mirror of
https://gitgud.io/AbstractConcept/rimworld-animation-studio.git
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162 lines
5.1 KiB
C#
162 lines
5.1 KiB
C#
using System;
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using System.Reflection;
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using System.Text;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.TestRunner.NUnitExtensions.Runner;
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using UnityEngine.TestTools.NUnitExtensions;
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using UnityEngine.TestTools.Logging;
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namespace UnityEditor.TestTools.TestRunner
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{
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[Serializable]
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internal class TestRunnerStateSerializer : IStateSerializer
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{
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private const BindingFlags Flags = BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance | BindingFlags.FlattenHierarchy;
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[SerializeField]
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private HideFlags m_OriginalHideFlags;
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[SerializeField]
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private bool m_ShouldRestore;
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[SerializeField]
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private string m_TestObjectTypeName;
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[SerializeField]
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private ScriptableObject m_TestObject;
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[SerializeField]
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private string m_TestObjectTxt;
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[SerializeField]
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private long StartTicks;
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[SerializeField]
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private double StartTimeOA;
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[SerializeField]
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private string output;
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[SerializeField]
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private LogMatch[] m_ExpectedLogs;
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public bool ShouldRestore()
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{
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return m_ShouldRestore;
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}
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public void SaveContext()
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{
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var currentContext = UnityTestExecutionContext.CurrentContext;
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if (currentContext.TestObject != null)
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{
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m_TestObjectTypeName = currentContext.TestObject.GetType().AssemblyQualifiedName;
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m_TestObject = null;
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m_TestObjectTxt = null;
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if (currentContext.TestObject is ScriptableObject)
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{
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m_TestObject = currentContext.TestObject as ScriptableObject;
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m_OriginalHideFlags = m_TestObject.hideFlags;
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m_TestObject.hideFlags |= HideFlags.DontSave;
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}
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else
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{
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m_TestObjectTxt = JsonUtility.ToJson(currentContext.TestObject);
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}
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}
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output = currentContext.CurrentResult.Output;
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StartTicks = currentContext.StartTicks;
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StartTimeOA = currentContext.StartTime.ToOADate();
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if (LogScope.HasCurrentLogScope())
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{
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m_ExpectedLogs = LogScope.Current.ExpectedLogs.ToArray();
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}
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m_ShouldRestore = true;
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}
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public void RestoreContext()
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{
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var currentContext = UnityTestExecutionContext.CurrentContext;
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var outputProp = currentContext.CurrentResult.GetType().BaseType.GetField("_output", Flags);
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(outputProp.GetValue(currentContext.CurrentResult) as StringBuilder).Append(output);
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currentContext.StartTicks = StartTicks;
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currentContext.StartTime = DateTime.FromOADate(StartTimeOA);
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if (LogScope.HasCurrentLogScope())
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{
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LogScope.Current.ExpectedLogs = new Queue<LogMatch>(m_ExpectedLogs);
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}
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m_ShouldRestore = false;
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}
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public bool CanRestoreFromScriptableObject(Type requestedType)
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{
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if (m_TestObject == null)
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{
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return false;
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}
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return m_TestObjectTypeName == requestedType.AssemblyQualifiedName;
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}
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public ScriptableObject RestoreScriptableObjectInstance()
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{
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if (m_TestObject == null)
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{
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Debug.LogError("No object to restore");
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return null;
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}
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EditorApplication.playModeStateChanged += OnPlayModeStateChanged;
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var temp = m_TestObject;
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m_TestObject = null;
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m_TestObjectTypeName = null;
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return temp;
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}
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public bool CanRestoreFromJson(Type requestedType)
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{
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if (string.IsNullOrEmpty(m_TestObjectTxt))
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{
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return false;
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}
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return m_TestObjectTypeName == requestedType.AssemblyQualifiedName;
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}
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public void RestoreClassFromJson(ref object instance)
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{
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if (string.IsNullOrEmpty(m_TestObjectTxt))
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{
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Debug.LogWarning("No JSON representation to restore");
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return;
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}
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JsonUtility.FromJsonOverwrite(m_TestObjectTxt, instance);
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m_TestObjectTxt = null;
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m_TestObjectTypeName = null;
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}
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private void OnPlayModeStateChanged(PlayModeStateChange state)
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{
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if (m_TestObject == null)
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{
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EditorApplication.playModeStateChanged -= OnPlayModeStateChanged;
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return;
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}
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//We set the DontSave flag here because the ScriptableObject would be nulled right before entering EditMode
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if (state == PlayModeStateChange.ExitingPlayMode)
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{
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m_TestObject.hideFlags |= HideFlags.DontSave;
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}
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else if (state == PlayModeStateChange.EnteredEditMode)
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{
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m_TestObject.hideFlags = m_OriginalHideFlags;
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EditorApplication.playModeStateChanged -= OnPlayModeStateChanged;
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}
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}
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}
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}
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