Rimworld-Animation Patch AbstractConcept
  • 1.4
  • abscon.rimworld.animations.patch
  • brrainz.harmony Harmony steam://url/CommunityFilePage/2009463077 https://github.com/pardeike/HarmonyRimWorld/releases/latest
  • rim.job.world RimJobWorld https://www.loverslab.com/topic/110270-mod-rimjobworld/
  • c0ffee.rimworld.animations Rimworld-Animations https://gitgud.io/c0ffeeeeeeee/rimworld-animations
  • Dubwise.DubsApparelTweaks
  • babies.and.children.continued.13
  • UnlimitedHugs.HugsLib
  • brrainz.harmony
  • rim.job.world
  • c0ffee.rimworld.animations
  • shauaputa.rimnudeworld
  • OTYOTY.NudePatchForRimNudeWorld.UnofficialUpdate
  • A patch for RimWorld Animations and RJW, adding some additional functions and tweaks This mod requires both RimWorld Animations and RJW to function - RimNudeWorld isn't required, but it is recommended Here's a brief overview of what's included in this mod - 12 animations for casual sex - 7 animations for solo masturbation - 2 animations for group sex - Animated hands for certain animations - The option to have pawns in varying states of dress during sex (ranging from fully nude to almost entirely clothed) - Apparel can be masked so that the bottom halves of pawns are visible when not wearing pants - The option to hide the names of pawns while they have sex - Automatic position scaling, to improve animations involving alien races which are larger or smaller than normal - A GUI for customizing how RimNude body parts should be displayed when wearing different types of apparel, as well as toggling what apparel should be worn while having sex A full list of changes can be found in the main discussion thread on the forum Known issues - For best results, turn off texture caching (this can be done by adding the Vanilla Expanded Framework to your mod list and enabling its 'Disable Texture Caching' setting) - The animations in this mod do not play any voices from Tory's VoicePatch mod - Apparel masking cannot be used with the Sized Apparel mod - This mod will result in floating body parts when using Pawnmorpher's 'Pawn scaling' setting - If you're having some issues with frame rates on large colonies, try disabling hand rendering