mirror of
https://gitgud.io/AbstractConcept/rimworld-animation-studio.git
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330 lines
10 KiB
C#
330 lines
10 KiB
C#
using System;
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using System.Linq;
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using System.Collections.Generic;
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using UnityEditor.Collaboration;
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#if UNITY_2019_1_OR_NEWER
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using UnityEditor.UIElements;
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using UnityEngine.UIElements;
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#else
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using UnityEditor.Experimental.UIElements;
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using UnityEngine.Experimental.UIElements;
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using UnityEngine.Experimental.UIElements.StyleEnums;
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#endif
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using UnityEngine;
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using UnityEditor.Connect;
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namespace UnityEditor
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{
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internal class CollabHistoryWindow : EditorWindow, ICollabHistoryWindow
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{
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#if UNITY_2019_1_OR_NEWER
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private const string ResourcesPath = "Packages/com.unity.collab-proxy/Editor/Resources/Styles/";
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#else
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private const string ResourcesPath = "StyleSheets/";
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#endif
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const string kWindowTitle = "Collab History";
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const string kServiceUrl = "developer.cloud.unity3d.com";
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[MenuItem("Window/Asset Management/Collab History", false, 1)]
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public static void ShowHistoryWindow()
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{
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EditorWindow.GetWindow<CollabHistoryWindow>(kWindowTitle);
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}
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[MenuItem("Window/Asset Management/Collab History", true)]
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public static bool ValidateShowHistoryWindow()
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{
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return Collab.instance.IsCollabEnabledForCurrentProject();
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}
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CollabHistoryPresenter m_Presenter;
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Dictionary<HistoryState, VisualElement> m_Views;
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List<CollabHistoryItem> m_HistoryItems = new List<CollabHistoryItem>();
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HistoryState m_State;
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VisualElement m_Container;
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PagedListView m_Pager;
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ScrollView m_HistoryView;
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int m_ItemsPerPage = 5;
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string m_InProgressRev;
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bool m_RevisionActionsEnabled;
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public CollabHistoryWindow()
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{
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minSize = new Vector2(275, 50);
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}
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public void OnEnable()
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{
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SetupGUI();
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name = "CollabHistory";
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if (m_Presenter == null)
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{
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m_Presenter = new CollabHistoryPresenter(this, new CollabHistoryItemFactory(), new RevisionsService(Collab.instance, UnityConnect.instance));
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}
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m_Presenter.OnWindowEnabled();
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}
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public void OnDisable()
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{
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m_Presenter.OnWindowDisabled();
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}
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public bool revisionActionsEnabled
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{
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get { return m_RevisionActionsEnabled; }
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set
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{
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if (m_RevisionActionsEnabled == value)
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return;
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m_RevisionActionsEnabled = value;
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foreach (var historyItem in m_HistoryItems)
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{
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historyItem.RevisionActionsEnabled = value;
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}
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}
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}
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private void AddStyleSheetPath(VisualElement root, string path)
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{
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#if UNITY_2019_1_OR_NEWER
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root.styleSheets.Add(EditorGUIUtility.Load(path) as StyleSheet);
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#else
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root.AddStyleSheetPath(path);
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#endif
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}
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public void SetupGUI()
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{
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#if UNITY_2019_1_OR_NEWER
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var root = this.rootVisualElement;
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#else
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var root = this.GetRootVisualContainer();
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#endif
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AddStyleSheetPath(root, ResourcesPath + "CollabHistoryCommon.uss");
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if (EditorGUIUtility.isProSkin)
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{
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AddStyleSheetPath(root, ResourcesPath + "CollabHistoryDark.uss");
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}
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else
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{
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AddStyleSheetPath(root, ResourcesPath + "CollabHistoryLight.uss");
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}
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m_Container = new VisualElement();
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m_Container.StretchToParentSize();
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root.Add(m_Container);
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m_Pager = new PagedListView()
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{
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name = "PagedElement",
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pageSize = m_ItemsPerPage
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};
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var errorView = new StatusView()
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{
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message = "An Error Occurred",
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icon = EditorGUIUtility.LoadIconRequired("Collab.Warning") as Texture,
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};
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var noInternetView = new StatusView()
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{
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message = "No Internet Connection",
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icon = EditorGUIUtility.LoadIconRequired("Collab.NoInternet") as Texture,
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};
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var maintenanceView = new StatusView()
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{
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message = "Maintenance",
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};
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var loginView = new StatusView()
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{
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message = "Sign in to access Collaborate",
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buttonText = "Sign in...",
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callback = SignInClick,
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};
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var noSeatView = new StatusView()
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{
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message = "Ask your project owner for access to Unity Teams",
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buttonText = "Learn More",
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callback = NoSeatClick,
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};
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var waitingView = new StatusView()
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{
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message = "Updating...",
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};
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m_HistoryView = new ScrollView() { name = "HistoryContainer", showHorizontal = false};
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m_HistoryView.contentContainer.StretchToParentWidth();
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m_HistoryView.Add(m_Pager);
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m_Views = new Dictionary<HistoryState, VisualElement>()
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{
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{HistoryState.Error, errorView},
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{HistoryState.Offline, noInternetView},
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{HistoryState.Maintenance, maintenanceView},
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{HistoryState.LoggedOut, loginView},
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{HistoryState.NoSeat, noSeatView},
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{HistoryState.Waiting, waitingView},
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{HistoryState.Ready, m_HistoryView}
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};
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}
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public void UpdateState(HistoryState state, bool force)
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{
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if (state == m_State && !force)
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return;
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m_State = state;
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switch (state)
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{
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case HistoryState.Ready:
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UpdateHistoryView(m_Pager);
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break;
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case HistoryState.Disabled:
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Close();
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return;
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}
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m_Container.Clear();
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m_Container.Add(m_Views[m_State]);
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}
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public void UpdateRevisions(IEnumerable<RevisionData> datas, string tip, int totalRevisions, int currentPage)
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{
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var elements = new List<VisualElement>();
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var isFullDateObtained = false; // Has everything from this date been obtained?
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m_HistoryItems.Clear();
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if (datas != null)
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{
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DateTime currentDate = DateTime.MinValue;
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foreach (var data in datas)
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{
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if (data.timeStamp.Date != currentDate.Date)
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{
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elements.Add(new CollabHistoryRevisionLine(data.timeStamp, isFullDateObtained));
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currentDate = data.timeStamp;
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}
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var item = new CollabHistoryItem(data);
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m_HistoryItems.Add(item);
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var container = new VisualElement();
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container.style.flexDirection = FlexDirection.Row;
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if (data.current)
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{
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isFullDateObtained = true;
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container.AddToClassList("currentRevision");
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container.AddToClassList("obtainedRevision");
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}
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else if (data.obtained)
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{
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container.AddToClassList("obtainedRevision");
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}
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else
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{
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container.AddToClassList("absentRevision");
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}
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// If we use the index as-is, the latest commit will become #1, but we want it to be last
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container.Add(new CollabHistoryRevisionLine(data.index));
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container.Add(item);
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elements.Add(container);
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}
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}
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m_HistoryView.scrollOffset = new Vector2(0, 0);
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m_Pager.totalItems = totalRevisions;
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m_Pager.curPage = currentPage;
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m_Pager.items = elements;
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}
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public string inProgressRevision
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{
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get { return m_InProgressRev; }
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set
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{
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m_InProgressRev = value;
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foreach (var historyItem in m_HistoryItems)
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{
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historyItem.SetInProgressStatus(value);
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}
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}
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}
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public int itemsPerPage
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{
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set
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{
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if (m_ItemsPerPage == value)
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return;
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m_Pager.pageSize = m_ItemsPerPage;
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}
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}
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public PageChangeAction OnPageChangeAction
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{
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set { m_Pager.OnPageChanged = value; }
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}
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public RevisionAction OnGoBackAction
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{
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set { CollabHistoryItem.s_OnGoBack = value; }
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}
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public RevisionAction OnUpdateAction
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{
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set { CollabHistoryItem.s_OnUpdate = value; }
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}
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public RevisionAction OnRestoreAction
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{
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set { CollabHistoryItem.s_OnRestore = value; }
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}
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public ShowBuildAction OnShowBuildAction
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{
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set { CollabHistoryItem.s_OnShowBuild = value; }
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}
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public Action OnShowServicesAction
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{
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set { CollabHistoryItem.s_OnShowServices = value; }
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}
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void UpdateHistoryView(VisualElement history)
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{
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}
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void NoSeatClick()
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{
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var connection = UnityConnect.instance;
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var env = connection.GetEnvironment();
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// Map environment to url - prod is special
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if (env == "production")
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env = "";
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else
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env += "-";
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var url = "https://" + env + kServiceUrl
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+ "/orgs/" + connection.GetOrganizationId()
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+ "/projects/" + connection.GetProjectName()
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+ "/unity-teams/";
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Application.OpenURL(url);
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}
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void SignInClick()
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{
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UnityConnect.instance.ShowLogin();
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}
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}
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}
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