mirror of
https://gitgud.io/AbstractConcept/rimworld-animation-studio.git
synced 2024-08-15 00:43:27 +00:00
605 lines
22 KiB
C#
605 lines
22 KiB
C#
#define WRITE_TO_JSON
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using UnityEngine.Analytics;
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using UnityEngine;
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namespace UnityEditor.U2D.Animation
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{
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[Serializable]
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enum AnimationToolType
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{
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UnknownTool = 0,
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Visibilility = 6,
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PreviewPose = 7,
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EditPose = 8,
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CreateBone = 9,
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SplitBone = 10,
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ReparentBone = 11,
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EditGeometry = 12,
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CreateVertex = 13,
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CreateEdge = 14,
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SplitEdge = 15,
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GenerateGeometry = 16,
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WeightSlider = 17,
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WeightBrush = 18,
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BoneInfluence = 19,
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GenerateWeights = 20
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}
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[Serializable]
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enum AnimationEventType
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{
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Truncated = -1,
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SelectedSpriteChanged = 0,
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SkeletonPreviewPoseChanged = 1,
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SkeletonBindPoseChanged = 2,
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SkeletonTopologyChanged = 3,
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MeshChanged = 4,
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MeshPreviewChanged = 5,
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SkinningModuleModeChanged = 6,
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BoneSelectionChanged = 7,
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BoneNameChanged = 8,
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CharacterPartChanged = 9,
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ToolChanged = 10,
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RestoreBindPose = 11,
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Copy = 12,
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Paste = 13,
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BoneDepthChanged = 14,
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Shortcut = 15,
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Visibility = 16
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}
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[Serializable]
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struct AnimationEvent
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{
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[SerializeField]
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public AnimationEventType sub_type;
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[SerializeField]
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public int repeated_event;
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[SerializeField]
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public string data;
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}
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[Serializable]
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struct AnimationToolUsageEvent
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{
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[SerializeField]
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public int instance_id;
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[SerializeField]
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public AnimationToolType animation_tool;
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[SerializeField]
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public bool character_mode;
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[SerializeField]
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public int time_start_s;
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[SerializeField]
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public int time_end_s;
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[SerializeField]
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public List<AnimationEvent> animation_events;
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}
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[Serializable]
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struct AnimationToolApplyEvent
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{
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[SerializeField]
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public bool character_mode;
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[SerializeField]
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public int instance_id;
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[SerializeField]
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public int sprite_count;
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[SerializeField]
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public int[] bone_sprite_count;
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[SerializeField]
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public int[] bone_count;
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[SerializeField]
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public int[] bone_depth;
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[SerializeField]
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public int[] bone_chain_count;
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[SerializeField]
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public int bone_root_count;
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}
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internal interface IAnimationAnalyticsModel
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{
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bool hasCharacter { get; }
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SkinningMode mode { get; }
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ITool selectedTool { get; }
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ITool GetTool(Tools tool);
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int selectedBoneCount { get; }
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int applicationElapseTime { get; }
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}
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internal class SkinningModuleAnalyticsModel : IAnimationAnalyticsModel
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{
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public SkinningCache skinningCache { get; private set; }
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public bool hasCharacter { get { return skinningCache.hasCharacter; } }
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public SkinningMode mode { get { return skinningCache.mode; } }
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public ITool selectedTool { get { return skinningCache.selectedTool; } }
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public SkinningModuleAnalyticsModel(SkinningCache s)
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{
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skinningCache = s;
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}
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public ITool GetTool(Tools tool)
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{
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return skinningCache.GetTool(tool);
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}
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public int selectedBoneCount { get { return skinningCache.skeletonSelection.Count; } }
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public int applicationElapseTime { get { return (int)EditorApplication.timeSinceStartup; } }
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}
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[Serializable]
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internal class AnimationAnalytics
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{
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const int k_AnimationEventElementCount = 3;
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const int k_AnimationToolUsageEventElementCount = 6;
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IAnalyticsStorage m_AnalyticsStorage;
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SkinningEvents m_EventBus;
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IAnimationAnalyticsModel m_Model;
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AnimationToolUsageEvent? m_CurrentEvent;
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int m_InstanceId;
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public AnimationAnalytics(IAnalyticsStorage analyticsStorage, SkinningEvents eventBus, IAnimationAnalyticsModel model, int instanceId)
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{
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m_Model = model;
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m_AnalyticsStorage = analyticsStorage;
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m_InstanceId = instanceId;
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m_EventBus = eventBus;
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m_EventBus.selectedSpriteChanged.AddListener(OnSelectedSpriteChanged);
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m_EventBus.skeletonPreviewPoseChanged.AddListener(OnSkeletonPreviewPoseChanged);
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m_EventBus.skeletonBindPoseChanged.AddListener(OnSkeletonBindPoseChanged);
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m_EventBus.skeletonTopologyChanged.AddListener(OnSkeletonTopologyChanged);
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m_EventBus.meshChanged.AddListener(OnMeshChanged);
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m_EventBus.meshPreviewChanged.AddListener(OnMeshPreviewChanged);
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m_EventBus.skinningModeChanged.AddListener(OnSkinningModuleModeChanged);
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m_EventBus.boneSelectionChanged.AddListener(OnBoneSelectionChanged);
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m_EventBus.boneNameChanged.AddListener(OnBoneNameChanged);
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m_EventBus.boneDepthChanged.AddListener(OnBoneDepthChanged);
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m_EventBus.characterPartChanged.AddListener(OnCharacterPartChanged);
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m_EventBus.toolChanged.AddListener(OnToolChanged);
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m_EventBus.restoreBindPose.AddListener(OnRestoreBindPose);
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m_EventBus.copy.AddListener(OnCopy);
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m_EventBus.paste.AddListener(OnPaste);
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m_EventBus.shortcut.AddListener(OnShortcut);
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m_EventBus.boneVisibility.AddListener(OnBoneVisibility);
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OnToolChanged(model.selectedTool);
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}
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public void Dispose()
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{
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m_EventBus.selectedSpriteChanged.RemoveListener(OnSelectedSpriteChanged);
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m_EventBus.skeletonPreviewPoseChanged.RemoveListener(OnSkeletonPreviewPoseChanged);
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m_EventBus.skeletonBindPoseChanged.RemoveListener(OnSkeletonBindPoseChanged);
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m_EventBus.skeletonTopologyChanged.RemoveListener(OnSkeletonTopologyChanged);
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m_EventBus.meshChanged.RemoveListener(OnMeshChanged);
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m_EventBus.meshPreviewChanged.RemoveListener(OnMeshPreviewChanged);
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m_EventBus.skinningModeChanged.RemoveListener(OnSkinningModuleModeChanged);
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m_EventBus.boneSelectionChanged.RemoveListener(OnBoneSelectionChanged);
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m_EventBus.boneNameChanged.RemoveListener(OnBoneNameChanged);
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m_EventBus.boneDepthChanged.AddListener(OnBoneDepthChanged);
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m_EventBus.characterPartChanged.RemoveListener(OnCharacterPartChanged);
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m_EventBus.toolChanged.RemoveListener(OnToolChanged);
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m_EventBus.copy.RemoveListener(OnCopy);
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m_EventBus.paste.RemoveListener(OnPaste);
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m_EventBus.shortcut.RemoveListener(OnShortcut);
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m_EventBus.boneVisibility.RemoveListener(OnBoneVisibility);
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m_AnalyticsStorage.Dispose();
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}
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void OnBoneVisibility(string s)
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{
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SetAnimationEvent(new AnimationEvent()
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{
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sub_type = AnimationEventType.Visibility,
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data = s
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});
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}
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void OnShortcut(string s)
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{
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SetAnimationEvent(new AnimationEvent()
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{
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sub_type = AnimationEventType.Shortcut,
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data = s
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});
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}
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void OnCopy()
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{
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SetAnimationEvent(new AnimationEvent()
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{
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sub_type = AnimationEventType.Copy,
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data = ""
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});
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}
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void OnPaste(bool bone , bool mesh , bool flipX , bool flipY)
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{
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SetAnimationEvent(new AnimationEvent()
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{
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sub_type = AnimationEventType.Paste,
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data = string.Format("b:{0} m:{1} x:{2} y:{3}", bone, mesh, flipX, flipY)
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});
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}
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void OnSelectedSpriteChanged(SpriteCache sprite)
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{
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SetAnimationEvent(new AnimationEvent()
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{
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sub_type = AnimationEventType.SelectedSpriteChanged,
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data = sprite == null ? "false" : "true"
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});
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}
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void OnSkeletonPreviewPoseChanged(SkeletonCache skeleton)
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{
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SetAnimationEvent(new AnimationEvent()
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{
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sub_type = AnimationEventType.SkeletonPreviewPoseChanged,
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data = ""
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});
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}
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void OnSkeletonBindPoseChanged(SkeletonCache skeleton)
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{
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SetAnimationEvent(new AnimationEvent()
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{
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sub_type = AnimationEventType.SkeletonBindPoseChanged,
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data = ""
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});
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}
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void OnSkeletonTopologyChanged(SkeletonCache skeleton)
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{
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SetAnimationEvent(new AnimationEvent()
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{
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sub_type = AnimationEventType.SkeletonTopologyChanged,
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data = ""
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});
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}
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void OnMeshChanged(MeshCache mesh)
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{
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SetAnimationEvent(new AnimationEvent()
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{
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sub_type = AnimationEventType.MeshChanged,
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data = ""
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});
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}
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void OnMeshPreviewChanged(MeshPreviewCache mesh)
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{
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}
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void OnSkinningModuleModeChanged(SkinningMode mode)
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{
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SetAnimationEvent(new AnimationEvent()
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{
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sub_type = AnimationEventType.SkinningModuleModeChanged,
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data = mode.ToString()
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});
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}
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void OnBoneSelectionChanged()
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{
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SetAnimationEvent(new AnimationEvent()
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{
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sub_type = AnimationEventType.BoneSelectionChanged,
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data = m_Model.selectedBoneCount.ToString()
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});
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}
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void OnBoneNameChanged(BoneCache bone)
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{
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SetAnimationEvent(new AnimationEvent()
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{
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sub_type = AnimationEventType.BoneNameChanged,
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data = ""
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});
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}
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void OnBoneDepthChanged(BoneCache bone)
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{
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SetAnimationEvent(new AnimationEvent()
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{
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sub_type = AnimationEventType.BoneDepthChanged,
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data = ""
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});
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}
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void OnCharacterPartChanged(CharacterPartCache part)
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{
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SetAnimationEvent(new AnimationEvent()
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{
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sub_type = AnimationEventType.CharacterPartChanged,
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data = ""
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});
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}
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void OnToolChanged(ITool tool)
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{
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if (tool == m_Model.GetTool(Tools.ReparentBone))
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StartNewEvent(AnimationToolType.ReparentBone, m_Model.applicationElapseTime);
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else if (tool == m_Model.GetTool(Tools.CreateBone))
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StartNewEvent(AnimationToolType.CreateBone, m_Model.applicationElapseTime);
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else if (tool == m_Model.GetTool(Tools.EditJoints))
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StartNewEvent(AnimationToolType.EditPose, m_Model.applicationElapseTime);
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else if (tool == m_Model.GetTool(Tools.EditPose))
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StartNewEvent(AnimationToolType.PreviewPose, m_Model.applicationElapseTime);
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else if (tool == m_Model.GetTool(Tools.SplitBone))
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StartNewEvent(AnimationToolType.SplitBone, m_Model.applicationElapseTime);
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else if (tool == m_Model.GetTool(Tools.CreateEdge))
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StartNewEvent(AnimationToolType.CreateEdge, m_Model.applicationElapseTime);
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else if (tool == m_Model.GetTool(Tools.CreateVertex))
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StartNewEvent(AnimationToolType.CreateVertex, m_Model.applicationElapseTime);
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else if (tool == m_Model.GetTool(Tools.EditGeometry))
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StartNewEvent(AnimationToolType.EditGeometry, m_Model.applicationElapseTime);
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else if (tool == m_Model.GetTool(Tools.GenerateGeometry))
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StartNewEvent(AnimationToolType.GenerateGeometry, m_Model.applicationElapseTime);
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else if (tool == m_Model.GetTool(Tools.SplitEdge))
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StartNewEvent(AnimationToolType.SplitEdge, m_Model.applicationElapseTime);
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else if (tool == m_Model.GetTool(Tools.Visibility))
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StartNewEvent(AnimationToolType.Visibilility, m_Model.applicationElapseTime);
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else if (tool == m_Model.GetTool(Tools.BoneInfluence))
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StartNewEvent(AnimationToolType.BoneInfluence, m_Model.applicationElapseTime);
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else if (tool == m_Model.GetTool(Tools.GenerateWeights))
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StartNewEvent(AnimationToolType.GenerateWeights, m_Model.applicationElapseTime);
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else if (tool == m_Model.GetTool(Tools.WeightBrush))
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StartNewEvent(AnimationToolType.WeightBrush, m_Model.applicationElapseTime);
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else if (tool == m_Model.GetTool(Tools.WeightSlider))
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StartNewEvent(AnimationToolType.WeightSlider, m_Model.applicationElapseTime);
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else
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StartNewEvent(AnimationToolType.UnknownTool, m_Model.applicationElapseTime);
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}
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void OnRestoreBindPose()
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{
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SetAnimationEvent(new AnimationEvent()
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{
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sub_type = AnimationEventType.RestoreBindPose,
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data = ""
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});
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}
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void SetAnimationEvent(AnimationEvent evt)
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{
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if (m_CurrentEvent != null)
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{
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var toolEvent = m_CurrentEvent.Value;
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var eventCount = toolEvent.animation_events.Count;
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if (eventCount > 0 && toolEvent.animation_events[eventCount - 1].sub_type == evt.sub_type && toolEvent.animation_events[eventCount - 1].data == evt.data)
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{
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var e = toolEvent.animation_events[eventCount - 1];
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e.repeated_event += 1;
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toolEvent.animation_events[eventCount - 1] = e;
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}
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else
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{
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var elementCountPlus = k_AnimationToolUsageEventElementCount + (eventCount + 1 * k_AnimationEventElementCount);
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if (elementCountPlus >= AnalyticConstant.k_MaxNumberOfElements)
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{
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// We reached the max number of events. Change the last one to truncated
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var e = toolEvent.animation_events[eventCount - 1];
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if (e.sub_type != AnimationEventType.Truncated)
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{
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e.sub_type = AnimationEventType.Truncated;
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e.repeated_event = 0;
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}
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e.repeated_event += 1;
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toolEvent.animation_events[eventCount - 1] = e;
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}
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else
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toolEvent.animation_events.Add(evt);
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}
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m_CurrentEvent = toolEvent;
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}
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}
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void StartNewEvent(AnimationToolType animationType, int tick)
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{
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SendLastEvent(tick);
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m_CurrentEvent = new AnimationToolUsageEvent()
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{
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instance_id = m_InstanceId,
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character_mode = m_Model.mode == SkinningMode.Character,
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animation_tool = animationType,
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time_start_s = tick,
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animation_events = new List<AnimationEvent>()
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};
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}
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void SendLastEvent(AnimationToolUsageEvent evt, int tick)
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{
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evt.time_end_s = tick;
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m_AnalyticsStorage.SendUsageEvent(evt);
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}
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void SendLastEvent(int tick)
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{
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if (m_CurrentEvent != null)
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{
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SendLastEvent(m_CurrentEvent.Value, tick);
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}
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m_CurrentEvent = null;
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}
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public void FlushEvent()
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{
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SendLastEvent(m_Model.applicationElapseTime);
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}
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public void SendApplyEvent(int spriteCount, int[] spriteBoneCount, BoneCache[] bones)
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{
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int[] chainBoneCount = null;
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int[] maxDepth = null;
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int[] boneCount = null;
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int boneRootCount = 0;
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GetChainBoneStatistic(bones, out chainBoneCount, out maxDepth, out boneRootCount, out boneCount);
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var applyEvent = new AnimationToolApplyEvent()
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{
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instance_id = m_InstanceId,
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character_mode = m_Model.hasCharacter,
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sprite_count = spriteCount,
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bone_sprite_count = spriteBoneCount,
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bone_depth = maxDepth,
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bone_chain_count = chainBoneCount,
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bone_root_count = boneRootCount,
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bone_count = boneCount
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};
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m_AnalyticsStorage.SendApplyEvent(applyEvent);
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}
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static void GetChainBoneStatistic(BoneCache[] bones, out int[] chainBoneCount, out int[] maxDepth, out int boneRootCount, out int[] boneCount)
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{
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List<int> chainCountList = new List<int>();
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List<int> boneDepthList = new List<int>();
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List<int> countList = new List<int>();
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boneRootCount = 0;
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foreach (var b in bones)
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{
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if (b.parentBone == null)
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{
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++boneRootCount;
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var chain = 0;
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var chainDepth = 0;
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var tempBone = b;
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var count = 1;
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while (tempBone != null)
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{
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++chainDepth;
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tempBone = tempBone.chainedChild;
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}
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foreach (var b1 in bones)
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{
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// if this bone is part of this root
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var parentBone = b1.parentBone;
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while (parentBone != null)
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{
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if (parentBone == b)
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{
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++count;
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// the bone has a parent and the parent bone's chainedChild is not us, means we are a new chain
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if (b1.parentBone != null && b1.parentBone.chainedChild != b1)
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{
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++chain;
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var chainDepth1 = 0;
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tempBone = b1;
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while (tempBone != null)
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{
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++chainDepth1;
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tempBone = tempBone.chainedChild;
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}
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chainDepth = chainDepth1 > chainDepth ? chainDepth1 : chainDepth;
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}
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break;
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}
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parentBone = parentBone.parentBone;
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}
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}
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chainCountList.Add(chain);
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boneDepthList.Add(chainDepth);
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countList.Add(count);
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}
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}
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chainBoneCount = chainCountList.ToArray();
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maxDepth = boneDepthList.ToArray();
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boneCount = countList.ToArray();
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}
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}
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internal interface IAnalyticsStorage
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{
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AnalyticsResult SendUsageEvent(AnimationToolUsageEvent evt);
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AnalyticsResult SendApplyEvent(AnimationToolApplyEvent evt);
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void Dispose();
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}
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internal static class AnalyticConstant
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{
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public const int k_MaxEventsPerHour = 1000;
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public const int k_MaxNumberOfElements = 1000;
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}
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internal class AnalyticsJsonStorage : IAnalyticsStorage
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{
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[Serializable]
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struct AnimationToolEvents
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{
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|
[SerializeField]
|
|
public List<AnimationToolUsageEvent> events;
|
|
[SerializeField]
|
|
public AnimationToolApplyEvent applyEvent;
|
|
}
|
|
|
|
AnimationToolEvents m_TotalEvents = new AnimationToolEvents()
|
|
{
|
|
events = new List<AnimationToolUsageEvent>(),
|
|
applyEvent = new AnimationToolApplyEvent()
|
|
};
|
|
|
|
public AnalyticsResult SendUsageEvent(AnimationToolUsageEvent evt)
|
|
{
|
|
m_TotalEvents.events.Add(evt);
|
|
return AnalyticsResult.Ok;
|
|
}
|
|
|
|
public AnalyticsResult SendApplyEvent(AnimationToolApplyEvent evt)
|
|
{
|
|
m_TotalEvents.applyEvent = evt;
|
|
return AnalyticsResult.Ok;
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
try
|
|
{
|
|
string file = string.Format("analytics_{0}.json", System.DateTime.Now.ToString("yyyy-dd-M--HH-mm-ss"));
|
|
if (System.IO.File.Exists(file))
|
|
System.IO.File.Delete(file);
|
|
System.IO.File.WriteAllText(file, JsonUtility.ToJson(m_TotalEvents, true));
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
Debug.Log(ex);
|
|
}
|
|
finally
|
|
{
|
|
m_TotalEvents.events.Clear();
|
|
}
|
|
}
|
|
}
|
|
|
|
[InitializeOnLoad]
|
|
internal class UnityAnalyticsStorage : IAnalyticsStorage
|
|
{
|
|
const string k_VendorKey = "unity.2d.animation";
|
|
const int k_Version = 1;
|
|
|
|
static UnityAnalyticsStorage()
|
|
{
|
|
EditorAnalytics.RegisterEventWithLimit("u2dAnimationToolUsage", AnalyticConstant.k_MaxEventsPerHour, AnalyticConstant.k_MaxNumberOfElements, k_VendorKey, k_Version);
|
|
EditorAnalytics.RegisterEventWithLimit("u2dAnimationToolApply", AnalyticConstant.k_MaxEventsPerHour, AnalyticConstant.k_MaxNumberOfElements, k_VendorKey, k_Version);
|
|
}
|
|
|
|
public AnalyticsResult SendUsageEvent(AnimationToolUsageEvent evt)
|
|
{
|
|
return EditorAnalytics.SendEventWithLimit("u2dAnimationToolUsage", evt, k_Version);
|
|
}
|
|
|
|
public AnalyticsResult SendApplyEvent(AnimationToolApplyEvent evt)
|
|
{
|
|
return EditorAnalytics.SendEventWithLimit("u2dAnimationToolApply", evt, k_Version);
|
|
}
|
|
|
|
public void Dispose() {}
|
|
}
|
|
}
|