mirror of
https://gitgud.io/AbstractConcept/rimworld-animation-studio.git
synced 2024-08-15 00:43:27 +00:00
312 lines
13 KiB
C#
312 lines
13 KiB
C#
using System;
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using UnityEngine;
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namespace UnityEditor.U2D
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{
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internal class SpriteSelector
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{
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int m_SelectedSprite = 0;
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Sprite[] m_SpriteList = null;
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Texture[] m_Thumbnails;
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Vector2 m_ScrollPos;
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public int selectedIndex
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{
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get { return m_SelectedSprite; }
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set { m_SelectedSprite = value; }
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}
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internal static class Styles
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{
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public static GUIStyle gridList = "GridList";
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public static GUIContent spriteList = EditorGUIUtility.TrTextContent("Sprite Variant");
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public static GUIContent missingSprites = EditorGUIUtility.TrTextContent("No brushes defined.");
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public static GUIStyle localGrid = null;
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}
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public SpriteSelector()
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{
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m_SpriteList = null;
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}
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public void UpdateSprites(Sprite[] sprites)
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{
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m_SpriteList = sprites;
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UpdateSelection(0);
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}
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public void UpdateSelection(int newSelectedBrush)
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{
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m_SelectedSprite = newSelectedBrush;
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}
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private static int CalcTotalHorizSpacing(int xCount, GUIStyle style, GUIStyle firstStyle, GUIStyle midStyle, GUIStyle lastStyle)
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{
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if (xCount < 2)
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return 0;
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if (xCount == 2)
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return Mathf.Max(firstStyle.margin.right, lastStyle.margin.left);
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int internalSpace = Mathf.Max(midStyle.margin.left, midStyle.margin.right);
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return Mathf.Max(firstStyle.margin.right, midStyle.margin.left) + Mathf.Max(midStyle.margin.right, lastStyle.margin.left) + internalSpace * (xCount - 3);
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}
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// Helper function: Get all mouse rects
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private static Rect[] CalcMouseRects(Rect position, GUIContent[] contents, int xCount, float elemWidth, float elemHeight, GUIStyle style, GUIStyle firstStyle, GUIStyle midStyle, GUIStyle lastStyle, bool addBorders, GUI.ToolbarButtonSize buttonSize)
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{
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int count = contents.Length;
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int x = 0;
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float xPos = position.xMin, yPos = position.yMin;
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GUIStyle currentStyle = style;
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Rect[] retval = new Rect[count];
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if (count > 1)
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currentStyle = firstStyle;
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for (int i = 0; i < count; i++)
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{
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float w = 0;
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switch (buttonSize)
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{
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case GUI.ToolbarButtonSize.Fixed:
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w = elemWidth;
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break;
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case GUI.ToolbarButtonSize.FitToContents:
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w = currentStyle.CalcSize(contents[i]).x;
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break;
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}
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if (!addBorders)
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retval[i] = new Rect(xPos, yPos, w, elemHeight);
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else
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retval[i] = currentStyle.margin.Add(new Rect(xPos, yPos, w, elemHeight));
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//we round the values to the dpi-aware pixel grid
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retval[i] = GUIUtility.AlignRectToDevice(retval[i]);
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GUIStyle nextStyle = midStyle;
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if (i == count - 2 || i == xCount - 2)
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nextStyle = lastStyle;
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xPos = retval[i].xMax + Mathf.Max(currentStyle.margin.right, nextStyle.margin.left);
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x++;
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if (x >= xCount)
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{
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x = 0;
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yPos += elemHeight + Mathf.Max(style.margin.top, style.margin.bottom);
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xPos = position.xMin;
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nextStyle = firstStyle;
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}
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currentStyle = nextStyle;
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}
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return retval;
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}
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static void DrawRectangleOutline(Rect rect, Color color)
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{
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Color currentColor = Handles.color;
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Handles.color = color;
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// Draw viewport outline
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Vector3[] points = new Vector3[5];
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points[0] = new Vector3(rect.x, rect.y, 0.0f);
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points[1] = new Vector3(rect.x + rect.width, rect.y, 0.0f);
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points[2] = new Vector3(rect.x + rect.width, rect.y + rect.height, 0.0f);
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points[3] = new Vector3(rect.x, rect.y + rect.height, 0.0f);
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points[4] = new Vector3(rect.x, rect.y, 0.0f);
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Handles.DrawPolyLine(points);
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Handles.color = currentColor;
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}
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// Make a button grid
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private static int DoButtonGrid(Rect position, int selected, GUIContent[] contents, string[] controlNames, int xCount, GUIStyle style, GUIStyle firstStyle, GUIStyle midStyle, GUIStyle lastStyle, GUI.ToolbarButtonSize buttonSize, bool[] contentsEnabled = null)
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{
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int count = contents.Length;
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if (count == 0)
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return selected;
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if (xCount <= 0)
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{
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Debug.LogWarning("You are trying to create a SelectionGrid with zero or less elements to be displayed in the horizontal direction. Set xCount to a positive value.");
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return selected;
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}
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if (contentsEnabled != null && contentsEnabled.Length != count)
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throw new ArgumentException("contentsEnabled");
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// Figure out how large each element should be
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int rows = count / xCount;
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if (count % xCount != 0)
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rows++;
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float totalHorizSpacing = CalcTotalHorizSpacing(xCount, style, firstStyle, midStyle, lastStyle);
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float totalVerticalSpacing = Mathf.Max(style.margin.top, style.margin.bottom) * (rows - 1);
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float elemWidth = (position.width - totalHorizSpacing) / xCount;
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float elemHeight = (position.height - totalVerticalSpacing) / rows;
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if (style.fixedWidth != 0)
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elemWidth = style.fixedWidth;
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if (style.fixedHeight != 0)
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elemHeight = style.fixedHeight;
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Rect[] buttonRects = CalcMouseRects(position, contents, xCount, elemWidth, elemHeight, style, firstStyle, midStyle, lastStyle, false, buttonSize);
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GUIStyle selectedButtonStyle = null;
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int selectedButtonID = 0;
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for (int buttonIndex = 0; buttonIndex < count; ++buttonIndex)
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{
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bool wasEnabled = GUI.enabled;
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GUI.enabled &= (contentsEnabled == null || contentsEnabled[buttonIndex]);
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var buttonRect = buttonRects[buttonIndex];
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var content = contents[buttonIndex];
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if (controlNames != null)
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GUI.SetNextControlName(controlNames[buttonIndex]);
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var id = GUIUtility.GetControlID("ButtonGrid".GetHashCode(), FocusType.Passive, buttonRect);
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if (buttonIndex == selected)
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selectedButtonID = id;
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switch (Event.current.GetTypeForControl(id))
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{
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case EventType.MouseDown:
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if (buttonRect.Contains(Event.current.mousePosition))
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{
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GUIUtility.hotControl = id;
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Event.current.Use();
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}
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break;
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case EventType.MouseDrag:
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if (GUIUtility.hotControl == id)
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Event.current.Use();
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break;
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case EventType.MouseUp:
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if (GUIUtility.hotControl == id)
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{
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GUIUtility.hotControl = 0;
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Event.current.Use();
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GUI.changed = true;
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return buttonIndex;
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}
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break;
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case EventType.Repaint:
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var buttonStyle = count == 1 ? style : (buttonIndex == 0 ? firstStyle : (buttonIndex == count - 1 ? lastStyle : midStyle));
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var isSelected = selected == buttonIndex;
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if (!isSelected)
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{
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GUI.DrawTexture(buttonRect, content.image, ScaleMode.ScaleToFit, true);
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GUI.Label(new Rect(buttonRect.x, buttonRect.y, 32, 32), buttonIndex.ToString());
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}
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else
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selectedButtonStyle = buttonStyle;
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break;
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}
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GUI.enabled = wasEnabled;
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}
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// draw selected button at the end so it overflows nicer
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if (selectedButtonStyle != null)
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{
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var buttonRect = buttonRects[selected];
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var content = contents[selected];
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var wasEnabled = GUI.enabled;
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GUI.enabled &= (contentsEnabled == null || contentsEnabled[selected]);
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GUI.DrawTexture(new Rect(buttonRect.x + 4, buttonRect.y + 4, buttonRect.width - 8, buttonRect.height - 8), content.image, ScaleMode.ScaleToFit, true);
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DrawRectangleOutline(buttonRect, GUI.skin.settings.selectionColor);
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GUI.Label(new Rect(buttonRect.x, buttonRect.y, 32, 32), selected.ToString());
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GUI.enabled = wasEnabled;
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}
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return selected;
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}
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// Get Temp Texture Contents for Sprites.
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private static GUIContent[] Temp(Texture[] images)
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{
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GUIContent[] retval = new GUIContent[images.Length];
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for (int i = 0; i < images.Length; i++)
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{
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retval[i] = new GUIContent(images[i]);
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}
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return retval;
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}
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public Sprite GetActiveSprite()
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{
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if (m_SelectedSprite >= m_SpriteList.Length)
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m_SelectedSprite = 0;
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return m_SpriteList[m_SelectedSprite];
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}
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public bool ShowGUI(int selectedIndex)
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{
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bool repaint = false;
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if (m_SpriteList == null || m_SpriteList.Length == 0)
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return false;
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int approxSize = 64;
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int approxHolderSize = 66;
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if (Styles.localGrid == null)
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{
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Styles.localGrid = new GUIStyle(Styles.gridList);
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Styles.localGrid.fixedWidth = approxSize;
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Styles.localGrid.fixedHeight = approxSize;
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}
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m_SelectedSprite = (selectedIndex > m_SpriteList.Length) ? 0 : selectedIndex;
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EditorGUILayout.BeginHorizontal();
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{
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GUILayout.Label(Styles.spriteList, EditorStyles.label, GUILayout.Width(EditorGUIUtility.labelWidth - 5));
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int cviewwidth = (int)(EditorGUIUtility.currentViewWidth - EditorGUIUtility.labelWidth - approxSize);
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int columns = (int)(cviewwidth) / approxSize;
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columns = columns == 0 ? 1 : columns;
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int rows = (int)Mathf.Ceil((m_SpriteList.Length + columns - 1) / columns);
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int lyColumns = (rows == 1) ? (approxHolderSize): (approxHolderSize * 2);
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GUILayout.BeginVertical("box", new GUILayoutOption[] { GUILayout.Height(lyColumns) } );
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{
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m_ScrollPos = EditorGUILayout.BeginScrollView(m_ScrollPos, new GUILayoutOption[] { GUILayout.Height(lyColumns) });
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int newBrush = SpriteSelectionGrid(m_SelectedSprite, m_SpriteList, approxSize, Styles.localGrid, Styles.missingSprites, columns, rows);
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if (newBrush != m_SelectedSprite)
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{
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UpdateSelection(newBrush);
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repaint = true;
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}
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EditorGUILayout.EndScrollView();
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}
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GUILayout.EndVertical();
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}
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.Space();
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return repaint;
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}
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int SpriteSelectionGrid(int selected, Sprite[] sprites, int approxSize, GUIStyle style, GUIContent emptyString, int columns, int rows)
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{
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int retval = 0;
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if (sprites.Length != 0)
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{
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Rect r = GUILayoutUtility.GetRect((float)columns * approxSize, (float)rows * approxSize);
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Event evt = Event.current;
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if (evt.type == EventType.MouseDown && evt.clickCount == 2 && r.Contains(evt.mousePosition))
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evt.Use();
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m_Thumbnails = PreviewTexturesFromSprites(sprites);
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retval = DoButtonGrid(r, selected, Temp(m_Thumbnails), null, (int)columns, style, style, style, style, GUI.ToolbarButtonSize.FitToContents);
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}
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else
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GUILayout.Label(emptyString);
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return retval;
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}
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internal static Texture[] PreviewTexturesFromSprites(Sprite[] sprites)
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{
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Texture[] retval = new Texture[sprites.Length];
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for (int i = 0; i < sprites.Length; i++)
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retval[i] = AssetPreview.GetAssetPreview(sprites[i]) ?? Texture2D.whiteTexture;
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return retval;
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}
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}
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} //namespace
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