<tickDuration>45</tickDuration>
<bodyAngle>180</bodyAngle>
<headAngle>180</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.363</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
<soundEffect>Cum</soundEffect>
</li>
<li>
<tickDuration>40</tickDuration>
<bodyAngle>180</bodyAngle>
<headAngle>180</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.363</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>180</bodyAngle>
<headAngle>180</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.363</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
<genitalAngle>180</genitalAngle>
</li>
</keyframes>
</li>
</animationClips>
</li>
</animationStages>
</Rimworld_Animations.AnimationDef>
<Rimworld_Animations.AnimationDef>
<defName>FaceSitting</defName>
<label>engaged in cunnilingus with TargetA.</label>
<sounds>true</sounds>
<sexTypes>
<li>Cunnilingus</li>
</sexTypes>
<actors>
<li>
<defNames>
<li>Human</li>
</defNames>
<bodyTypeOffset>
<Hulk>(0, 0.2)</Hulk>
</bodyTypeOffset>
<requiredGenitals>
<li>Vagina</li>
</requiredGenitals>
<initiator>true</initiator>
</li>
<li>
<defNames>
<li>Human</li>
</defNames>
<bodyTypeOffset>
<Hulk>(0, -0.075)</Hulk>
</bodyTypeOffset>
<requiredGenitals>
<li>Mouth</li>
</requiredGenitals>
</li>
</actors>
<animationStages>
<li>
<stageName>Slow_Fuck</stageName>
<isLooping>true</isLooping>
<playTimeTicks>1206</playTimeTicks>
<playTimeTicksQuick>804</playTimeTicksQuick>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<tickDuration>16</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.254</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>17</tickDuration>
<bodyAngle>3.5</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>-0.03</bodyOffsetX>
<bodyOffsetZ>0.284</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>-0.02</headBob>
</li>
<li>
<tickDuration>16</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.31</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>-0.03</headBob>
</li>
<li>
<tickDuration>17</tickDuration>
<bodyAngle>-3.5</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0.03</bodyOffsetX>
<bodyOffsetZ>0.284</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>-0.02</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<soundEffect>Suck</soundEffect>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.254</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>16</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.254</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>17</tickDuration>
<bodyAngle>3.5</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>-0.03</bodyOffsetX>
<bodyOffsetZ>0.284</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>-0.02</headBob>
</li>
<li>
<tickDuration>16</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.31</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>-0.03</headBob>
</li>
<li>
<tickDuration>17</tickDuration>
<bodyAngle>-3.5</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0.03</bodyOffsetX>
<bodyOffsetZ>0.284</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>-0.02</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<soundEffect>Suck</soundEffect>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.254</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>33</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.254</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>33</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.314</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>-0.03</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<soundEffect>Suck</soundEffect>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.254</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>33</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.254</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>33</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.314</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>-0.03</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<soundEffect>Suck</soundEffect>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.254</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<tickDuration>33</tickDuration>
<bodyAngle>180</bodyAngle>
<headAngle>180</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.063</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>33</tickDuration>
<bodyAngle>180</bodyAngle>
<headAngle>180</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.013</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0.045</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>180</bodyAngle>
<headAngle>180</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.063</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
</animationClips>
</li>
<li>
<stageName>Fast_Fuck</stageName>
<isLooping>true</isLooping>
<playTimeTicks>972</playTimeTicks>
<playTimeTicksQuick>648</playTimeTicksQuick>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<tickDuration>13</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.254</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>13</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.394</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>-0.03</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<soundEffect>Suck</soundEffect>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.254</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<tickDuration>13</tickDuration>
<bodyAngle>180</bodyAngle>
<headAngle>180</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.063</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>13</tickDuration>
<bodyAngle>180</bodyAngle>
<headAngle>180</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.013</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0.045</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>180</bodyAngle>
<headAngle>180</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.063</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
</animationClips>
</li>
<li>
<stageName>Cum</stageName>
<isLooping>true</isLooping>
<playTimeTicks>296</playTimeTicks>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.254</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.394</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>-0.03</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.254</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.254</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.394</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>-0.03</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.254</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.254</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.394</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>-0.03</headBob>
</li>
<li>
<quiver>true</quiver>
<tickDuration>45</tickDuration>
<soundEffect>Cum</soundEffect>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.254</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
<li>
<quiver>true</quiver>
<tickDuration>40</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.234</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.254</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>180</bodyAngle>
<headAngle>180</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.063</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>180</bodyAngle>
<headAngle>180</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.013</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0.045</headBob>
</li>
<li>
<soundEffect>Suck</soundEffect>
<tickDuration>1</tickDuration>
<bodyAngle>180</bodyAngle>
<headAngle>180</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.063</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>180</bodyAngle>
<headAngle>180</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.063</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>180</bodyAngle>
<headAngle>180</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.013</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0.045</headBob>
</li>
<li>
<soundEffect>Suck</soundEffect>
<tickDuration>1</tickDuration>
<bodyAngle>180</bodyAngle>
<headAngle>180</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.063</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>180</bodyAngle>
<headAngle>180</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.063</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>180</bodyAngle>
<headAngle>180</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.013</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0.045</headBob>
</li>
<li>
<tickDuration>45</tickDuration>
<bodyAngle>180</bodyAngle>
<headAngle>180</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.063</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>40</tickDuration>
<bodyAngle>180</bodyAngle>
<headAngle>180</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.063</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>180</bodyAngle>
<headAngle>180</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.063</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
</animationClips>
</li>
</animationStages>
</Rimworld_Animations.AnimationDef>
<Rimworld_Animations.AnimationDef>
<defName>Footjob</defName>
<label>engaged in foot play with TargetA.</label>
<sounds>true</sounds>
<sexTypes>
<li>Footjob</li>
</sexTypes>
<actors>
<li>
<defNames>
<li>Human</li>
</defNames>
<bodyTypeOffset>
<Male>(0, 0)</Male>
<Female>(0, 0)</Female>
<Hulk>(0, 0.1)</Hulk>
<Thin>(-0.1, 0)</Thin>
<Fat>(0, 0.175)</Fat>
</bodyTypeOffset>
</li>
<li>
<defNames>
<li>Human</li>
</defNames>
<bodyTypeOffset>
<Male>(-0.075, -0.15)</Male>
<Female>(-0.1, -0.15)</Female>
<Hulk>(-0.275, -0.05)</Hulk>
<Thin>(-0.05, -0.1)</Thin>
<Fat>(-0.2, -0.35)</Fat>
</bodyTypeOffset>
<isFucking>true</isFucking>
<controlGenitalAngle>true</controlGenitalAngle>
<initiator>true</initiator>
</li>
</actors>
<animationStages>
<li>
<stageName>Rubbing</stageName>
<isLooping>true</isLooping>
<playTimeTicks>915</playTimeTicks>
<playTimeTicksQuick>610</playTimeTicksQuick>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<!--Active female right-->
<tickDuration>20</tickDuration>
<bodyAngle>9.97</bodyAngle>
<headAngle>-7.61</headAngle>
<bodyOffsetX>0.444</bodyOffsetX>
<bodyOffsetZ>0.368</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>20</tickDuration>
<bodyAngle>23.82</bodyAngle>
<headAngle>-6.90</headAngle>
<bodyOffsetX>0.432</bodyOffsetX>
<bodyOffsetZ>0.403</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>20</tickDuration>
<bodyAngle>5.19</bodyAngle>
<headAngle>-6.19</headAngle>
<bodyOffsetX>0.442</bodyOffsetX>
<bodyOffsetZ>0.388</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>9.97</bodyAngle>
<headAngle>-7.61</headAngle>
<bodyOffsetX>0.444</bodyOffsetX>
<bodyOffsetZ>0.368</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<!--Passive female left-->
<tickDuration>20</tickDuration>
<bodyAngle>-81.3</bodyAngle>
<headAngle>-73.04</headAngle>
<bodyOffsetX>-0.218</bodyOffsetX>
<bodyOffsetZ>0.073</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
<genitalAngle>52</genitalAngle>
</li>
<li>
<tickDuration>20</tickDuration>
<bodyAngle>-79.56</bodyAngle>
<headAngle>-75.04</headAngle>
<bodyOffsetX>-0.218</bodyOffsetX>
<bodyOffsetZ>0.082</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
<genitalAngle>32</genitalAngle>
</li>
<li>
<tickDuration>20</tickDuration>
<bodyAngle>-81.53</bodyAngle>
<headAngle>-75.04</headAngle>
<bodyOffsetX>-0.219</bodyOffsetX>
<bodyOffsetZ>0.07</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
<genitalAngle>52</genitalAngle>
</li>
<li>
<soundEffect>Sex</soundEffect>
<tickDuration>1</tickDuration>
<bodyAngle>-81.3</bodyAngle>
<headAngle>-73.04</headAngle>
<bodyOffsetX>-0.218</bodyOffsetX>
<bodyOffsetZ>0.073</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
<genitalAngle>52</genitalAngle>
</li>
</keyframes>
</li>
</animationClips>
</li>
<li>
<stageName>RubbingFast</stageName>
<isLooping>true</isLooping>
<playTimeTicks>1023</playTimeTicks>
<playTimeTicksQuick>682</playTimeTicksQuick>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<!--Active female right-->
<tickDuration>10</tickDuration>
<bodyAngle>9.97</bodyAngle>
<headAngle>-7.61</headAngle>
<bodyOffsetX>0.444</bodyOffsetX>
<bodyOffsetZ>0.368</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>23.82</bodyAngle>
<headAngle>-6.90</headAngle>
<bodyOffsetX>0.432</bodyOffsetX>
<bodyOffsetZ>0.403</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>5.19</bodyAngle>
<headAngle>-6.19</headAngle>
<bodyOffsetX>0.442</bodyOffsetX>
<bodyOffsetZ>0.388</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>9.97</bodyAngle>
<headAngle>-7.61</headAngle>
<bodyOffsetX>0.444</bodyOffsetX>
<bodyOffsetZ>0.368</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<!--Passive male left-->
<tickDuration>10</tickDuration>
<bodyAngle>-81.3</bodyAngle>
<headAngle>-73.04</headAngle>
<bodyOffsetX>-0.218</bodyOffsetX>
<bodyOffsetZ>0.073</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
<genitalAngle>52</genitalAngle>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>-79.56</bodyAngle>
<headAngle>-77.66</headAngle>
<bodyOffsetX>-0.218</bodyOffsetX>
<bodyOffsetZ>0.082</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
<genitalAngle>32</genitalAngle>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>-81.53</bodyAngle>
<headAngle>-77.74</headAngle>
<bodyOffsetX>-0.219</bodyOffsetX>
<bodyOffsetZ>0.07</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
<genitalAngle>52</genitalAngle>
</li>
<li>
<soundEffect>Sex</soundEffect>
<tickDuration>1</tickDuration>
<bodyAngle>-81.3</bodyAngle>
<headAngle>-73.04</headAngle>
<bodyOffsetX>-0.218</bodyOffsetX>
<bodyOffsetZ>0.073</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
</animationClips>
</li>
<li>
<stageName>Cum</stageName>
<isLooping>true</isLooping>
<playTimeTicks>286</playTimeTicks>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<!--Active female right-->
<tickDuration>10</tickDuration>
<bodyAngle>9.97</bodyAngle>
<headAngle>-7.61</headAngle>
<bodyOffsetX>0.444</bodyOffsetX>
<bodyOffsetZ>0.368</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>23.82</bodyAngle>
<headAngle>-6.90</headAngle>
<bodyOffsetX>0.432</bodyOffsetX>
<bodyOffsetZ>0.403</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>5.19</bodyAngle>
<headAngle>-6.19</headAngle>
<bodyOffsetX>0.442</bodyOffsetX>
<bodyOffsetZ>0.388</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>9.97</bodyAngle>
<headAngle>-7.61</headAngle>
<bodyOffsetX>0.444</bodyOffsetX>
<bodyOffsetZ>0.368</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
<li>
<!--Active female right-->
<tickDuration>10</tickDuration>
<bodyAngle>9.97</bodyAngle>
<headAngle>-7.61</headAngle>
<bodyOffsetX>0.444</bodyOffsetX>
<bodyOffsetZ>0.368</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>60</tickDuration>
<bodyAngle>23.82</bodyAngle>
<headAngle>-6.90</headAngle>
<bodyOffsetX>0.432</bodyOffsetX>
<bodyOffsetZ>0.403</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>5.19</bodyAngle>
<headAngle>-6.19</headAngle>
<bodyOffsetX>0.442</bodyOffsetX>
<bodyOffsetZ>0.388</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>9.97</bodyAngle>
<headAngle>-7.61</headAngle>
<bodyOffsetX>0.444</bodyOffsetX>
<bodyOffsetZ>0.368</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
<li>
<!--Active female right-->
<tickDuration>10</tickDuration>
<bodyAngle>9.97</bodyAngle>
<headAngle>-7.61</headAngle>
<bodyOffsetX>0.444</bodyOffsetX>
<bodyOffsetZ>0.368</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>23.82</bodyAngle>
<headAngle>-6.90</headAngle>
<bodyOffsetX>0.432</bodyOffsetX>
<bodyOffsetZ>0.403</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>5.19</bodyAngle>
<headAngle>-6.19</headAngle>
<bodyOffsetX>0.442</bodyOffsetX>
<bodyOffsetZ>0.388</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>9.97</bodyAngle>
<headAngle>-7.61</headAngle>
<bodyOffsetX>0.444</bodyOffsetX>
<bodyOffsetZ>0.368</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<!--Passive female left-->
<tickDuration>10</tickDuration>
<bodyAngle>-81.3</bodyAngle>
<headAngle>-81.3</headAngle>
<bodyOffsetX>-0.218</bodyOffsetX>
<bodyOffsetZ>0.073</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
<genitalAngle>52</genitalAngle>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>-79.56</bodyAngle>
<headAngle>-79.56</headAngle>
<bodyOffsetX>-0.218</bodyOffsetX>
<bodyOffsetZ>0.082</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
<genitalAngle>32</genitalAngle>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>-81.53</bodyAngle>
<headAngle>-81.53</headAngle>
<bodyOffsetX>-0.219</bodyOffsetX>
<bodyOffsetZ>0.07</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
<genitalAngle>52</genitalAngle>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>-81.3</bodyAngle>
<headAngle>-81.3</headAngle>
<bodyOffsetX>-0.218</bodyOffsetX>
<bodyOffsetZ>0.073</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<!--Passive female left-->
<tickDuration>10</tickDuration>
<bodyAngle>-81.3</bodyAngle>
<headAngle>-81.3</headAngle>
<bodyOffsetX>-0.218</bodyOffsetX>
<bodyOffsetZ>0.073</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
<genitalAngle>52</genitalAngle>
</li>
<li>
<tickDuration>60</tickDuration>
<bodyAngle>-79.56</bodyAngle>
<headAngle>-89.56</headAngle>
<bodyOffsetX>-0.218</bodyOffsetX>
<bodyOffsetZ>0.082</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<soundEffect>Cum</soundEffect>
<headBob>0</headBob>
<genitalAngle>32</genitalAngle>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>-81.53</bodyAngle>
<headAngle>-86.53</headAngle>
<bodyOffsetX>-0.219</bodyOffsetX>
<bodyOffsetZ>0.07</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
<genitalAngle>52</genitalAngle>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>-81.3</bodyAngle>
<headAngle>-81.3</headAngle>
<bodyOffsetX>-0.218</bodyOffsetX>
<bodyOffsetZ>0.073</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<!--Passive female left-->
<tickDuration>10</tickDuration>
<bodyAngle>-81.3</bodyAngle>
<headAngle>-81.3</headAngle>
<bodyOffsetX>-0.218</bodyOffsetX>
<bodyOffsetZ>0.073</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
<genitalAngle>52</genitalAngle>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>-79.56</bodyAngle>
<headAngle>-79.56</headAngle>
<bodyOffsetX>-0.218</bodyOffsetX>
<bodyOffsetZ>0.082</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
<genitalAngle>32</genitalAngle>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>-81.53</bodyAngle>
<headAngle>-81.53</headAngle>
<bodyOffsetX>-0.219</bodyOffsetX>
<bodyOffsetZ>0.07</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
<genitalAngle>52</genitalAngle>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>-81.3</bodyAngle>
<headAngle>-81.3</headAngle>
<bodyOffsetX>-0.218</bodyOffsetX>
<bodyOffsetZ>0.073</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
<genitalAngle>52</genitalAngle>
</li>
</keyframes>
</li>
</animationClips>
</li>
</animationStages>
</Rimworld_Animations.AnimationDef>
</Defs>