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https://gitgud.io/AbstractConcept/rimworld-animation-studio.git
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530 lines
32 KiB
C#
530 lines
32 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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using System.Runtime.CompilerServices;
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#pragma warning disable 0660, 0661
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namespace Unity.Mathematics
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{
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[System.Serializable]
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public partial struct uint4x4 : System.IEquatable<uint4x4>, IFormattable
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{
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public uint4 c0;
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public uint4 c1;
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public uint4 c2;
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public uint4 c3;
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/// <summary>uint4x4 identity transform.</summary>
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public static readonly uint4x4 identity = new uint4x4(1u, 0u, 0u, 0u, 0u, 1u, 0u, 0u, 0u, 0u, 1u, 0u, 0u, 0u, 0u, 1u);
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/// <summary>uint4x4 zero value.</summary>
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public static readonly uint4x4 zero;
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/// <summary>Constructs a uint4x4 matrix from four uint4 vectors.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public uint4x4(uint4 c0, uint4 c1, uint4 c2, uint4 c3)
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{
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this.c0 = c0;
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this.c1 = c1;
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this.c2 = c2;
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this.c3 = c3;
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}
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/// <summary>Constructs a uint4x4 matrix from 16 uint values given in row-major order.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public uint4x4(uint m00, uint m01, uint m02, uint m03,
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uint m10, uint m11, uint m12, uint m13,
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uint m20, uint m21, uint m22, uint m23,
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uint m30, uint m31, uint m32, uint m33)
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{
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this.c0 = new uint4(m00, m10, m20, m30);
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this.c1 = new uint4(m01, m11, m21, m31);
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this.c2 = new uint4(m02, m12, m22, m32);
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this.c3 = new uint4(m03, m13, m23, m33);
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}
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/// <summary>Constructs a uint4x4 matrix from a single uint value by assigning it to every component.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public uint4x4(uint v)
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{
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this.c0 = v;
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this.c1 = v;
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this.c2 = v;
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this.c3 = v;
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}
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/// <summary>Constructs a uint4x4 matrix from a single bool value by converting it to uint and assigning it to every component.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public uint4x4(bool v)
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{
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this.c0 = math.select(new uint4(0u), new uint4(1u), v);
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this.c1 = math.select(new uint4(0u), new uint4(1u), v);
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this.c2 = math.select(new uint4(0u), new uint4(1u), v);
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this.c3 = math.select(new uint4(0u), new uint4(1u), v);
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}
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/// <summary>Constructs a uint4x4 matrix from a bool4x4 matrix by componentwise conversion.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public uint4x4(bool4x4 v)
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{
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this.c0 = math.select(new uint4(0u), new uint4(1u), v.c0);
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this.c1 = math.select(new uint4(0u), new uint4(1u), v.c1);
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this.c2 = math.select(new uint4(0u), new uint4(1u), v.c2);
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this.c3 = math.select(new uint4(0u), new uint4(1u), v.c3);
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}
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/// <summary>Constructs a uint4x4 matrix from a single int value by converting it to uint and assigning it to every component.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public uint4x4(int v)
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{
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this.c0 = (uint4)v;
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this.c1 = (uint4)v;
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this.c2 = (uint4)v;
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this.c3 = (uint4)v;
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}
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/// <summary>Constructs a uint4x4 matrix from a int4x4 matrix by componentwise conversion.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public uint4x4(int4x4 v)
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{
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this.c0 = (uint4)v.c0;
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this.c1 = (uint4)v.c1;
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this.c2 = (uint4)v.c2;
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this.c3 = (uint4)v.c3;
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}
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/// <summary>Constructs a uint4x4 matrix from a single float value by converting it to uint and assigning it to every component.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public uint4x4(float v)
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{
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this.c0 = (uint4)v;
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this.c1 = (uint4)v;
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this.c2 = (uint4)v;
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this.c3 = (uint4)v;
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}
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/// <summary>Constructs a uint4x4 matrix from a float4x4 matrix by componentwise conversion.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public uint4x4(float4x4 v)
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{
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this.c0 = (uint4)v.c0;
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this.c1 = (uint4)v.c1;
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this.c2 = (uint4)v.c2;
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this.c3 = (uint4)v.c3;
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}
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/// <summary>Constructs a uint4x4 matrix from a single double value by converting it to uint and assigning it to every component.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public uint4x4(double v)
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{
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this.c0 = (uint4)v;
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this.c1 = (uint4)v;
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this.c2 = (uint4)v;
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this.c3 = (uint4)v;
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}
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/// <summary>Constructs a uint4x4 matrix from a double4x4 matrix by componentwise conversion.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public uint4x4(double4x4 v)
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{
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this.c0 = (uint4)v.c0;
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this.c1 = (uint4)v.c1;
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this.c2 = (uint4)v.c2;
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this.c3 = (uint4)v.c3;
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}
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/// <summary>Implicitly converts a single uint value to a uint4x4 matrix by assigning it to every component.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static implicit operator uint4x4(uint v) { return new uint4x4(v); }
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/// <summary>Explicitly converts a single bool value to a uint4x4 matrix by converting it to uint and assigning it to every component.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static explicit operator uint4x4(bool v) { return new uint4x4(v); }
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/// <summary>Explicitly converts a bool4x4 matrix to a uint4x4 matrix by componentwise conversion.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static explicit operator uint4x4(bool4x4 v) { return new uint4x4(v); }
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/// <summary>Explicitly converts a single int value to a uint4x4 matrix by converting it to uint and assigning it to every component.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static explicit operator uint4x4(int v) { return new uint4x4(v); }
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/// <summary>Explicitly converts a int4x4 matrix to a uint4x4 matrix by componentwise conversion.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static explicit operator uint4x4(int4x4 v) { return new uint4x4(v); }
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/// <summary>Explicitly converts a single float value to a uint4x4 matrix by converting it to uint and assigning it to every component.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static explicit operator uint4x4(float v) { return new uint4x4(v); }
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/// <summary>Explicitly converts a float4x4 matrix to a uint4x4 matrix by componentwise conversion.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static explicit operator uint4x4(float4x4 v) { return new uint4x4(v); }
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/// <summary>Explicitly converts a single double value to a uint4x4 matrix by converting it to uint and assigning it to every component.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static explicit operator uint4x4(double v) { return new uint4x4(v); }
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/// <summary>Explicitly converts a double4x4 matrix to a uint4x4 matrix by componentwise conversion.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static explicit operator uint4x4(double4x4 v) { return new uint4x4(v); }
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/// <summary>Returns the result of a componentwise multiplication operation on two uint4x4 matrices.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static uint4x4 operator * (uint4x4 lhs, uint4x4 rhs) { return new uint4x4 (lhs.c0 * rhs.c0, lhs.c1 * rhs.c1, lhs.c2 * rhs.c2, lhs.c3 * rhs.c3); }
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/// <summary>Returns the result of a componentwise multiplication operation on a uint4x4 matrix and a uint value.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static uint4x4 operator * (uint4x4 lhs, uint rhs) { return new uint4x4 (lhs.c0 * rhs, lhs.c1 * rhs, lhs.c2 * rhs, lhs.c3 * rhs); }
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/// <summary>Returns the result of a componentwise multiplication operation on a uint value and a uint4x4 matrix.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static uint4x4 operator * (uint lhs, uint4x4 rhs) { return new uint4x4 (lhs * rhs.c0, lhs * rhs.c1, lhs * rhs.c2, lhs * rhs.c3); }
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/// <summary>Returns the result of a componentwise addition operation on two uint4x4 matrices.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static uint4x4 operator + (uint4x4 lhs, uint4x4 rhs) { return new uint4x4 (lhs.c0 + rhs.c0, lhs.c1 + rhs.c1, lhs.c2 + rhs.c2, lhs.c3 + rhs.c3); }
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/// <summary>Returns the result of a componentwise addition operation on a uint4x4 matrix and a uint value.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static uint4x4 operator + (uint4x4 lhs, uint rhs) { return new uint4x4 (lhs.c0 + rhs, lhs.c1 + rhs, lhs.c2 + rhs, lhs.c3 + rhs); }
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/// <summary>Returns the result of a componentwise addition operation on a uint value and a uint4x4 matrix.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static uint4x4 operator + (uint lhs, uint4x4 rhs) { return new uint4x4 (lhs + rhs.c0, lhs + rhs.c1, lhs + rhs.c2, lhs + rhs.c3); }
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/// <summary>Returns the result of a componentwise subtraction operation on two uint4x4 matrices.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static uint4x4 operator - (uint4x4 lhs, uint4x4 rhs) { return new uint4x4 (lhs.c0 - rhs.c0, lhs.c1 - rhs.c1, lhs.c2 - rhs.c2, lhs.c3 - rhs.c3); }
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/// <summary>Returns the result of a componentwise subtraction operation on a uint4x4 matrix and a uint value.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static uint4x4 operator - (uint4x4 lhs, uint rhs) { return new uint4x4 (lhs.c0 - rhs, lhs.c1 - rhs, lhs.c2 - rhs, lhs.c3 - rhs); }
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/// <summary>Returns the result of a componentwise subtraction operation on a uint value and a uint4x4 matrix.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static uint4x4 operator - (uint lhs, uint4x4 rhs) { return new uint4x4 (lhs - rhs.c0, lhs - rhs.c1, lhs - rhs.c2, lhs - rhs.c3); }
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/// <summary>Returns the result of a componentwise division operation on two uint4x4 matrices.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static uint4x4 operator / (uint4x4 lhs, uint4x4 rhs) { return new uint4x4 (lhs.c0 / rhs.c0, lhs.c1 / rhs.c1, lhs.c2 / rhs.c2, lhs.c3 / rhs.c3); }
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/// <summary>Returns the result of a componentwise division operation on a uint4x4 matrix and a uint value.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static uint4x4 operator / (uint4x4 lhs, uint rhs) { return new uint4x4 (lhs.c0 / rhs, lhs.c1 / rhs, lhs.c2 / rhs, lhs.c3 / rhs); }
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/// <summary>Returns the result of a componentwise division operation on a uint value and a uint4x4 matrix.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static uint4x4 operator / (uint lhs, uint4x4 rhs) { return new uint4x4 (lhs / rhs.c0, lhs / rhs.c1, lhs / rhs.c2, lhs / rhs.c3); }
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/// <summary>Returns the result of a componentwise modulus operation on two uint4x4 matrices.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static uint4x4 operator % (uint4x4 lhs, uint4x4 rhs) { return new uint4x4 (lhs.c0 % rhs.c0, lhs.c1 % rhs.c1, lhs.c2 % rhs.c2, lhs.c3 % rhs.c3); }
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/// <summary>Returns the result of a componentwise modulus operation on a uint4x4 matrix and a uint value.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static uint4x4 operator % (uint4x4 lhs, uint rhs) { return new uint4x4 (lhs.c0 % rhs, lhs.c1 % rhs, lhs.c2 % rhs, lhs.c3 % rhs); }
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/// <summary>Returns the result of a componentwise modulus operation on a uint value and a uint4x4 matrix.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static uint4x4 operator % (uint lhs, uint4x4 rhs) { return new uint4x4 (lhs % rhs.c0, lhs % rhs.c1, lhs % rhs.c2, lhs % rhs.c3); }
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/// <summary>Returns the result of a componentwise increment operation on a uint4x4 matrix.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static uint4x4 operator ++ (uint4x4 val) { return new uint4x4 (++val.c0, ++val.c1, ++val.c2, ++val.c3); }
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/// <summary>Returns the result of a componentwise decrement operation on a uint4x4 matrix.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static uint4x4 operator -- (uint4x4 val) { return new uint4x4 (--val.c0, --val.c1, --val.c2, --val.c3); }
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/// <summary>Returns the result of a componentwise less than operation on two uint4x4 matrices.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool4x4 operator < (uint4x4 lhs, uint4x4 rhs) { return new bool4x4 (lhs.c0 < rhs.c0, lhs.c1 < rhs.c1, lhs.c2 < rhs.c2, lhs.c3 < rhs.c3); }
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/// <summary>Returns the result of a componentwise less than operation on a uint4x4 matrix and a uint value.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool4x4 operator < (uint4x4 lhs, uint rhs) { return new bool4x4 (lhs.c0 < rhs, lhs.c1 < rhs, lhs.c2 < rhs, lhs.c3 < rhs); }
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/// <summary>Returns the result of a componentwise less than operation on a uint value and a uint4x4 matrix.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool4x4 operator < (uint lhs, uint4x4 rhs) { return new bool4x4 (lhs < rhs.c0, lhs < rhs.c1, lhs < rhs.c2, lhs < rhs.c3); }
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/// <summary>Returns the result of a componentwise less or equal operation on two uint4x4 matrices.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool4x4 operator <= (uint4x4 lhs, uint4x4 rhs) { return new bool4x4 (lhs.c0 <= rhs.c0, lhs.c1 <= rhs.c1, lhs.c2 <= rhs.c2, lhs.c3 <= rhs.c3); }
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/// <summary>Returns the result of a componentwise less or equal operation on a uint4x4 matrix and a uint value.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool4x4 operator <= (uint4x4 lhs, uint rhs) { return new bool4x4 (lhs.c0 <= rhs, lhs.c1 <= rhs, lhs.c2 <= rhs, lhs.c3 <= rhs); }
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/// <summary>Returns the result of a componentwise less or equal operation on a uint value and a uint4x4 matrix.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool4x4 operator <= (uint lhs, uint4x4 rhs) { return new bool4x4 (lhs <= rhs.c0, lhs <= rhs.c1, lhs <= rhs.c2, lhs <= rhs.c3); }
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/// <summary>Returns the result of a componentwise greater than operation on two uint4x4 matrices.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool4x4 operator > (uint4x4 lhs, uint4x4 rhs) { return new bool4x4 (lhs.c0 > rhs.c0, lhs.c1 > rhs.c1, lhs.c2 > rhs.c2, lhs.c3 > rhs.c3); }
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/// <summary>Returns the result of a componentwise greater than operation on a uint4x4 matrix and a uint value.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool4x4 operator > (uint4x4 lhs, uint rhs) { return new bool4x4 (lhs.c0 > rhs, lhs.c1 > rhs, lhs.c2 > rhs, lhs.c3 > rhs); }
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/// <summary>Returns the result of a componentwise greater than operation on a uint value and a uint4x4 matrix.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool4x4 operator > (uint lhs, uint4x4 rhs) { return new bool4x4 (lhs > rhs.c0, lhs > rhs.c1, lhs > rhs.c2, lhs > rhs.c3); }
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/// <summary>Returns the result of a componentwise greater or equal operation on two uint4x4 matrices.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool4x4 operator >= (uint4x4 lhs, uint4x4 rhs) { return new bool4x4 (lhs.c0 >= rhs.c0, lhs.c1 >= rhs.c1, lhs.c2 >= rhs.c2, lhs.c3 >= rhs.c3); }
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/// <summary>Returns the result of a componentwise greater or equal operation on a uint4x4 matrix and a uint value.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool4x4 operator >= (uint4x4 lhs, uint rhs) { return new bool4x4 (lhs.c0 >= rhs, lhs.c1 >= rhs, lhs.c2 >= rhs, lhs.c3 >= rhs); }
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/// <summary>Returns the result of a componentwise greater or equal operation on a uint value and a uint4x4 matrix.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool4x4 operator >= (uint lhs, uint4x4 rhs) { return new bool4x4 (lhs >= rhs.c0, lhs >= rhs.c1, lhs >= rhs.c2, lhs >= rhs.c3); }
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/// <summary>Returns the result of a componentwise unary minus operation on a uint4x4 matrix.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static uint4x4 operator - (uint4x4 val) { return new uint4x4 (-val.c0, -val.c1, -val.c2, -val.c3); }
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/// <summary>Returns the result of a componentwise unary plus operation on a uint4x4 matrix.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static uint4x4 operator + (uint4x4 val) { return new uint4x4 (+val.c0, +val.c1, +val.c2, +val.c3); }
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/// <summary>Returns the result of a componentwise left shift operation on a uint4x4 matrix by a number of bits specified by a single int.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static uint4x4 operator << (uint4x4 x, int n) { return new uint4x4 (x.c0 << n, x.c1 << n, x.c2 << n, x.c3 << n); }
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/// <summary>Returns the result of a componentwise right shift operation on a uint4x4 matrix by a number of bits specified by a single int.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static uint4x4 operator >> (uint4x4 x, int n) { return new uint4x4 (x.c0 >> n, x.c1 >> n, x.c2 >> n, x.c3 >> n); }
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/// <summary>Returns the result of a componentwise equality operation on two uint4x4 matrices.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool4x4 operator == (uint4x4 lhs, uint4x4 rhs) { return new bool4x4 (lhs.c0 == rhs.c0, lhs.c1 == rhs.c1, lhs.c2 == rhs.c2, lhs.c3 == rhs.c3); }
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/// <summary>Returns the result of a componentwise equality operation on a uint4x4 matrix and a uint value.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool4x4 operator == (uint4x4 lhs, uint rhs) { return new bool4x4 (lhs.c0 == rhs, lhs.c1 == rhs, lhs.c2 == rhs, lhs.c3 == rhs); }
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/// <summary>Returns the result of a componentwise equality operation on a uint value and a uint4x4 matrix.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool4x4 operator == (uint lhs, uint4x4 rhs) { return new bool4x4 (lhs == rhs.c0, lhs == rhs.c1, lhs == rhs.c2, lhs == rhs.c3); }
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/// <summary>Returns the result of a componentwise not equal operation on two uint4x4 matrices.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool4x4 operator != (uint4x4 lhs, uint4x4 rhs) { return new bool4x4 (lhs.c0 != rhs.c0, lhs.c1 != rhs.c1, lhs.c2 != rhs.c2, lhs.c3 != rhs.c3); }
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/// <summary>Returns the result of a componentwise not equal operation on a uint4x4 matrix and a uint value.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool4x4 operator != (uint4x4 lhs, uint rhs) { return new bool4x4 (lhs.c0 != rhs, lhs.c1 != rhs, lhs.c2 != rhs, lhs.c3 != rhs); }
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/// <summary>Returns the result of a componentwise not equal operation on a uint value and a uint4x4 matrix.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool4x4 operator != (uint lhs, uint4x4 rhs) { return new bool4x4 (lhs != rhs.c0, lhs != rhs.c1, lhs != rhs.c2, lhs != rhs.c3); }
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/// <summary>Returns the result of a componentwise bitwise not operation on a uint4x4 matrix.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static uint4x4 operator ~ (uint4x4 val) { return new uint4x4 (~val.c0, ~val.c1, ~val.c2, ~val.c3); }
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/// <summary>Returns the result of a componentwise bitwise and operation on two uint4x4 matrices.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static uint4x4 operator & (uint4x4 lhs, uint4x4 rhs) { return new uint4x4 (lhs.c0 & rhs.c0, lhs.c1 & rhs.c1, lhs.c2 & rhs.c2, lhs.c3 & rhs.c3); }
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/// <summary>Returns the result of a componentwise bitwise and operation on a uint4x4 matrix and a uint value.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static uint4x4 operator & (uint4x4 lhs, uint rhs) { return new uint4x4 (lhs.c0 & rhs, lhs.c1 & rhs, lhs.c2 & rhs, lhs.c3 & rhs); }
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/// <summary>Returns the result of a componentwise bitwise and operation on a uint value and a uint4x4 matrix.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static uint4x4 operator & (uint lhs, uint4x4 rhs) { return new uint4x4 (lhs & rhs.c0, lhs & rhs.c1, lhs & rhs.c2, lhs & rhs.c3); }
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/// <summary>Returns the result of a componentwise bitwise or operation on two uint4x4 matrices.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static uint4x4 operator | (uint4x4 lhs, uint4x4 rhs) { return new uint4x4 (lhs.c0 | rhs.c0, lhs.c1 | rhs.c1, lhs.c2 | rhs.c2, lhs.c3 | rhs.c3); }
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/// <summary>Returns the result of a componentwise bitwise or operation on a uint4x4 matrix and a uint value.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static uint4x4 operator | (uint4x4 lhs, uint rhs) { return new uint4x4 (lhs.c0 | rhs, lhs.c1 | rhs, lhs.c2 | rhs, lhs.c3 | rhs); }
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/// <summary>Returns the result of a componentwise bitwise or operation on a uint value and a uint4x4 matrix.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static uint4x4 operator | (uint lhs, uint4x4 rhs) { return new uint4x4 (lhs | rhs.c0, lhs | rhs.c1, lhs | rhs.c2, lhs | rhs.c3); }
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/// <summary>Returns the result of a componentwise bitwise exclusive or operation on two uint4x4 matrices.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static uint4x4 operator ^ (uint4x4 lhs, uint4x4 rhs) { return new uint4x4 (lhs.c0 ^ rhs.c0, lhs.c1 ^ rhs.c1, lhs.c2 ^ rhs.c2, lhs.c3 ^ rhs.c3); }
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/// <summary>Returns the result of a componentwise bitwise exclusive or operation on a uint4x4 matrix and a uint value.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static uint4x4 operator ^ (uint4x4 lhs, uint rhs) { return new uint4x4 (lhs.c0 ^ rhs, lhs.c1 ^ rhs, lhs.c2 ^ rhs, lhs.c3 ^ rhs); }
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/// <summary>Returns the result of a componentwise bitwise exclusive or operation on a uint value and a uint4x4 matrix.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static uint4x4 operator ^ (uint lhs, uint4x4 rhs) { return new uint4x4 (lhs ^ rhs.c0, lhs ^ rhs.c1, lhs ^ rhs.c2, lhs ^ rhs.c3); }
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/// <summary>Returns the uint4 element at a specified index.</summary>
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unsafe public ref uint4 this[int index]
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|
{
|
|
get
|
|
{
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|
#if ENABLE_UNITY_COLLECTIONS_CHECKS
|
|
if ((uint)index >= 4)
|
|
throw new System.ArgumentException("index must be between[0...3]");
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|
#endif
|
|
fixed (uint4x4* array = &this) { return ref ((uint4*)array)[index]; }
|
|
}
|
|
}
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/// <summary>Returns true if the uint4x4 is equal to a given uint4x4, false otherwise.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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|
public bool Equals(uint4x4 rhs) { return c0.Equals(rhs.c0) && c1.Equals(rhs.c1) && c2.Equals(rhs.c2) && c3.Equals(rhs.c3); }
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/// <summary>Returns true if the uint4x4 is equal to a given uint4x4, false otherwise.</summary>
|
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public override bool Equals(object o) { return Equals((uint4x4)o); }
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/// <summary>Returns a hash code for the uint4x4.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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|
public override int GetHashCode() { return (int)math.hash(this); }
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/// <summary>Returns a string representation of the uint4x4.</summary>
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|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public override string ToString()
|
|
{
|
|
return string.Format("uint4x4({0}, {1}, {2}, {3}, {4}, {5}, {6}, {7}, {8}, {9}, {10}, {11}, {12}, {13}, {14}, {15})", c0.x, c1.x, c2.x, c3.x, c0.y, c1.y, c2.y, c3.y, c0.z, c1.z, c2.z, c3.z, c0.w, c1.w, c2.w, c3.w);
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|
}
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|
/// <summary>Returns a string representation of the uint4x4 using a specified format and culture-specific format information.</summary>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public string ToString(string format, IFormatProvider formatProvider)
|
|
{
|
|
return string.Format("uint4x4({0}, {1}, {2}, {3}, {4}, {5}, {6}, {7}, {8}, {9}, {10}, {11}, {12}, {13}, {14}, {15})", c0.x.ToString(format, formatProvider), c1.x.ToString(format, formatProvider), c2.x.ToString(format, formatProvider), c3.x.ToString(format, formatProvider), c0.y.ToString(format, formatProvider), c1.y.ToString(format, formatProvider), c2.y.ToString(format, formatProvider), c3.y.ToString(format, formatProvider), c0.z.ToString(format, formatProvider), c1.z.ToString(format, formatProvider), c2.z.ToString(format, formatProvider), c3.z.ToString(format, formatProvider), c0.w.ToString(format, formatProvider), c1.w.ToString(format, formatProvider), c2.w.ToString(format, formatProvider), c3.w.ToString(format, formatProvider));
|
|
}
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|
|
|
}
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|
|
public static partial class math
|
|
{
|
|
/// <summary>Returns a uint4x4 matrix constructed from four uint4 vectors.</summary>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static uint4x4 uint4x4(uint4 c0, uint4 c1, uint4 c2, uint4 c3) { return new uint4x4(c0, c1, c2, c3); }
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|
/// <summary>Returns a uint4x4 matrix constructed from from 16 uint values given in row-major order.</summary>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static uint4x4 uint4x4(uint m00, uint m01, uint m02, uint m03,
|
|
uint m10, uint m11, uint m12, uint m13,
|
|
uint m20, uint m21, uint m22, uint m23,
|
|
uint m30, uint m31, uint m32, uint m33)
|
|
{
|
|
return new uint4x4(m00, m01, m02, m03,
|
|
m10, m11, m12, m13,
|
|
m20, m21, m22, m23,
|
|
m30, m31, m32, m33);
|
|
}
|
|
|
|
/// <summary>Returns a uint4x4 matrix constructed from a single uint value by assigning it to every component.</summary>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static uint4x4 uint4x4(uint v) { return new uint4x4(v); }
|
|
|
|
/// <summary>Returns a uint4x4 matrix constructed from a single bool value by converting it to uint and assigning it to every component.</summary>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static uint4x4 uint4x4(bool v) { return new uint4x4(v); }
|
|
|
|
/// <summary>Return a uint4x4 matrix constructed from a bool4x4 matrix by componentwise conversion.</summary>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static uint4x4 uint4x4(bool4x4 v) { return new uint4x4(v); }
|
|
|
|
/// <summary>Returns a uint4x4 matrix constructed from a single int value by converting it to uint and assigning it to every component.</summary>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static uint4x4 uint4x4(int v) { return new uint4x4(v); }
|
|
|
|
/// <summary>Return a uint4x4 matrix constructed from a int4x4 matrix by componentwise conversion.</summary>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static uint4x4 uint4x4(int4x4 v) { return new uint4x4(v); }
|
|
|
|
/// <summary>Returns a uint4x4 matrix constructed from a single float value by converting it to uint and assigning it to every component.</summary>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static uint4x4 uint4x4(float v) { return new uint4x4(v); }
|
|
|
|
/// <summary>Return a uint4x4 matrix constructed from a float4x4 matrix by componentwise conversion.</summary>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static uint4x4 uint4x4(float4x4 v) { return new uint4x4(v); }
|
|
|
|
/// <summary>Returns a uint4x4 matrix constructed from a single double value by converting it to uint and assigning it to every component.</summary>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static uint4x4 uint4x4(double v) { return new uint4x4(v); }
|
|
|
|
/// <summary>Return a uint4x4 matrix constructed from a double4x4 matrix by componentwise conversion.</summary>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static uint4x4 uint4x4(double4x4 v) { return new uint4x4(v); }
|
|
|
|
/// <summary>Return the uint4x4 transpose of a uint4x4 matrix.</summary>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static uint4x4 transpose(uint4x4 v)
|
|
{
|
|
return uint4x4(
|
|
v.c0.x, v.c0.y, v.c0.z, v.c0.w,
|
|
v.c1.x, v.c1.y, v.c1.z, v.c1.w,
|
|
v.c2.x, v.c2.y, v.c2.z, v.c2.w,
|
|
v.c3.x, v.c3.y, v.c3.z, v.c3.w);
|
|
}
|
|
|
|
/// <summary>Returns a uint hash code of a uint4x4 vector.</summary>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static uint hash(uint4x4 v)
|
|
{
|
|
return csum(v.c0 * uint4(0x9C9F0823u, 0x5A9CA13Bu, 0xAFCDD5EFu, 0xA88D187Du) +
|
|
v.c1 * uint4(0xCF6EBA1Du, 0x9D88E5A1u, 0xEADF0775u, 0x747A9D7Bu) +
|
|
v.c2 * uint4(0x4111F799u, 0xB5F05AF1u, 0xFD80290Bu, 0x8B65ADB7u) +
|
|
v.c3 * uint4(0xDFF4F563u, 0x7069770Du, 0xD1224537u, 0xE99ED6F3u)) + 0x48125549u;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a uint4 vector hash code of a uint4x4 vector.
|
|
/// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash
|
|
/// that are only reduced to a narrow uint hash at the very end instead of at every step.
|
|
/// </summary>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static uint4 hashwide(uint4x4 v)
|
|
{
|
|
return (v.c0 * uint4(0xEEE2123Bu, 0xE3AD9FE5u, 0xCE1CF8BFu, 0x7BE39F3Bu) +
|
|
v.c1 * uint4(0xFAB9913Fu, 0xB4501269u, 0xE04B89FDu, 0xDB3DE101u) +
|
|
v.c2 * uint4(0x7B6D1B4Bu, 0x58399E77u, 0x5EAC29C9u, 0xFC6014F9u) +
|
|
v.c3 * uint4(0x6BF6693Fu, 0x9D1B1D9Bu, 0xF842F5C1u, 0xA47EC335u)) + 0xA477DF57u;
|
|
}
|
|
|
|
}
|
|
}
|