using System; using System.Collections.Generic; using System.Linq; using Verse; using Rimworld_Animations; namespace Rimworld_Animations_Patch { public class HandAnimationDef : Def { public string animationDefName; public List handAnimationData = new List(); } public class HandAnimationData { public int stageID = 0; public int actorID = 0; public int touchingActorID = -1; public string targetBodyPart; public string bodySide = ""; public List targetBodyParts = new List(); public string motion; public int cycleTime = 0; public bool mirror = false; } }