mirror of
https://gitgud.io/AbstractConcept/rimworld-animation-studio.git
synced 2024-08-15 00:43:27 +00:00
113 lines
3.9 KiB
C#
113 lines
3.9 KiB
C#
using System;
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using System.IO;
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using UnityEditor.TestTools.TestRunner.Api;
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using UnityEngine;
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namespace UnityEditor.TestTools.TestRunner
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{
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internal class PlayerLauncherContextSettings : IDisposable
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{
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private ITestRunSettings m_OverloadSettings;
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private EditorBuildSettingsScene[] m_EditorBuildSettings;
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#pragma warning disable 618
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private ResolutionDialogSetting m_DisplayResolutionDialog;
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#pragma warning restore 618
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private bool m_RunInBackground;
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private FullScreenMode m_FullScreenMode;
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private bool m_ResizableWindow;
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private bool m_ShowUnitySplashScreen;
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private string m_OldproductName;
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private string m_OldAotOptions;
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#pragma warning disable 618
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private Lightmapping.GIWorkflowMode m_OldLightmapping;
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#pragma warning restore 618
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private bool m_explicitNullChecks;
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private bool m_Disposed;
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public PlayerLauncherContextSettings(ITestRunSettings overloadSettings)
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{
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m_OverloadSettings = overloadSettings;
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SetupProjectParameters();
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if (overloadSettings != null)
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{
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overloadSettings.Apply();
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}
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}
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public void Dispose()
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{
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if (!m_Disposed)
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{
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CleanupProjectParameters();
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if (m_OverloadSettings != null)
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{
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m_OverloadSettings.Dispose();
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}
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m_Disposed = true;
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}
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}
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private void SetupProjectParameters()
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{
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EditorApplication.LockReloadAssemblies();
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m_EditorBuildSettings = EditorBuildSettings.scenes;
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#pragma warning disable 618
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m_DisplayResolutionDialog = PlayerSettings.displayResolutionDialog;
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PlayerSettings.displayResolutionDialog = ResolutionDialogSetting.Disabled;
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#pragma warning restore 618
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m_RunInBackground = PlayerSettings.runInBackground;
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PlayerSettings.runInBackground = true;
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m_FullScreenMode = PlayerSettings.fullScreenMode;
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PlayerSettings.fullScreenMode = FullScreenMode.Windowed;
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m_OldAotOptions = PlayerSettings.aotOptions;
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PlayerSettings.aotOptions = "nimt-trampolines=1024";
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m_ResizableWindow = PlayerSettings.resizableWindow;
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PlayerSettings.resizableWindow = true;
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m_ShowUnitySplashScreen = PlayerSettings.SplashScreen.show;
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PlayerSettings.SplashScreen.show = false;
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m_OldproductName = PlayerSettings.productName;
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PlayerSettings.productName = string.Join("_", Application.productName.Split(Path.GetInvalidFileNameChars()));
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#pragma warning disable 618
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m_OldLightmapping = Lightmapping.giWorkflowMode;
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Lightmapping.giWorkflowMode = Lightmapping.GIWorkflowMode.OnDemand;
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#pragma warning restore 618
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m_explicitNullChecks = EditorUserBuildSettings.explicitNullChecks;
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EditorUserBuildSettings.explicitNullChecks = true;
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}
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private void CleanupProjectParameters()
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{
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EditorBuildSettings.scenes = m_EditorBuildSettings;
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PlayerSettings.fullScreenMode = m_FullScreenMode;
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PlayerSettings.runInBackground = m_RunInBackground;
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#pragma warning disable 618
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PlayerSettings.displayResolutionDialog = m_DisplayResolutionDialog;
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#pragma warning restore 618
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PlayerSettings.resizableWindow = m_ResizableWindow;
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PlayerSettings.SplashScreen.show = m_ShowUnitySplashScreen;
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PlayerSettings.productName = m_OldproductName;
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PlayerSettings.aotOptions = m_OldAotOptions;
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#pragma warning disable 618
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Lightmapping.giWorkflowMode = m_OldLightmapping;
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#pragma warning restore 618
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EditorUserBuildSettings.explicitNullChecks = m_explicitNullChecks;
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EditorApplication.UnlockReloadAssemblies();
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}
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}
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}
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