mirror of
https://gitgud.io/AbstractConcept/rimworld-animation-studio.git
synced 2024-08-15 00:43:27 +00:00
58 lines
1.8 KiB
C#
58 lines
1.8 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.U2D;
|
|
|
|
#if UNITY_EDITOR
|
|
using UnityEditor;
|
|
#endif
|
|
|
|
// Demo Script Usage:
|
|
// When you want multiple SpriteShapes to share a common Spline,
|
|
// attach this script to the secondary objects you would like to
|
|
// copy the Spline and set the ParentObject to the original object
|
|
// you are copying from.
|
|
|
|
[ExecuteInEditMode]
|
|
public class ConformingSpline : MonoBehaviour
|
|
{
|
|
|
|
public GameObject m_ParentObject;
|
|
private int hashCode;
|
|
|
|
// Use this for initialization
|
|
void Start()
|
|
{
|
|
|
|
}
|
|
|
|
// Update is called once per frame
|
|
void Update()
|
|
{
|
|
if (m_ParentObject != null)
|
|
{
|
|
hashCode = CopySpline(m_ParentObject, gameObject, hashCode);
|
|
}
|
|
}
|
|
|
|
private static int CopySpline(GameObject src, GameObject dst, int hashCode)
|
|
{
|
|
#if UNITY_EDITOR
|
|
var parentSpriteShapeController = src.GetComponent<SpriteShapeController>();
|
|
var mirrorSpriteShapeController = dst.GetComponent<SpriteShapeController>();
|
|
|
|
if (parentSpriteShapeController != null && mirrorSpriteShapeController != null && parentSpriteShapeController.spline.GetHashCode() != hashCode)
|
|
{
|
|
SerializedObject srcController = new SerializedObject(parentSpriteShapeController);
|
|
SerializedObject dstController = new SerializedObject(mirrorSpriteShapeController);
|
|
SerializedProperty srcSpline = srcController.FindProperty("m_Spline");
|
|
dstController.CopyFromSerializedProperty(srcSpline);
|
|
dstController.ApplyModifiedProperties();
|
|
EditorUtility.SetDirty(mirrorSpriteShapeController);
|
|
return parentSpriteShapeController.spline.GetHashCode();
|
|
}
|
|
#endif
|
|
return hashCode;
|
|
}
|
|
|
|
}
|