rimworld-animation-studio/Library/PackageCache/com.unity.mathematics@1.1.0/Unity.Mathematics/uint3x2.gen.cs
2022-09-13 00:36:34 -05:00

494 lines
28 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Runtime.CompilerServices;
#pragma warning disable 0660, 0661
namespace Unity.Mathematics
{
[System.Serializable]
public partial struct uint3x2 : System.IEquatable<uint3x2>, IFormattable
{
public uint3 c0;
public uint3 c1;
/// <summary>uint3x2 zero value.</summary>
public static readonly uint3x2 zero;
/// <summary>Constructs a uint3x2 matrix from two uint3 vectors.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public uint3x2(uint3 c0, uint3 c1)
{
this.c0 = c0;
this.c1 = c1;
}
/// <summary>Constructs a uint3x2 matrix from 6 uint values given in row-major order.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public uint3x2(uint m00, uint m01,
uint m10, uint m11,
uint m20, uint m21)
{
this.c0 = new uint3(m00, m10, m20);
this.c1 = new uint3(m01, m11, m21);
}
/// <summary>Constructs a uint3x2 matrix from a single uint value by assigning it to every component.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public uint3x2(uint v)
{
this.c0 = v;
this.c1 = v;
}
/// <summary>Constructs a uint3x2 matrix from a single bool value by converting it to uint and assigning it to every component.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public uint3x2(bool v)
{
this.c0 = math.select(new uint3(0u), new uint3(1u), v);
this.c1 = math.select(new uint3(0u), new uint3(1u), v);
}
/// <summary>Constructs a uint3x2 matrix from a bool3x2 matrix by componentwise conversion.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public uint3x2(bool3x2 v)
{
this.c0 = math.select(new uint3(0u), new uint3(1u), v.c0);
this.c1 = math.select(new uint3(0u), new uint3(1u), v.c1);
}
/// <summary>Constructs a uint3x2 matrix from a single int value by converting it to uint and assigning it to every component.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public uint3x2(int v)
{
this.c0 = (uint3)v;
this.c1 = (uint3)v;
}
/// <summary>Constructs a uint3x2 matrix from a int3x2 matrix by componentwise conversion.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public uint3x2(int3x2 v)
{
this.c0 = (uint3)v.c0;
this.c1 = (uint3)v.c1;
}
/// <summary>Constructs a uint3x2 matrix from a single float value by converting it to uint and assigning it to every component.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public uint3x2(float v)
{
this.c0 = (uint3)v;
this.c1 = (uint3)v;
}
/// <summary>Constructs a uint3x2 matrix from a float3x2 matrix by componentwise conversion.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public uint3x2(float3x2 v)
{
this.c0 = (uint3)v.c0;
this.c1 = (uint3)v.c1;
}
/// <summary>Constructs a uint3x2 matrix from a single double value by converting it to uint and assigning it to every component.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public uint3x2(double v)
{
this.c0 = (uint3)v;
this.c1 = (uint3)v;
}
/// <summary>Constructs a uint3x2 matrix from a double3x2 matrix by componentwise conversion.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public uint3x2(double3x2 v)
{
this.c0 = (uint3)v.c0;
this.c1 = (uint3)v.c1;
}
/// <summary>Implicitly converts a single uint value to a uint3x2 matrix by assigning it to every component.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator uint3x2(uint v) { return new uint3x2(v); }
/// <summary>Explicitly converts a single bool value to a uint3x2 matrix by converting it to uint and assigning it to every component.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator uint3x2(bool v) { return new uint3x2(v); }
/// <summary>Explicitly converts a bool3x2 matrix to a uint3x2 matrix by componentwise conversion.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator uint3x2(bool3x2 v) { return new uint3x2(v); }
/// <summary>Explicitly converts a single int value to a uint3x2 matrix by converting it to uint and assigning it to every component.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator uint3x2(int v) { return new uint3x2(v); }
/// <summary>Explicitly converts a int3x2 matrix to a uint3x2 matrix by componentwise conversion.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator uint3x2(int3x2 v) { return new uint3x2(v); }
/// <summary>Explicitly converts a single float value to a uint3x2 matrix by converting it to uint and assigning it to every component.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator uint3x2(float v) { return new uint3x2(v); }
/// <summary>Explicitly converts a float3x2 matrix to a uint3x2 matrix by componentwise conversion.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator uint3x2(float3x2 v) { return new uint3x2(v); }
/// <summary>Explicitly converts a single double value to a uint3x2 matrix by converting it to uint and assigning it to every component.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator uint3x2(double v) { return new uint3x2(v); }
/// <summary>Explicitly converts a double3x2 matrix to a uint3x2 matrix by componentwise conversion.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator uint3x2(double3x2 v) { return new uint3x2(v); }
/// <summary>Returns the result of a componentwise multiplication operation on two uint3x2 matrices.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint3x2 operator * (uint3x2 lhs, uint3x2 rhs) { return new uint3x2 (lhs.c0 * rhs.c0, lhs.c1 * rhs.c1); }
/// <summary>Returns the result of a componentwise multiplication operation on a uint3x2 matrix and a uint value.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint3x2 operator * (uint3x2 lhs, uint rhs) { return new uint3x2 (lhs.c0 * rhs, lhs.c1 * rhs); }
/// <summary>Returns the result of a componentwise multiplication operation on a uint value and a uint3x2 matrix.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint3x2 operator * (uint lhs, uint3x2 rhs) { return new uint3x2 (lhs * rhs.c0, lhs * rhs.c1); }
/// <summary>Returns the result of a componentwise addition operation on two uint3x2 matrices.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint3x2 operator + (uint3x2 lhs, uint3x2 rhs) { return new uint3x2 (lhs.c0 + rhs.c0, lhs.c1 + rhs.c1); }
/// <summary>Returns the result of a componentwise addition operation on a uint3x2 matrix and a uint value.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint3x2 operator + (uint3x2 lhs, uint rhs) { return new uint3x2 (lhs.c0 + rhs, lhs.c1 + rhs); }
/// <summary>Returns the result of a componentwise addition operation on a uint value and a uint3x2 matrix.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint3x2 operator + (uint lhs, uint3x2 rhs) { return new uint3x2 (lhs + rhs.c0, lhs + rhs.c1); }
/// <summary>Returns the result of a componentwise subtraction operation on two uint3x2 matrices.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint3x2 operator - (uint3x2 lhs, uint3x2 rhs) { return new uint3x2 (lhs.c0 - rhs.c0, lhs.c1 - rhs.c1); }
/// <summary>Returns the result of a componentwise subtraction operation on a uint3x2 matrix and a uint value.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint3x2 operator - (uint3x2 lhs, uint rhs) { return new uint3x2 (lhs.c0 - rhs, lhs.c1 - rhs); }
/// <summary>Returns the result of a componentwise subtraction operation on a uint value and a uint3x2 matrix.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint3x2 operator - (uint lhs, uint3x2 rhs) { return new uint3x2 (lhs - rhs.c0, lhs - rhs.c1); }
/// <summary>Returns the result of a componentwise division operation on two uint3x2 matrices.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint3x2 operator / (uint3x2 lhs, uint3x2 rhs) { return new uint3x2 (lhs.c0 / rhs.c0, lhs.c1 / rhs.c1); }
/// <summary>Returns the result of a componentwise division operation on a uint3x2 matrix and a uint value.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint3x2 operator / (uint3x2 lhs, uint rhs) { return new uint3x2 (lhs.c0 / rhs, lhs.c1 / rhs); }
/// <summary>Returns the result of a componentwise division operation on a uint value and a uint3x2 matrix.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint3x2 operator / (uint lhs, uint3x2 rhs) { return new uint3x2 (lhs / rhs.c0, lhs / rhs.c1); }
/// <summary>Returns the result of a componentwise modulus operation on two uint3x2 matrices.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint3x2 operator % (uint3x2 lhs, uint3x2 rhs) { return new uint3x2 (lhs.c0 % rhs.c0, lhs.c1 % rhs.c1); }
/// <summary>Returns the result of a componentwise modulus operation on a uint3x2 matrix and a uint value.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint3x2 operator % (uint3x2 lhs, uint rhs) { return new uint3x2 (lhs.c0 % rhs, lhs.c1 % rhs); }
/// <summary>Returns the result of a componentwise modulus operation on a uint value and a uint3x2 matrix.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint3x2 operator % (uint lhs, uint3x2 rhs) { return new uint3x2 (lhs % rhs.c0, lhs % rhs.c1); }
/// <summary>Returns the result of a componentwise increment operation on a uint3x2 matrix.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint3x2 operator ++ (uint3x2 val) { return new uint3x2 (++val.c0, ++val.c1); }
/// <summary>Returns the result of a componentwise decrement operation on a uint3x2 matrix.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint3x2 operator -- (uint3x2 val) { return new uint3x2 (--val.c0, --val.c1); }
/// <summary>Returns the result of a componentwise less than operation on two uint3x2 matrices.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3x2 operator < (uint3x2 lhs, uint3x2 rhs) { return new bool3x2 (lhs.c0 < rhs.c0, lhs.c1 < rhs.c1); }
/// <summary>Returns the result of a componentwise less than operation on a uint3x2 matrix and a uint value.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3x2 operator < (uint3x2 lhs, uint rhs) { return new bool3x2 (lhs.c0 < rhs, lhs.c1 < rhs); }
/// <summary>Returns the result of a componentwise less than operation on a uint value and a uint3x2 matrix.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3x2 operator < (uint lhs, uint3x2 rhs) { return new bool3x2 (lhs < rhs.c0, lhs < rhs.c1); }
/// <summary>Returns the result of a componentwise less or equal operation on two uint3x2 matrices.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3x2 operator <= (uint3x2 lhs, uint3x2 rhs) { return new bool3x2 (lhs.c0 <= rhs.c0, lhs.c1 <= rhs.c1); }
/// <summary>Returns the result of a componentwise less or equal operation on a uint3x2 matrix and a uint value.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3x2 operator <= (uint3x2 lhs, uint rhs) { return new bool3x2 (lhs.c0 <= rhs, lhs.c1 <= rhs); }
/// <summary>Returns the result of a componentwise less or equal operation on a uint value and a uint3x2 matrix.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3x2 operator <= (uint lhs, uint3x2 rhs) { return new bool3x2 (lhs <= rhs.c0, lhs <= rhs.c1); }
/// <summary>Returns the result of a componentwise greater than operation on two uint3x2 matrices.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3x2 operator > (uint3x2 lhs, uint3x2 rhs) { return new bool3x2 (lhs.c0 > rhs.c0, lhs.c1 > rhs.c1); }
/// <summary>Returns the result of a componentwise greater than operation on a uint3x2 matrix and a uint value.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3x2 operator > (uint3x2 lhs, uint rhs) { return new bool3x2 (lhs.c0 > rhs, lhs.c1 > rhs); }
/// <summary>Returns the result of a componentwise greater than operation on a uint value and a uint3x2 matrix.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3x2 operator > (uint lhs, uint3x2 rhs) { return new bool3x2 (lhs > rhs.c0, lhs > rhs.c1); }
/// <summary>Returns the result of a componentwise greater or equal operation on two uint3x2 matrices.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3x2 operator >= (uint3x2 lhs, uint3x2 rhs) { return new bool3x2 (lhs.c0 >= rhs.c0, lhs.c1 >= rhs.c1); }
/// <summary>Returns the result of a componentwise greater or equal operation on a uint3x2 matrix and a uint value.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3x2 operator >= (uint3x2 lhs, uint rhs) { return new bool3x2 (lhs.c0 >= rhs, lhs.c1 >= rhs); }
/// <summary>Returns the result of a componentwise greater or equal operation on a uint value and a uint3x2 matrix.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3x2 operator >= (uint lhs, uint3x2 rhs) { return new bool3x2 (lhs >= rhs.c0, lhs >= rhs.c1); }
/// <summary>Returns the result of a componentwise unary minus operation on a uint3x2 matrix.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint3x2 operator - (uint3x2 val) { return new uint3x2 (-val.c0, -val.c1); }
/// <summary>Returns the result of a componentwise unary plus operation on a uint3x2 matrix.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint3x2 operator + (uint3x2 val) { return new uint3x2 (+val.c0, +val.c1); }
/// <summary>Returns the result of a componentwise left shift operation on a uint3x2 matrix by a number of bits specified by a single int.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint3x2 operator << (uint3x2 x, int n) { return new uint3x2 (x.c0 << n, x.c1 << n); }
/// <summary>Returns the result of a componentwise right shift operation on a uint3x2 matrix by a number of bits specified by a single int.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint3x2 operator >> (uint3x2 x, int n) { return new uint3x2 (x.c0 >> n, x.c1 >> n); }
/// <summary>Returns the result of a componentwise equality operation on two uint3x2 matrices.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3x2 operator == (uint3x2 lhs, uint3x2 rhs) { return new bool3x2 (lhs.c0 == rhs.c0, lhs.c1 == rhs.c1); }
/// <summary>Returns the result of a componentwise equality operation on a uint3x2 matrix and a uint value.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3x2 operator == (uint3x2 lhs, uint rhs) { return new bool3x2 (lhs.c0 == rhs, lhs.c1 == rhs); }
/// <summary>Returns the result of a componentwise equality operation on a uint value and a uint3x2 matrix.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3x2 operator == (uint lhs, uint3x2 rhs) { return new bool3x2 (lhs == rhs.c0, lhs == rhs.c1); }
/// <summary>Returns the result of a componentwise not equal operation on two uint3x2 matrices.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3x2 operator != (uint3x2 lhs, uint3x2 rhs) { return new bool3x2 (lhs.c0 != rhs.c0, lhs.c1 != rhs.c1); }
/// <summary>Returns the result of a componentwise not equal operation on a uint3x2 matrix and a uint value.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3x2 operator != (uint3x2 lhs, uint rhs) { return new bool3x2 (lhs.c0 != rhs, lhs.c1 != rhs); }
/// <summary>Returns the result of a componentwise not equal operation on a uint value and a uint3x2 matrix.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3x2 operator != (uint lhs, uint3x2 rhs) { return new bool3x2 (lhs != rhs.c0, lhs != rhs.c1); }
/// <summary>Returns the result of a componentwise bitwise not operation on a uint3x2 matrix.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint3x2 operator ~ (uint3x2 val) { return new uint3x2 (~val.c0, ~val.c1); }
/// <summary>Returns the result of a componentwise bitwise and operation on two uint3x2 matrices.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint3x2 operator & (uint3x2 lhs, uint3x2 rhs) { return new uint3x2 (lhs.c0 & rhs.c0, lhs.c1 & rhs.c1); }
/// <summary>Returns the result of a componentwise bitwise and operation on a uint3x2 matrix and a uint value.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint3x2 operator & (uint3x2 lhs, uint rhs) { return new uint3x2 (lhs.c0 & rhs, lhs.c1 & rhs); }
/// <summary>Returns the result of a componentwise bitwise and operation on a uint value and a uint3x2 matrix.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint3x2 operator & (uint lhs, uint3x2 rhs) { return new uint3x2 (lhs & rhs.c0, lhs & rhs.c1); }
/// <summary>Returns the result of a componentwise bitwise or operation on two uint3x2 matrices.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint3x2 operator | (uint3x2 lhs, uint3x2 rhs) { return new uint3x2 (lhs.c0 | rhs.c0, lhs.c1 | rhs.c1); }
/// <summary>Returns the result of a componentwise bitwise or operation on a uint3x2 matrix and a uint value.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint3x2 operator | (uint3x2 lhs, uint rhs) { return new uint3x2 (lhs.c0 | rhs, lhs.c1 | rhs); }
/// <summary>Returns the result of a componentwise bitwise or operation on a uint value and a uint3x2 matrix.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint3x2 operator | (uint lhs, uint3x2 rhs) { return new uint3x2 (lhs | rhs.c0, lhs | rhs.c1); }
/// <summary>Returns the result of a componentwise bitwise exclusive or operation on two uint3x2 matrices.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint3x2 operator ^ (uint3x2 lhs, uint3x2 rhs) { return new uint3x2 (lhs.c0 ^ rhs.c0, lhs.c1 ^ rhs.c1); }
/// <summary>Returns the result of a componentwise bitwise exclusive or operation on a uint3x2 matrix and a uint value.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint3x2 operator ^ (uint3x2 lhs, uint rhs) { return new uint3x2 (lhs.c0 ^ rhs, lhs.c1 ^ rhs); }
/// <summary>Returns the result of a componentwise bitwise exclusive or operation on a uint value and a uint3x2 matrix.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint3x2 operator ^ (uint lhs, uint3x2 rhs) { return new uint3x2 (lhs ^ rhs.c0, lhs ^ rhs.c1); }
/// <summary>Returns the uint3 element at a specified index.</summary>
unsafe public ref uint3 this[int index]
{
get
{
#if ENABLE_UNITY_COLLECTIONS_CHECKS
if ((uint)index >= 2)
throw new System.ArgumentException("index must be between[0...1]");
#endif
fixed (uint3x2* array = &this) { return ref ((uint3*)array)[index]; }
}
}
/// <summary>Returns true if the uint3x2 is equal to a given uint3x2, false otherwise.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool Equals(uint3x2 rhs) { return c0.Equals(rhs.c0) && c1.Equals(rhs.c1); }
/// <summary>Returns true if the uint3x2 is equal to a given uint3x2, false otherwise.</summary>
public override bool Equals(object o) { return Equals((uint3x2)o); }
/// <summary>Returns a hash code for the uint3x2.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public override int GetHashCode() { return (int)math.hash(this); }
/// <summary>Returns a string representation of the uint3x2.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public override string ToString()
{
return string.Format("uint3x2({0}, {1}, {2}, {3}, {4}, {5})", c0.x, c1.x, c0.y, c1.y, c0.z, c1.z);
}
/// <summary>Returns a string representation of the uint3x2 using a specified format and culture-specific format information.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public string ToString(string format, IFormatProvider formatProvider)
{
return string.Format("uint3x2({0}, {1}, {2}, {3}, {4}, {5})", c0.x.ToString(format, formatProvider), c1.x.ToString(format, formatProvider), c0.y.ToString(format, formatProvider), c1.y.ToString(format, formatProvider), c0.z.ToString(format, formatProvider), c1.z.ToString(format, formatProvider));
}
}
public static partial class math
{
/// <summary>Returns a uint3x2 matrix constructed from two uint3 vectors.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint3x2 uint3x2(uint3 c0, uint3 c1) { return new uint3x2(c0, c1); }
/// <summary>Returns a uint3x2 matrix constructed from from 6 uint values given in row-major order.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint3x2 uint3x2(uint m00, uint m01,
uint m10, uint m11,
uint m20, uint m21)
{
return new uint3x2(m00, m01,
m10, m11,
m20, m21);
}
/// <summary>Returns a uint3x2 matrix constructed from a single uint value by assigning it to every component.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint3x2 uint3x2(uint v) { return new uint3x2(v); }
/// <summary>Returns a uint3x2 matrix constructed from a single bool value by converting it to uint and assigning it to every component.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint3x2 uint3x2(bool v) { return new uint3x2(v); }
/// <summary>Return a uint3x2 matrix constructed from a bool3x2 matrix by componentwise conversion.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint3x2 uint3x2(bool3x2 v) { return new uint3x2(v); }
/// <summary>Returns a uint3x2 matrix constructed from a single int value by converting it to uint and assigning it to every component.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint3x2 uint3x2(int v) { return new uint3x2(v); }
/// <summary>Return a uint3x2 matrix constructed from a int3x2 matrix by componentwise conversion.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint3x2 uint3x2(int3x2 v) { return new uint3x2(v); }
/// <summary>Returns a uint3x2 matrix constructed from a single float value by converting it to uint and assigning it to every component.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint3x2 uint3x2(float v) { return new uint3x2(v); }
/// <summary>Return a uint3x2 matrix constructed from a float3x2 matrix by componentwise conversion.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint3x2 uint3x2(float3x2 v) { return new uint3x2(v); }
/// <summary>Returns a uint3x2 matrix constructed from a single double value by converting it to uint and assigning it to every component.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint3x2 uint3x2(double v) { return new uint3x2(v); }
/// <summary>Return a uint3x2 matrix constructed from a double3x2 matrix by componentwise conversion.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint3x2 uint3x2(double3x2 v) { return new uint3x2(v); }
/// <summary>Return the uint2x3 transpose of a uint3x2 matrix.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint2x3 transpose(uint3x2 v)
{
return uint2x3(
v.c0.x, v.c0.y, v.c0.z,
v.c1.x, v.c1.y, v.c1.z);
}
/// <summary>Returns a uint hash code of a uint3x2 vector.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint hash(uint3x2 v)
{
return csum(v.c0 * uint3(0x515D90F5u, 0xEC9F68F3u, 0xF9EA92D5u) +
v.c1 * uint3(0xC2FAFCB9u, 0x616E9CA1u, 0xC5C5394Bu)) + 0xCAE78587u;
}
/// <summary>
/// Returns a uint3 vector hash code of a uint3x2 vector.
/// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash
/// that are only reduced to a narrow uint hash at the very end instead of at every step.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint3 hashwide(uint3x2 v)
{
return (v.c0 * uint3(0x7A1541C9u, 0xF83BD927u, 0x6A243BCBu) +
v.c1 * uint3(0x509B84C9u, 0x91D13847u, 0x52F7230Fu)) + 0xCF286E83u;
}
}
}