rimworld-animations-patch/Defs/AnimationDefs/Animations_group.xml

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2022-09-10 01:22:08 +00:00
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<Rimworld_Animations.AnimationDef>
<defName>Threesome1Male2Female</defName>
<label>taking part in a threesome.</label>
<sounds>true</sounds>
<sexTypes>
<li>Vaginal</li>
<li>Anal</li>
<li>Cunnilingus</li>
</sexTypes>
<actors>
<li>
<defNames>
<li>Human</li>
</defNames>
<requiredGenitals>
<li>Vagina</li>
</requiredGenitals>
<bodyTypeOffset>
<Male>(-0.05, -0.05)</Male>
<Female>(0, 0)</Female>
<Hulk>(0.1, 0.15)</Hulk>
<Thin>(0.05, -0.05)</Thin>
<Fat>(-0.15, 0.1)</Fat>
</bodyTypeOffset>
</li>
<li>
<defNames>
<li>Human</li>
</defNames>
<requiredGenitals>
<li>Vagina</li>
</requiredGenitals>
<bodyTypeOffset>
<Male>(0.05, -0.05)</Male>
<Female>(0.05, 0)</Female>
<Hulk>(-0.05, 0.2)</Hulk>
<Thin>(0, -0.05)</Thin>
<Fat>(-0.15, 0)</Fat>
</bodyTypeOffset>
</li>
<li>
<defNames>
<li>Human</li>
</defNames>
<isFucking>true</isFucking>
<requiredGenitals>
<li>Mouth</li>
</requiredGenitals>
<initiator>true</initiator>
<bodyTypeOffset>
<Male>(0.1, 0.05)</Male>
<Female>(0.1, 0)</Female>
<Hulk>(0.25, 0.05)</Hulk>
<Thin>(0.1, 0)</Thin>
<Fat>(0.05, -0.05)</Fat>
</bodyTypeOffset>
<controlGenitalAngle>true</controlGenitalAngle>
</li>
</actors>
<animationStages>
<li>
<stageName>Start</stageName>
<stageIndex>0</stageIndex>
<playTimeTicks>801</playTimeTicks>
<isLooping>true</isLooping>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>Pawn</layer>
<keyframes>
<li>
<bodyAngle>-0</bodyAngle>
<headAngle>-0</headAngle>
<headBob>0</headBob>
<bodyOffsetX>0.7395833</bodyOffsetX>
<bodyOffsetZ>0.25</bodyOffsetZ>
<headFacing>3</headFacing>
<bodyFacing>3</bodyFacing>
<tickDuration>54</tickDuration>
</li>
<li>
<bodyAngle>-0</bodyAngle>
<headAngle>-0</headAngle>
<headBob>0</headBob>
<bodyOffsetX>0.7395833</bodyOffsetX>
<bodyOffsetZ>0.25</bodyOffsetZ>
<headFacing>3</headFacing>
<bodyFacing>3</bodyFacing>
<tickDuration>44</tickDuration>
</li>
<li>
<bodyAngle>-0</bodyAngle>
<headAngle>-0</headAngle>
<headBob>0</headBob>
<bodyOffsetX>0.7395833</bodyOffsetX>
<bodyOffsetZ>0.25</bodyOffsetZ>
<headFacing>3</headFacing>
<bodyFacing>3</bodyFacing>
<tickDuration>52</tickDuration>
</li>
<li>
<bodyAngle>-0</bodyAngle>
<headAngle>-0</headAngle>
<headBob>0</headBob>
<bodyOffsetX>0.7395833</bodyOffsetX>
<bodyOffsetZ>0.25</bodyOffsetZ>
<headFacing>3</headFacing>
<bodyFacing>3</bodyFacing>
<tickDuration>15</tickDuration>
</li>
<li>
<bodyAngle>-0</bodyAngle>
<headAngle>-0</headAngle>
<headBob>0</headBob>
<bodyOffsetX>0.7395833</bodyOffsetX>
<bodyOffsetZ>0.25</bodyOffsetZ>
<headFacing>3</headFacing>
<bodyFacing>3</bodyFacing>
<tickDuration>46</tickDuration>
</li>
<li>
<bodyAngle>-0</bodyAngle>
<headAngle>15</headAngle>
<headBob>0</headBob>
<bodyOffsetX>0.7395833</bodyOffsetX>
<bodyOffsetZ>0.25</bodyOffsetZ>
<headFacing>3</headFacing>
<bodyFacing>3</bodyFacing>
<tickDuration>68</tickDuration>
</li>
<li>
<bodyAngle>-0</bodyAngle>
<headAngle>-0</headAngle>
<headBob>0</headBob>
<bodyOffsetX>0.7395833</bodyOffsetX>
<bodyOffsetZ>0.25</bodyOffsetZ>
<headFacing>3</headFacing>
<bodyFacing>3</bodyFacing>
<tickDuration>17</tickDuration>
</li>
<li>
<bodyAngle>-0</bodyAngle>
<headAngle>-0</headAngle>
<headBob>0</headBob>
<bodyOffsetX>0.7395833</bodyOffsetX>
<bodyOffsetZ>0.25</bodyOffsetZ>
<headFacing>3</headFacing>
<bodyFacing>3</bodyFacing>
<tickDuration>72</tickDuration>
</li>
<li>
<bodyAngle>-0</bodyAngle>
<headAngle>-0</headAngle>
<headBob>0</headBob>
<bodyOffsetX>0.9895833</bodyOffsetX>
<bodyOffsetZ>0.25</bodyOffsetZ>
<headFacing>3</headFacing>
<bodyFacing>3</bodyFacing>
<tickDuration>43</tickDuration>
</li>
<li>
<bodyAngle>-0</bodyAngle>
<headAngle>-0</headAngle>
<headBob>0</headBob>
<bodyOffsetX>0.9895833</bodyOffsetX>
<bodyOffsetZ>0.25</bodyOffsetZ>
<headFacing>3</headFacing>
<bodyFacing>3</bodyFacing>
<tickDuration>17</tickDuration>
</li>
<li>
<bodyAngle>-0</bodyAngle>
<headAngle>-0</headAngle>
<headBob>0</headBob>
<bodyOffsetX>0.9895833</bodyOffsetX>
<bodyOffsetZ>0.25</bodyOffsetZ>
<headFacing>3</headFacing>
<bodyFacing>3</bodyFacing>
<tickDuration>39</tickDuration>
</li>
<li>
<bodyAngle>-0</bodyAngle>
<headAngle>-0</headAngle>
<headBob>0</headBob>
<bodyOffsetX>0.25</bodyOffsetX>
<bodyOffsetZ>0.25</bodyOffsetZ>
<headFacing>3</headFacing>
<bodyFacing>3</bodyFacing>
<tickDuration>16</tickDuration>
</li>
<li>
<bodyAngle>-0</bodyAngle>
<headAngle>-0</headAngle>
<headBob>0</headBob>
<bodyOffsetX>0.25</bodyOffsetX>
<bodyOffsetZ>0.25</bodyOffsetZ>
<headFacing>3</headFacing>
<bodyFacing>3</bodyFacing>
<tickDuration>1</tickDuration>
</li>
<li>
<bodyAngle>-0</bodyAngle>
<headAngle>-0</headAngle>
<headBob>0</headBob>
<bodyOffsetX>0.25</bodyOffsetX>
<bodyOffsetZ>0.25</bodyOffsetZ>
<headFacing>3</headFacing>
<bodyFacing>3</bodyFacing>
<tickDuration>10</tickDuration>
</li>
<li>
<bodyAngle>-0</bodyAngle>
<headAngle>-0</headAngle>
<headBob>0</headBob>
<bodyOffsetX>0.25</bodyOffsetX>
<bodyOffsetZ>0.25</bodyOffsetZ>
<headFacing>3</headFacing>
<bodyFacing>3</bodyFacing>
<tickDuration>33</tickDuration>
</li>
<li>
<bodyAngle>0.006225586</bodyAngle>
<headAngle>20</headAngle>
<headBob>0</headBob>
<bodyOffsetX>0.2501906</bodyOffsetX>
<bodyOffsetZ>0.250185817</bodyOffsetZ>
<headFacing>3</headFacing>
<bodyFacing>3</bodyFacing>
<tickDuration>32</tickDuration>
</li>
<li>
<bodyAngle>0.006225586</bodyAngle>
<headAngle>20</headAngle>
<headBob>0</headBob>
<bodyOffsetX>0.2501906</bodyOffsetX>
<bodyOffsetZ>0.250185817</bodyOffsetZ>
<headFacing>3</headFacing>
<bodyFacing>3</bodyFacing>
<tickDuration>94</tickDuration>
</li>
<li>
<bodyAngle>0.006225586</bodyAngle>
<headAngle>10</headAngle>
<headBob>0</headBob>
<bodyOffsetX>0.2501906</bodyOffsetX>
<bodyOffsetZ>0.250185817</bodyOffsetZ>
<headFacing>3</headFacing>
<bodyFacing>3</bodyFacing>
<tickDuration>30</tickDuration>
</li>
<li>
<bodyAngle>0.006225586</bodyAngle>
<headAngle>0.002319336</headAngle>
<headBob>0</headBob>
<bodyOffsetX>0.2501906</bodyOffsetX>
<bodyOffsetZ>0.250185817</bodyOffsetZ>
<headFacing>3</headFacing>
<bodyFacing>3</bodyFacing>
<tickDuration>1</tickDuration>
</li>
<li>
<bodyAngle>0.006225586</bodyAngle>
<headAngle>0.002319336</headAngle>
<headBob>0</headBob>
<bodyOffsetX>0.2501906</bodyOffsetX>
<bodyOffsetZ>0.250185817</bodyOffsetZ>
<headFacing>1</headFacing>
<bodyFacing>1</bodyFacing>
<tickDuration>23</tickDuration>
</li>
<li>
<bodyAngle>-0</bodyAngle>
<headAngle>-0</headAngle>
<headBob>0</headBob>
<bodyOffsetX>0.250324517</bodyOffsetX>
<bodyOffsetZ>0.25</bodyOffsetZ>
<headFacing>1</headFacing>
<bodyFacing>1</bodyFacing>
<tickDuration>24</tickDuration>
</li>
<li>
<bodyAngle>8.505981</bodyAngle>
<headAngle>2.85870361</headAngle>
<headBob>0</headBob>
<bodyOffsetX>0.2509025</bodyOffsetX>
<bodyOffsetZ>0.785167456</bodyOffsetZ>
<headFacing>1</headFacing>
<bodyFacing>1</bodyFacing>
<tickDuration>69</tickDuration>
</li>
<li>
<bodyAngle>25</bodyAngle>
<headAngle>9.260223</headAngle>
<headBob>0</headBob>
<bodyOffsetX>0.375</bodyOffsetX>
<bodyOffsetZ>0.6458333</bodyOffsetZ>
<headFacing>1</headFacing>
<bodyFacing>1</bodyFacing>
<tickDuration>1</tickDuration>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>Pawn</layer>
<keyframes>
<li>
<bodyAngle>-0</bodyAngle>
<headAngle>-0</headAngle>
<headBob>0</headBob>
<bodyOffsetX>-0.75</bodyOffsetX>
<bodyOffsetZ>0.239583328</bodyOffsetZ>
<headFacing>1</headFacing>
<bodyFacing>1</bodyFacing>
<tickDuration>54</tickDuration>
</li>
<li>
<bodyAngle>-0</bodyAngle>
<headAngle>-0</headAngle>
<headBob>0</headBob>
<bodyOffsetX>-0.75</bodyOffsetX>
<bodyOffsetZ>0.239583328</bodyOffsetZ>
<headFacing>1</headFacing>
<bodyFacing>1</bodyFacing>
<tickDuration>44</tickDuration>
</li>
<li>
<bodyAngle>-0</bodyAngle>
<headAngle>-11</headAngle>
<headBob>0</headBob>
<bodyOffsetX>-0.75</bodyOffsetX>
<bodyOffsetZ>0.239583328</bodyOffsetZ>
<headFacing>1</headFacing>
<bodyFacing>1</bodyFacing>
<tickDuration>52</tickDuration>
</li>
<li>
<bodyAngle>-0</bodyAngle>
<headAngle>-0</headAngle>
<headBob>0</headBob>
<bodyOffsetX>-0.75</bodyOffsetX>
<bodyOffsetZ>0.239583328</bodyOffsetZ>
<headFacing>1</headFacing>
<bodyFacing>1</bodyFacing>
<tickDuration>15</tickDuration>
</li>
<li>
<bodyAngle>-0</bodyAngle>
<headAngle>-0</headAngle>
<headBob>0</headBob>
<bodyOffsetX>-0.75</bodyOffsetX>
<bodyOffsetZ>0.239583328</bodyOffsetZ>
<headFacing>1</headFacing>
<bodyFacing>1</bodyFacing>
<tickDuration>46</tickDuration>
</li>
<li>
<bodyAngle>-0</bodyAngle>
<headAngle>-0</headAngle>
<headBob>0</headBob>
<bodyOffsetX>-0.75</bodyOffsetX>
<bodyOffsetZ>0.239583328</bodyOffsetZ>
<headFacing>1</headFacing>
<bodyFacing>1</bodyFacing>
<tickDuration>68</tickDuration>
</li>
<li>
<bodyAngle>-0</bodyAngle>
<headAngle>-0</headAngle>
<headBob>0</headBob>
<bodyOffsetX>-0.75</bodyOffsetX>
<bodyOffsetZ>0.239583328</bodyOffsetZ>
<headFacing>1</headFacing>
<bodyFacing>1</bodyFacing>
<tickDuration>17</tickDuration>
</li>
<li>
<bodyAngle>-0</bodyAngle>
<headAngle>-0</headAngle>
<headBob>0</headBob>
<bodyOffsetX>-0.75</bodyOffsetX>
<bodyOffsetZ>0.239583328</bodyOffsetZ>
<headFacing>1</headFacing>
<bodyFacing>1</bodyFacing>
<tickDuration>72</tickDuration>
</li>
<li>
<bodyAngle>-0</bodyAngle>
<headAngle>-0</headAngle>
<headBob>0</headBob>
<bodyOffsetX>-0.8645833</bodyOffsetX>
<bodyOffsetZ>0.239583328</bodyOffsetZ>
<headFacing>1</headFacing>
<bodyFacing>1</bodyFacing>
<tickDuration>43</tickDuration>
</li>
<li>
<bodyAngle>-0</bodyAngle>
<headAngle>-0</headAngle>
<headBob>0</headBob>
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<bodyAngle>-0</bodyAngle>
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<headBob>0</headBob>
<bodyOffsetX>-0.8645833</bodyOffsetX>
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</li>
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</li>
<li>
<bodyAngle>-10.0505953</bodyAngle>
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</li>
<li>
<bodyAngle>-3.902666</bodyAngle>
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</li>
<li>
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<li>
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<li>
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</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
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<headAngle>-0</headAngle>
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<tickDuration>54</tickDuration>
<genitalAngle>359</genitalAngle>
</li>
<li>
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<li>
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<tickDuration>94</tickDuration>
<soundEffect>Slimy</soundEffect>
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</li>
<li>
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