This commit is contained in:
AbstractConcept 2022-09-30 18:34:08 -05:00
parent dab724fb50
commit f089b94044
46 changed files with 2631 additions and 393 deletions

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@ -31,6 +31,9 @@ namespace Rimworld_Animations_Patch
graphic = GraphicMaskingUtility.ApplyGraphicWithMasks(graphic, graphicWithApparelMask, true);
//DebugMode.Message("Applying apparel mask: Masks/apparel_shirt_mask_" + bodyType.defName + " to " + apparel.def.defName + " (" + graphic.path + ")");
if (apparel.Wearer != null)
{ PortraitsCache.SetDirty(apparel.Wearer); }
}
}

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@ -89,7 +89,7 @@ namespace Rimworld_Animations_Patch
if (comp != null)
{
comp.isBeingWorn = true;
comp.isBeingWorn = null;
comp.rimNudeDataStatus = RimNudeDataStatus.NotLoaded;
}
}

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@ -0,0 +1,43 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using RimWorld;
using Verse;
using HarmonyLib;
namespace Rimworld_Animations_Patch
{
[HarmonyPatch(typeof(Pawn_ApparelTracker), "HasBasicApparel")]
public static class HarmonyPatch_Pawn_ApparelTracker_HasBasicApparel
{
public static void Postfix(Pawn_ApparelTracker __instance, ref bool hasPants, ref bool hasShirt)
{
if (__instance?.pawn?.apparel?.WornApparel == null || __instance.pawn.apparel.WornApparel.NullOrEmpty()) return;
if (hasPants == false)
{
if (__instance.pawn.apparel.WornApparel.Any(x => x.def.apparel.bodyPartGroups.Contains(PatchBodyPartGroupDefOf.GenitalsBPG)))
{ hasPants = true; }
}
if (hasShirt == false)
{
if (__instance.pawn.apparel.WornApparel.Any(x => x.def.apparel.bodyPartGroups.Contains(PatchBodyPartGroupDefOf.ChestBPG)))
{ hasShirt = true; }
}
}
}
[HarmonyPatch(typeof(Pawn_ApparelTracker), "Notify_ApparelChanged")]
public static class HarmonyPatch_Pawn_ApparelTracker_Notify_ApparelChanged
{
public static void Postfix(Pawn_ApparelTracker __instance)
{
__instance?.pawn?.TryGetComp<CompPawnSexData>()?.UpdateBodyAddonVisibility();
}
}
}

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@ -16,29 +16,30 @@ namespace Rimworld_Animations_Patch
{
public static void Postfix(ref JobDriver_Sex __instance)
{
Pawn pawn = __instance.pawn;
// Sets ticks so that the orgasm meter starts empty, plus stop any running animations
HarmonyPatch_JobDriver_Masturbate_setup_ticks.Postfix(ref __instance);
// Invite another for a threesome?
if (RJWHookupSettings.QuickHookupsEnabled &&
__instance is JobDriver_SexBaseInitiator &&
__instance.pawn.GetAllSexParticipants().Count == 2 &&
pawn.GetAllSexParticipants().Count == 2 &&
(__instance is JobDriver_JoinInSex) == false &&
Random.value < BasicSettings.chanceForOtherToJoinInSex)
{
DebugMode.Message("Find another to join in sex");
Pawn pawn = __instance.pawn;
List<Pawn> candidates = new List<Pawn>();
float radius = 4f;
foreach (Thing thing in GenRadial.RadialDistinctThingsAround(pawn.Position, pawn.Map, radius, true))
{
Pawn other = thing as Pawn;
ThoughtDef thoughtDef = SexInteractionUtility.GetThoughtsAboutSexAct(other, __instance, out Precept precept);
// Find candidates to invite
if (other != null && (int)SexInteractionUtility.CheckSexJobAgainstMorals(other, __instance, out Precept precept) <= 0 &&
SexInteractionUtility.PawnCanInvitePasserbyForSex(other, pawn.GetAllSexParticipants()))
if (other != null && thoughtDef?.hediff == null && SexInteractionUtility.InvitePasserbyForSex(other, pawn.GetAllSexParticipants()))
{
DebugMode.Message(other.NameShortColored + " is a potential candidate");
candidates.Add(other);
@ -436,7 +437,7 @@ namespace Rimworld_Animations_Patch
{
public static bool Prefix(Pawn pawn, bool keep_hat_on)
{
if (!xxx.is_human(pawn)) return false;
if (pawn == null || !xxx.is_human(pawn)) return false;
if (pawn.Map != Find.CurrentMap) return false;
pawn.Drawer.renderer.graphics.ClearCache();
@ -448,10 +449,11 @@ namespace Rimworld_Animations_Patch
{
CompApparelVisibility comp = apparel.TryGetComp<CompApparelVisibility>();
if ((comp == null || comp.isBeingWorn) && ApparelGraphicRecordGetter.TryGetGraphicApparel(apparel, pawn.story.bodyType, out ApparelGraphicRecord item))
if (comp != null && comp.isBeingWorn == true && ApparelGraphicRecordGetter.TryGetGraphicApparel(apparel, pawn.story.bodyType, out ApparelGraphicRecord item))
{ pawn.Drawer.renderer.graphics.apparelGraphics.Add(item); }
}
pawn?.TryGetComp<CompPawnSexData>()?.UpdateBodyAddonVisibility();
GlobalTextureAtlasManager.TryMarkPawnFrameSetDirty(pawn);
return false;

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@ -12,7 +12,7 @@ namespace Rimworld_Animations_Patch
[StaticConstructorOnStartup]
public static class HarmonyPatch_RimNudeWorld
{
/*static HarmonyPatch_RimNudeWorld()
static HarmonyPatch_RimNudeWorld()
{
try
{
@ -21,7 +21,7 @@ namespace Rimworld_Animations_Patch
if (LoadedModManager.RunningModsListForReading.Any(x => x.PackageIdPlayerFacing == "shauaputa.rimnudeworld"))
{
(new Harmony("Rimworld_Animations_Patch")).Patch(AccessTools.Method(AccessTools.TypeByName("RevealingApparel.HarmonyPatch_DrawAddons"), "Postfix"),
prefix: new HarmonyMethod(AccessTools.Method(typeof(HarmonyPatch_RimNudeWorld), "Prefix_DrawAddons")));
prefix: new HarmonyMethod(AccessTools.Method(typeof(HarmonyPatch_RimNudeWorld), "Prefix_HarmonyPatch_DrawAddons")));
}
}))();
}
@ -29,9 +29,9 @@ namespace Rimworld_Animations_Patch
}
// Patch RimNudeWorld to override the revealing apparel feature; this task is handled by the new apparel settings system
public static bool Prefix_DrawAddons()
public static bool Prefix_HarmonyPatch_DrawAddons()
{
return false;
}*/
}
}
}

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@ -24,19 +24,42 @@ namespace Rimworld_Animations_Patch
postfix: new HarmonyMethod(AccessTools.Method(typeof(HarmonyPatch_Rimworld_Animations), "Postfix_RerollAnimations")));
(new Harmony("Rimworld_Animations_Patch")).Patch(AccessTools.Method(AccessTools.TypeByName("Rimworld_Animations.HarmonyPatch_AlienRace"), "Prefix_AnimateHeadAddons"),
prefix: new HarmonyMethod(AccessTools.Method(typeof(HarmonyPatch_Rimworld_Animations), "Prefix_DrawAddons")));
(new Harmony("Rimworld_Animations_Patch")).Patch(AccessTools.Method(AccessTools.TypeByName("BodyAddon"), "CanDrawAddon"),
postfix: new HarmonyMethod(AccessTools.Method(typeof(HarmonyPatch_Rimworld_Animations), "Postfix_CanDrawAddon")));
(new Harmony("Rimworld_Animations_Patch")).Patch(AccessTools.Method(AccessTools.TypeByName("Rimworld_Animations.CompBodyAnimator"), "StartAnimation"),
postfix: new HarmonyMethod(AccessTools.Method(typeof(HarmonyPatch_Rimworld_Animations), "Postfix_StartAnimation")));
(new Harmony("Rimworld_Animations_Patch")).Patch(AccessTools.Method(AccessTools.TypeByName("Rimworld_Animations.AnimationUtility"), "tryFindAnimation"),
prefix: new HarmonyMethod(AccessTools.Method(typeof(HarmonyPatch_Rimworld_Animations), "Prefix_tryFindAnimation")));
}
// Update hand count for all participants before finding an animation
public static void Prefix_tryFindAnimation(ref List<Pawn> participants)
{
foreach (Pawn participant in participants)
{
CompPawnSexData comp = participant.TryGetComp<CompPawnSexData>();
if (comp == null) return;
comp.UpdateHands();
}
}
// Update hand animation def on anim start
public static void Postfix_StartAnimation(CompBodyAnimator __instance)
{
CompPawnSexData comp = __instance.pawn.TryGetComp<CompPawnSexData>();
if (comp == null) return;
comp.handAnimationDef = DefDatabase<HandAnimationDef>.AllDefs.FirstOrDefault(x => x.animationDefName == __instance.pawn?.GetAnimationData()?.animationDef?.defName);
}
// Extend the animation selector's body part check to include hands and whether the pawn is in bed or not
public static void PostFix_AnimationUtility_GenitalCheckForPawn(ref bool __result, List<string> requiredGenitals, Pawn pawn, ref string failReason)
{
int handCount = 0;
bool pawnInBed = pawn.IsInBed(out Building bed);
int? handCount = pawn.TryGetComp<CompPawnSexData>()?.GetNumberOfHands();
if (handCount.HasValue == false)
{ handCount = 0; }
var hands = pawn.health.hediffSet.GetNotMissingParts().Where(x => x.def.defName == "Hand");
if (hands != null)
{ handCount = hands.Count(); }
bool pawnInBed = pawn.IsInBed(out Building bed);
if (requiredGenitals.NullOrEmpty())
{ return; }
@ -82,28 +105,6 @@ namespace Rimworld_Animations_Patch
}
}
// Determine if a body addon is covered by apparel
public static bool BodyAddonCoveredByWornApparel(Pawn pawn, AlienPartGenerator.BodyAddon bodyAddon)
{
if (pawn?.apparel?.WornApparel == null || bodyAddon == null)
{ return false; }
foreach (Apparel apparel in pawn.apparel.WornApparel)
{
if (ApparelAnimationUtility.PrivatePartCoveredByApparel(apparel, bodyAddon.bodyPart))
{ return true; }
}
return false;
}
public static void Postfix_CanDrawAddon(AlienPartGenerator.BodyAddon __instance, ref bool __result, Pawn pawn)
{
if (__result == false) return;
__result = BodyAddonCoveredByWornApparel(pawn, __instance) == false;
}
// Replacement patch for AlienRace to draw the body addons
public static bool Prefix_DrawAddons(PawnRenderFlags renderFlags, Vector3 vector, Vector3 headOffset, Pawn pawn, Quaternion quat, Rot4 rotation)
{
@ -113,14 +114,15 @@ namespace Rimworld_Animations_Patch
if (ApparelSettings.clothesThrownOnGround)
{ ApparelAnimationUtility.TryToDrawApparelOnFloor(pawn); }
// Get components
// Get actor components and body addons
List<AlienPartGenerator.BodyAddon> bodyAddons = alienProps.alienRace.generalSettings.alienPartGenerator.bodyAddons.ToList();
AlienPartGenerator.AlienComp alienComp = pawn.GetComp<AlienPartGenerator.AlienComp>();
CompBodyAnimator pawnAnimator = pawn.TryGetComp<CompBodyAnimator>();
CompBodyAnimator animatorComp = pawn.TryGetComp<CompBodyAnimator>();
CompPawnSexData sexDataComp = pawn.TryGetComp<CompPawnSexData>();
if (sexDataComp == null) return true;
// Get available hands
var hands = pawn.health.hediffSet.GetNotMissingParts().Where(x => x.def.defName == "Hand");
int handsAvailableCount = hands.Count();
int handsAvailableCount = sexDataComp.GetNumberOfHands();
// Sort addons by their layer offset, otherwise body parts will actualy be layered according to their position in the list
// Note that sorting the addons directly seems to mess up relations between lists need by AlienRace
@ -131,129 +133,59 @@ namespace Rimworld_Animations_Patch
{
int i = idxBodyAddons[idx];
// Get body addon components
AlienPartGenerator.BodyAddon bodyAddon = bodyAddons[i];
Graphic addonGraphic = alienComp.addonGraphics[i];
BodyAddonData bodyAddonDatum = sexDataComp.GetBodyAddonData(bodyAddon, renderFlags.FlagSet(PawnRenderFlags.Portrait));
if (bodyAddonDatum == null) continue;
bool canDraw = addonGraphic.path.ToLower().Contains("featureless") == false && bodyAddon.CanDrawAddon(pawn);
bool drawHand = !renderFlags.FlagSet(PawnRenderFlags.Portrait) && BasicSettings.showHands && handsAvailableCount > 0 && HandAnimationUtility.BodyPartIsBeingTouched(pawn, addonGraphic.path, out var handData);
// Can draw?
bool canDraw = addonGraphic.path.ToLower().Contains("featureless") == false && bodyAddonDatum.CanDraw();
bool drawHand = BasicSettings.showHands && handsAvailableCount > 0 && renderFlags.FlagSet(PawnRenderFlags.Portrait) == false;
if (canDraw == false && drawHand == false)
{ continue; }
BodyPartRecord bodyPartRecord = AnimationPatchUtility.GetBodyPartRecord(pawn, bodyAddon.bodyPart);
bool alignWithHead = bodyAddon.alignWithHead || (bodyPartRecord != null && bodyPartRecord.IsInGroup(BodyPartGroupDefOf.FullHead));
// Get body angle
float bodyAngle = animatorComp?.isAnimating == true && renderFlags.FlagSet(PawnRenderFlags.Portrait) == false ? animatorComp.bodyAngle : quat.eulerAngles.y;
bodyAngle = bodyAngle < 0f ? 360f + (bodyAngle % 360f) : bodyAngle % 360f;
// Get the apparent rotation and body addon angle
Rot4 apparentRotation = rotation;
if (!renderFlags.FlagSet(PawnRenderFlags.Portrait) && pawnAnimator != null && pawnAnimator.isAnimating)
{ apparentRotation = alignWithHead ? pawnAnimator.headFacing : pawnAnimator.bodyFacing; }
AlienPartGenerator.RotationOffset defaultOffsets = bodyAddon.defaultOffsets.GetOffset(apparentRotation);
Vector3 bodyTypeOffset = (defaultOffsets != null) ? defaultOffsets.GetOffset(renderFlags.FlagSet(PawnRenderFlags.Portrait), pawn.story.bodyType, alienComp.crownType) : Vector3.zero;
AlienPartGenerator.RotationOffset offsets = bodyAddon.offsets.GetOffset(apparentRotation);
Vector3 vector2 = bodyTypeOffset + ((offsets != null) ? offsets.GetOffset(renderFlags.FlagSet(PawnRenderFlags.Portrait), pawn.story.bodyType, alienComp.crownType) : Vector3.zero);
// Offset private parts so that they render over tattoos but under apparel (rendering under tatoos looks weird)
if ((bodyPartRecord != null && (bodyPartRecord.IsInGroup(PatchBodyPartGroupDefOf.GenitalsBPG) || bodyPartRecord.IsInGroup(PatchBodyPartGroupDefOf.ChestBPG) || bodyPartRecord.IsInGroup(PatchBodyPartGroupDefOf.AnusBPG))) || addonGraphic.path.ToLower().Contains("belly"))
{
vector2.y = (vector2.y + 0.40f) / 1000f + 0.012f;
// Erected penises should be drawn over apparel
if (pawn.RaceProps.Humanlike &&
addonGraphic.path.ToLower().Contains("penis") &&
addonGraphic.path.ToLower().Contains("flaccid") == false &&
apparentRotation == Rot4.South)
{ vector2.y += 0.010f; }
}
// Otherwise use the standard offsets
else
{ vector2.y = 0.3f + vector2.y; }
if (!bodyAddon.inFrontOfBody)
{ vector2.y *= -1f; }
float bodyAddonAngle = bodyAddon.angle;
if (apparentRotation == Rot4.North)
if (renderFlags.FlagSet(PawnRenderFlags.Portrait) == false && animatorComp?.isAnimating == true)
{
if (bodyAddon.layerInvert)
{ vector2.y = -vector2.y; }
apparentRotation = bodyAddonDatum.alignsWithHead ? animatorComp.headFacing : animatorComp.bodyFacing;
bodyAddonAngle = 0f;
if (animatorComp.controlGenitalAngle && addonGraphic.path.ToLower().Contains("penis"))
{ bodyAddonAngle += AnimationSettings.controlGenitalRotation ? animatorComp.genitalAngle : 0f; }
if (bodyAddonDatum.alignsWithHead)
{ bodyAngle = animatorComp.headAngle; }
}
if (apparentRotation == Rot4.East)
{
bodyAddonAngle = -bodyAddonAngle;
vector2.x = -vector2.x;
}
Quaternion addonRotation = quat;
Quaternion quatAdditional = Quaternion.identity;
float finalAngle = 0;
if (!renderFlags.FlagSet(PawnRenderFlags.Portrait) && pawnAnimator != null && pawnAnimator.isAnimating)
{
if (pawnAnimator.controlGenitalAngle && bodyAddon?.hediffGraphics != null && !bodyAddon.hediffGraphics.NullOrEmpty() && bodyAddon.hediffGraphics[0]?.path != null && (bodyAddon.hediffGraphics[0].path.Contains("Penis") || bodyAddon.hediffGraphics[0].path.Contains("penis")))
{
float bodyAngle = pawnAnimator.bodyAngle;
addonRotation = Quaternion.AngleAxis(angle: bodyAngle, axis: Vector3.up);
float anglePenis = AnimationSettings.controlGenitalRotation ? pawnAnimator.genitalAngle : 0f;
anglePenis = anglePenis < 0 ? 360 - (360 % anglePenis) : anglePenis;
quatAdditional = Quaternion.AngleAxis(angle: anglePenis, axis: Vector3.up);
finalAngle = bodyAngle + anglePenis;
}
else if (alignWithHead)
{
float headAngle = pawnAnimator.headAngle;
headAngle = headAngle < 0 ? 360 - (360 % headAngle) : headAngle;
addonRotation = Quaternion.AngleAxis(angle: headAngle, axis: Vector3.up);
finalAngle = pawnAnimator.bodyAngle + headAngle;
}
else
{
float bodyAngle = pawnAnimator.bodyAngle;
addonRotation = Quaternion.AngleAxis(angle: bodyAngle, axis: Vector3.up);
finalAngle = bodyAngle;
}
}
// Fixes 'leaning left' issue with Yayo's animations
else if (!renderFlags.FlagSet(PawnRenderFlags.Portrait) && (pawnAnimator == null || pawnAnimator.isAnimating == false))
{
float bodyAngle = addonRotation.eulerAngles.y;
bodyAngle = bodyAngle < 0 ? 360 - (360 % bodyAngle) : bodyAngle;
addonRotation = Quaternion.AngleAxis(angle: bodyAngle, axis: Vector3.up);
}
if (alignWithHead && bodyAddon.alignWithHead == false)
{ vector2 -= pawn.Drawer.renderer.BaseHeadOffsetAt(apparentRotation); }
Vector3 finalPosition = vector + (alignWithHead ? headOffset : Vector3.zero) + vector2.RotatedBy(angle: Mathf.Acos(f: Quaternion.Dot(a: Quaternion.identity, b: addonRotation)) * 2f * 57.29578f);
bodyAddonAngle = bodyAddonAngle < 0f ? 360f - (bodyAddonAngle % 360) : bodyAddonAngle % 360f;
float combinedAngle = (bodyAngle + bodyAddonAngle) < 0f ? 360f + ((bodyAngle + bodyAddonAngle) % 360) : (bodyAngle + bodyAddonAngle) % 360f;
Vector3 bodyAddonPosition = vector + (bodyAddonDatum.alignsWithHead ? headOffset : Vector3.zero) + bodyAddonDatum.GetOffset(rotation).RotatedBy(angle: bodyAngle);
// Draw the addon if visible
if (canDraw)
{
//DebugMode.Message("Drawing " + addonGraphic.path);
GenDraw.DrawMeshNowOrLater(mesh: addonGraphic.MeshAt(rot: apparentRotation),
loc: finalPosition,
quat: Quaternion.AngleAxis(angle: bodyAddonAngle, axis: Vector3.up) * quatAdditional * addonRotation,
loc: bodyAddonPosition,
quat: Mathf.Approximately(combinedAngle, 0f) ? quat : Quaternion.AngleAxis(angle: combinedAngle, axis: Vector3.up),
mat: addonGraphic.MatAt(rot: apparentRotation),
drawNow: renderFlags.FlagSet(PawnRenderFlags.DrawNow));
}
// Draw hand over the body part if required
if (drawHand)
{
if (HandAnimationUtility.TryToDrawHand(pawn, addonGraphic.path, finalPosition, finalAngle, rotation, renderFlags))
{
float finalAngle = 0;
if (HandAnimationUtility.TryToDrawHand(pawn, addonGraphic.path, bodyAddonPosition, finalAngle, rotation, renderFlags))
{ handsAvailableCount--; }
}
}
@ -263,8 +195,8 @@ namespace Rimworld_Animations_Patch
{
var methodInfo = AccessTools.Method(typeof(PawnRenderer), "DrawHeadHair", null, null);
Rot4 headFacing = pawnAnimator != null && pawnAnimator.isAnimating && !renderFlags.FlagSet(PawnRenderFlags.Portrait) ? pawnAnimator.headFacing : rotation;
float headAngle = pawnAnimator != null && pawnAnimator.isAnimating && !renderFlags.FlagSet(PawnRenderFlags.Portrait) ? pawnAnimator.headAngle : quat.eulerAngles.y;
Rot4 headFacing = animatorComp != null && animatorComp.isAnimating && !renderFlags.FlagSet(PawnRenderFlags.Portrait) ? animatorComp.headFacing : rotation;
float headAngle = animatorComp != null && animatorComp.isAnimating && !renderFlags.FlagSet(PawnRenderFlags.Portrait) ? animatorComp.headAngle : quat.eulerAngles.y;
RotDrawMode rotDrawMode = (RotDrawMode)AccessTools.Property(typeof(PawnRenderer), "CurRotDrawMode").GetValue(pawn.Drawer.renderer);
methodInfo.Invoke(pawn.Drawer.renderer, new object[] { vector + new Vector3(0f, YOffset_Head, 0f), headOffset, headAngle, headFacing, headFacing, rotDrawMode, renderFlags });
@ -303,5 +235,5 @@ namespace Rimworld_Animations_Patch
Hair = rootLoc + YOffset_OnHead; (~ 0.029)
Hat (over hair) = rootLoc + YOffset_PostHead; (~ 0.031)
*/
}
}
}
}

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@ -0,0 +1,123 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using RimWorld;
using Verse;
using HarmonyLib;
using RJW_Events;
namespace Rimworld_Animations_Patch
{
[HarmonyPatch(typeof(ThinkNode_ConditionalNude), "Satisfied")]
public static class HarmonyPatch_ThinkNode_ConditionalNude
{
public static void Postfix(ref bool __result, Pawn pawn)
{
if (__result == false && pawn?.apparel?.WornApparel != null)
{
// If 'isBeingWorn' has a value, the apparel has already been checked if it should be discarded
if (pawn.apparel.WornApparel.Any(x => x.TryGetComp<CompApparelVisibility>() != null && x.TryGetComp<CompApparelVisibility>().isBeingWorn.HasValue))
{ __result = true; return; }
}
}
}
[HarmonyPatch(typeof(ThoughtWorker_Precept_GroinChestHairOrFaceUncovered), "HasUncoveredGroinChestHairOrFace")]
public static class HarmonyPatch_ThoughtWorker_Precept_GroinChestHairOrFaceUncovered
{
public static void Postfix(ref bool __result, Pawn p)
{
if (__result == false) return;
Pawn pawn = p;
if (ApparelSettings.underwearSufficentForIdeos == false) return;
if (pawn?.apparel == null)
{ __result = false; return; }
if (pawn.apparel.WornApparel.NullOrEmpty())
{ __result = true; return; }
bool fullHeadCovered = pawn.apparel.WornApparel.Any(x => x.def.apparel.bodyPartGroups.Contains(BodyPartGroupDefOf.FullHead));
bool groinCovered = pawn.apparel.WornApparel.Any(x => x.def.apparel.bodyPartGroups.Contains(BodyPartGroupDefOf.Legs) || x.def.apparel.bodyPartGroups.Contains(PatchBodyPartGroupDefOf.GenitalsBPG));
bool chestCovered = pawn.apparel.WornApparel.Any(x => x.def.apparel.bodyPartGroups.Contains(BodyPartGroupDefOf.Torso) || x.def.apparel.bodyPartGroups.Contains(PatchBodyPartGroupDefOf.ChestBPG));
bool faceCovered = fullHeadCovered || pawn.apparel.WornApparel.Any(x => x.def.apparel.bodyPartGroups.Contains(BodyPartGroupDefOf.Eyes));
bool hairCovered = fullHeadCovered || pawn.apparel.WornApparel.Any(x => x.def.apparel.bodyPartGroups.Contains(BodyPartGroupDefOf.UpperHead));
__result = !(groinCovered && chestCovered && faceCovered && hairCovered);
}
}
[HarmonyPatch(typeof(ThoughtWorker_Precept_GroinChestOrHairUncovered), "HasUncoveredGroinChestOrHair")]
public static class HarmonyPatch_ThoughtWorker_Precept_GroinChestOrHairUncovered
{
public static void Postfix(ref bool __result, Pawn p)
{
if (__result == false) return;
Pawn pawn = p;
if (ApparelSettings.underwearSufficentForIdeos == false) return;
if (pawn?.apparel == null)
{ __result = false; return; }
if (pawn.apparel.WornApparel.NullOrEmpty())
{ __result = true; return; }
bool fullHeadCovered = pawn.apparel.WornApparel.Any(x => x.def.apparel.bodyPartGroups.Contains(BodyPartGroupDefOf.FullHead));
bool groinCovered = pawn.apparel.WornApparel.Any(x => x.def.apparel.bodyPartGroups.Contains(BodyPartGroupDefOf.Legs) || x.def.apparel.bodyPartGroups.Contains(PatchBodyPartGroupDefOf.GenitalsBPG));
bool chestCovered = pawn.apparel.WornApparel.Any(x => x.def.apparel.bodyPartGroups.Contains(BodyPartGroupDefOf.Torso) || x.def.apparel.bodyPartGroups.Contains(PatchBodyPartGroupDefOf.ChestBPG));
bool hairCovered = fullHeadCovered || pawn.apparel.WornApparel.Any(x => x.def.apparel.bodyPartGroups.Contains(BodyPartGroupDefOf.UpperHead));
__result = !(groinCovered && chestCovered && hairCovered);
}
}
[HarmonyPatch(typeof(ThoughtWorker_Precept_GroinOrChestUncovered), "HasUncoveredGroinOrChest")]
public static class HarmonyPatch_ThoughtWorker_Precept_HasUncoveredGroinOrChest
{
public static void Postfix(ref bool __result, Pawn p)
{
if (__result == false) return;
Pawn pawn = p;
if (ApparelSettings.underwearSufficentForIdeos == false) return;
if (pawn?.apparel == null)
{ __result = false; return; }
if (pawn.apparel.WornApparel.NullOrEmpty())
{ __result = true; return; }
bool groinCovered = pawn.apparel.WornApparel.Any(x => x.def.apparel.bodyPartGroups.Contains(BodyPartGroupDefOf.Legs) || x.def.apparel.bodyPartGroups.Contains(PatchBodyPartGroupDefOf.GenitalsBPG));
bool chestCovered = pawn.apparel.WornApparel.Any(x => x.def.apparel.bodyPartGroups.Contains(BodyPartGroupDefOf.Torso) || x.def.apparel.bodyPartGroups.Contains(PatchBodyPartGroupDefOf.ChestBPG));
__result = !(groinCovered && chestCovered);
}
}
[HarmonyPatch(typeof(ThoughtWorker_Precept_GroinUncovered), "HasUncoveredGroin")]
public static class HarmonyPatch_ThoughtWorker_Precept_GroinUncovered
{
public static void Postfix(ref bool __result, Pawn p)
{
if (__result == false) return;
Pawn pawn = p;
if (ApparelSettings.underwearSufficentForIdeos == false) return;
if (pawn?.apparel == null)
{ __result = false; return; }
if (pawn.apparel.WornApparel.NullOrEmpty())
{ __result = true; return; }
bool groinCovered = pawn.apparel.WornApparel.Any(x => x.def.apparel.bodyPartGroups.Contains(BodyPartGroupDefOf.Legs) || x.def.apparel.bodyPartGroups.Contains(PatchBodyPartGroupDefOf.GenitalsBPG));
__result = !groinCovered;
}
}
}