rimworld-animations-patch_m.../Source/Scripts/HandMotions/StrokeGenitalsUpAndDown_Fac...

34 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Globalization;
using System.IO;
using System.Xml;
using UnityEngine;
using Verse;
namespace Rimworld_Animations_Patch
{
public class Motion_StrokeGenitalsUpAndDown_FacingNS : HandMotion
{
public override Vector3 GetHandPosition(Pawn pawn, HandAnimationData handAnimationData, float baseAngle)
{
Vector3 handPosition = new Vector3();
ActorAnimationData data = pawn.GetAnimationData();
float p = (Mathf.PingPong(data.stageTicks, handAnimationData.cycleTime) / handAnimationData.cycleTime);
float size = HandAnimationUtility.GetGenitalSize(pawn, handAnimationData.targetBodyPart) * 0.2f;
float m = (data.actorFacing == Rot4.North ? -1f : 1f) * (handAnimationData.mirror ? -1f : 1f) * (data.isMirrored ? -1f : 1f);
handPosition.x = 0.025f * m;
handPosition.z = size * p;
handPosition = handPosition.RotatedBy(baseAngle);
return handPosition;
}
}
}