mirror of
https://gitgud.io/AbstractConcept/rimworld-animations-patch.git
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32 lines
1.1 KiB
C#
32 lines
1.1 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Globalization;
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using System.IO;
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using System.Xml;
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using UnityEngine;
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using Verse;
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namespace Rimworld_Animations_Patch
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{
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public class StrokeGenitalsUpAndDown_FacingEW : HandMotion
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{
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public override Vector3 GetHandPosition(Pawn pawn, HandAnimationData handAnimationData, float baseAngle)
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{
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Vector3 handPosition = new Vector3();
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ActorAnimationData data = pawn.GetAnimationData();
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float p = Mathf.PingPong(data.stageTicks, handAnimationData.cycleTime) / handAnimationData.cycleTime;
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float size = HandAnimationUtility.GetGenitalSize(pawn, handAnimationData.targetBodyPart) * 0.2f;
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float m = (data.actorFacing == Rot4.West ? -1f : 1f) * (handAnimationData.mirror ? -1f : 1f);
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handPosition.x = Mathf.Sin(m * (baseAngle + 45f) / 180f * Mathf.PI) * size * p;
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handPosition.z = Mathf.Cos(m * (baseAngle + 45f) / 180f * Mathf.PI) * size * p;
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return handPosition;
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}
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}
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}
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