rimworld-animation-studio/Library/PackageCache/com.unity.mathematics@1.1.0/Unity.Mathematics/double4x4.gen.cs
2022-09-13 00:36:34 -05:00

596 lines
35 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Runtime.CompilerServices;
#pragma warning disable 0660, 0661
namespace Unity.Mathematics
{
[System.Serializable]
public partial struct double4x4 : System.IEquatable<double4x4>, IFormattable
{
public double4 c0;
public double4 c1;
public double4 c2;
public double4 c3;
/// <summary>double4x4 identity transform.</summary>
public static readonly double4x4 identity = new double4x4(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0);
/// <summary>double4x4 zero value.</summary>
public static readonly double4x4 zero;
/// <summary>Constructs a double4x4 matrix from four double4 vectors.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public double4x4(double4 c0, double4 c1, double4 c2, double4 c3)
{
this.c0 = c0;
this.c1 = c1;
this.c2 = c2;
this.c3 = c3;
}
/// <summary>Constructs a double4x4 matrix from 16 double values given in row-major order.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public double4x4(double m00, double m01, double m02, double m03,
double m10, double m11, double m12, double m13,
double m20, double m21, double m22, double m23,
double m30, double m31, double m32, double m33)
{
this.c0 = new double4(m00, m10, m20, m30);
this.c1 = new double4(m01, m11, m21, m31);
this.c2 = new double4(m02, m12, m22, m32);
this.c3 = new double4(m03, m13, m23, m33);
}
/// <summary>Constructs a double4x4 matrix from a single double value by assigning it to every component.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public double4x4(double v)
{
this.c0 = v;
this.c1 = v;
this.c2 = v;
this.c3 = v;
}
/// <summary>Constructs a double4x4 matrix from a single bool value by converting it to double and assigning it to every component.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public double4x4(bool v)
{
this.c0 = math.select(new double4(0.0), new double4(1.0), v);
this.c1 = math.select(new double4(0.0), new double4(1.0), v);
this.c2 = math.select(new double4(0.0), new double4(1.0), v);
this.c3 = math.select(new double4(0.0), new double4(1.0), v);
}
/// <summary>Constructs a double4x4 matrix from a bool4x4 matrix by componentwise conversion.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public double4x4(bool4x4 v)
{
this.c0 = math.select(new double4(0.0), new double4(1.0), v.c0);
this.c1 = math.select(new double4(0.0), new double4(1.0), v.c1);
this.c2 = math.select(new double4(0.0), new double4(1.0), v.c2);
this.c3 = math.select(new double4(0.0), new double4(1.0), v.c3);
}
/// <summary>Constructs a double4x4 matrix from a single int value by converting it to double and assigning it to every component.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public double4x4(int v)
{
this.c0 = v;
this.c1 = v;
this.c2 = v;
this.c3 = v;
}
/// <summary>Constructs a double4x4 matrix from a int4x4 matrix by componentwise conversion.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public double4x4(int4x4 v)
{
this.c0 = v.c0;
this.c1 = v.c1;
this.c2 = v.c2;
this.c3 = v.c3;
}
/// <summary>Constructs a double4x4 matrix from a single uint value by converting it to double and assigning it to every component.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public double4x4(uint v)
{
this.c0 = v;
this.c1 = v;
this.c2 = v;
this.c3 = v;
}
/// <summary>Constructs a double4x4 matrix from a uint4x4 matrix by componentwise conversion.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public double4x4(uint4x4 v)
{
this.c0 = v.c0;
this.c1 = v.c1;
this.c2 = v.c2;
this.c3 = v.c3;
}
/// <summary>Constructs a double4x4 matrix from a single float value by converting it to double and assigning it to every component.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public double4x4(float v)
{
this.c0 = v;
this.c1 = v;
this.c2 = v;
this.c3 = v;
}
/// <summary>Constructs a double4x4 matrix from a float4x4 matrix by componentwise conversion.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public double4x4(float4x4 v)
{
this.c0 = v.c0;
this.c1 = v.c1;
this.c2 = v.c2;
this.c3 = v.c3;
}
/// <summary>Implicitly converts a single double value to a double4x4 matrix by assigning it to every component.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator double4x4(double v) { return new double4x4(v); }
/// <summary>Explicitly converts a single bool value to a double4x4 matrix by converting it to double and assigning it to every component.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator double4x4(bool v) { return new double4x4(v); }
/// <summary>Explicitly converts a bool4x4 matrix to a double4x4 matrix by componentwise conversion.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator double4x4(bool4x4 v) { return new double4x4(v); }
/// <summary>Implicitly converts a single int value to a double4x4 matrix by converting it to double and assigning it to every component.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator double4x4(int v) { return new double4x4(v); }
/// <summary>Implicitly converts a int4x4 matrix to a double4x4 matrix by componentwise conversion.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator double4x4(int4x4 v) { return new double4x4(v); }
/// <summary>Implicitly converts a single uint value to a double4x4 matrix by converting it to double and assigning it to every component.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator double4x4(uint v) { return new double4x4(v); }
/// <summary>Implicitly converts a uint4x4 matrix to a double4x4 matrix by componentwise conversion.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator double4x4(uint4x4 v) { return new double4x4(v); }
/// <summary>Implicitly converts a single float value to a double4x4 matrix by converting it to double and assigning it to every component.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator double4x4(float v) { return new double4x4(v); }
/// <summary>Implicitly converts a float4x4 matrix to a double4x4 matrix by componentwise conversion.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator double4x4(float4x4 v) { return new double4x4(v); }
/// <summary>Returns the result of a componentwise multiplication operation on two double4x4 matrices.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double4x4 operator * (double4x4 lhs, double4x4 rhs) { return new double4x4 (lhs.c0 * rhs.c0, lhs.c1 * rhs.c1, lhs.c2 * rhs.c2, lhs.c3 * rhs.c3); }
/// <summary>Returns the result of a componentwise multiplication operation on a double4x4 matrix and a double value.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double4x4 operator * (double4x4 lhs, double rhs) { return new double4x4 (lhs.c0 * rhs, lhs.c1 * rhs, lhs.c2 * rhs, lhs.c3 * rhs); }
/// <summary>Returns the result of a componentwise multiplication operation on a double value and a double4x4 matrix.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double4x4 operator * (double lhs, double4x4 rhs) { return new double4x4 (lhs * rhs.c0, lhs * rhs.c1, lhs * rhs.c2, lhs * rhs.c3); }
/// <summary>Returns the result of a componentwise addition operation on two double4x4 matrices.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double4x4 operator + (double4x4 lhs, double4x4 rhs) { return new double4x4 (lhs.c0 + rhs.c0, lhs.c1 + rhs.c1, lhs.c2 + rhs.c2, lhs.c3 + rhs.c3); }
/// <summary>Returns the result of a componentwise addition operation on a double4x4 matrix and a double value.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double4x4 operator + (double4x4 lhs, double rhs) { return new double4x4 (lhs.c0 + rhs, lhs.c1 + rhs, lhs.c2 + rhs, lhs.c3 + rhs); }
/// <summary>Returns the result of a componentwise addition operation on a double value and a double4x4 matrix.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double4x4 operator + (double lhs, double4x4 rhs) { return new double4x4 (lhs + rhs.c0, lhs + rhs.c1, lhs + rhs.c2, lhs + rhs.c3); }
/// <summary>Returns the result of a componentwise subtraction operation on two double4x4 matrices.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double4x4 operator - (double4x4 lhs, double4x4 rhs) { return new double4x4 (lhs.c0 - rhs.c0, lhs.c1 - rhs.c1, lhs.c2 - rhs.c2, lhs.c3 - rhs.c3); }
/// <summary>Returns the result of a componentwise subtraction operation on a double4x4 matrix and a double value.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double4x4 operator - (double4x4 lhs, double rhs) { return new double4x4 (lhs.c0 - rhs, lhs.c1 - rhs, lhs.c2 - rhs, lhs.c3 - rhs); }
/// <summary>Returns the result of a componentwise subtraction operation on a double value and a double4x4 matrix.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double4x4 operator - (double lhs, double4x4 rhs) { return new double4x4 (lhs - rhs.c0, lhs - rhs.c1, lhs - rhs.c2, lhs - rhs.c3); }
/// <summary>Returns the result of a componentwise division operation on two double4x4 matrices.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double4x4 operator / (double4x4 lhs, double4x4 rhs) { return new double4x4 (lhs.c0 / rhs.c0, lhs.c1 / rhs.c1, lhs.c2 / rhs.c2, lhs.c3 / rhs.c3); }
/// <summary>Returns the result of a componentwise division operation on a double4x4 matrix and a double value.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double4x4 operator / (double4x4 lhs, double rhs) { return new double4x4 (lhs.c0 / rhs, lhs.c1 / rhs, lhs.c2 / rhs, lhs.c3 / rhs); }
/// <summary>Returns the result of a componentwise division operation on a double value and a double4x4 matrix.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double4x4 operator / (double lhs, double4x4 rhs) { return new double4x4 (lhs / rhs.c0, lhs / rhs.c1, lhs / rhs.c2, lhs / rhs.c3); }
/// <summary>Returns the result of a componentwise modulus operation on two double4x4 matrices.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double4x4 operator % (double4x4 lhs, double4x4 rhs) { return new double4x4 (lhs.c0 % rhs.c0, lhs.c1 % rhs.c1, lhs.c2 % rhs.c2, lhs.c3 % rhs.c3); }
/// <summary>Returns the result of a componentwise modulus operation on a double4x4 matrix and a double value.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double4x4 operator % (double4x4 lhs, double rhs) { return new double4x4 (lhs.c0 % rhs, lhs.c1 % rhs, lhs.c2 % rhs, lhs.c3 % rhs); }
/// <summary>Returns the result of a componentwise modulus operation on a double value and a double4x4 matrix.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double4x4 operator % (double lhs, double4x4 rhs) { return new double4x4 (lhs % rhs.c0, lhs % rhs.c1, lhs % rhs.c2, lhs % rhs.c3); }
/// <summary>Returns the result of a componentwise increment operation on a double4x4 matrix.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double4x4 operator ++ (double4x4 val) { return new double4x4 (++val.c0, ++val.c1, ++val.c2, ++val.c3); }
/// <summary>Returns the result of a componentwise decrement operation on a double4x4 matrix.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double4x4 operator -- (double4x4 val) { return new double4x4 (--val.c0, --val.c1, --val.c2, --val.c3); }
/// <summary>Returns the result of a componentwise less than operation on two double4x4 matrices.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool4x4 operator < (double4x4 lhs, double4x4 rhs) { return new bool4x4 (lhs.c0 < rhs.c0, lhs.c1 < rhs.c1, lhs.c2 < rhs.c2, lhs.c3 < rhs.c3); }
/// <summary>Returns the result of a componentwise less than operation on a double4x4 matrix and a double value.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool4x4 operator < (double4x4 lhs, double rhs) { return new bool4x4 (lhs.c0 < rhs, lhs.c1 < rhs, lhs.c2 < rhs, lhs.c3 < rhs); }
/// <summary>Returns the result of a componentwise less than operation on a double value and a double4x4 matrix.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool4x4 operator < (double lhs, double4x4 rhs) { return new bool4x4 (lhs < rhs.c0, lhs < rhs.c1, lhs < rhs.c2, lhs < rhs.c3); }
/// <summary>Returns the result of a componentwise less or equal operation on two double4x4 matrices.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool4x4 operator <= (double4x4 lhs, double4x4 rhs) { return new bool4x4 (lhs.c0 <= rhs.c0, lhs.c1 <= rhs.c1, lhs.c2 <= rhs.c2, lhs.c3 <= rhs.c3); }
/// <summary>Returns the result of a componentwise less or equal operation on a double4x4 matrix and a double value.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool4x4 operator <= (double4x4 lhs, double rhs) { return new bool4x4 (lhs.c0 <= rhs, lhs.c1 <= rhs, lhs.c2 <= rhs, lhs.c3 <= rhs); }
/// <summary>Returns the result of a componentwise less or equal operation on a double value and a double4x4 matrix.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool4x4 operator <= (double lhs, double4x4 rhs) { return new bool4x4 (lhs <= rhs.c0, lhs <= rhs.c1, lhs <= rhs.c2, lhs <= rhs.c3); }
/// <summary>Returns the result of a componentwise greater than operation on two double4x4 matrices.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool4x4 operator > (double4x4 lhs, double4x4 rhs) { return new bool4x4 (lhs.c0 > rhs.c0, lhs.c1 > rhs.c1, lhs.c2 > rhs.c2, lhs.c3 > rhs.c3); }
/// <summary>Returns the result of a componentwise greater than operation on a double4x4 matrix and a double value.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool4x4 operator > (double4x4 lhs, double rhs) { return new bool4x4 (lhs.c0 > rhs, lhs.c1 > rhs, lhs.c2 > rhs, lhs.c3 > rhs); }
/// <summary>Returns the result of a componentwise greater than operation on a double value and a double4x4 matrix.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool4x4 operator > (double lhs, double4x4 rhs) { return new bool4x4 (lhs > rhs.c0, lhs > rhs.c1, lhs > rhs.c2, lhs > rhs.c3); }
/// <summary>Returns the result of a componentwise greater or equal operation on two double4x4 matrices.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool4x4 operator >= (double4x4 lhs, double4x4 rhs) { return new bool4x4 (lhs.c0 >= rhs.c0, lhs.c1 >= rhs.c1, lhs.c2 >= rhs.c2, lhs.c3 >= rhs.c3); }
/// <summary>Returns the result of a componentwise greater or equal operation on a double4x4 matrix and a double value.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool4x4 operator >= (double4x4 lhs, double rhs) { return new bool4x4 (lhs.c0 >= rhs, lhs.c1 >= rhs, lhs.c2 >= rhs, lhs.c3 >= rhs); }
/// <summary>Returns the result of a componentwise greater or equal operation on a double value and a double4x4 matrix.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool4x4 operator >= (double lhs, double4x4 rhs) { return new bool4x4 (lhs >= rhs.c0, lhs >= rhs.c1, lhs >= rhs.c2, lhs >= rhs.c3); }
/// <summary>Returns the result of a componentwise unary minus operation on a double4x4 matrix.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double4x4 operator - (double4x4 val) { return new double4x4 (-val.c0, -val.c1, -val.c2, -val.c3); }
/// <summary>Returns the result of a componentwise unary plus operation on a double4x4 matrix.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double4x4 operator + (double4x4 val) { return new double4x4 (+val.c0, +val.c1, +val.c2, +val.c3); }
/// <summary>Returns the result of a componentwise equality operation on two double4x4 matrices.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool4x4 operator == (double4x4 lhs, double4x4 rhs) { return new bool4x4 (lhs.c0 == rhs.c0, lhs.c1 == rhs.c1, lhs.c2 == rhs.c2, lhs.c3 == rhs.c3); }
/// <summary>Returns the result of a componentwise equality operation on a double4x4 matrix and a double value.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool4x4 operator == (double4x4 lhs, double rhs) { return new bool4x4 (lhs.c0 == rhs, lhs.c1 == rhs, lhs.c2 == rhs, lhs.c3 == rhs); }
/// <summary>Returns the result of a componentwise equality operation on a double value and a double4x4 matrix.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool4x4 operator == (double lhs, double4x4 rhs) { return new bool4x4 (lhs == rhs.c0, lhs == rhs.c1, lhs == rhs.c2, lhs == rhs.c3); }
/// <summary>Returns the result of a componentwise not equal operation on two double4x4 matrices.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool4x4 operator != (double4x4 lhs, double4x4 rhs) { return new bool4x4 (lhs.c0 != rhs.c0, lhs.c1 != rhs.c1, lhs.c2 != rhs.c2, lhs.c3 != rhs.c3); }
/// <summary>Returns the result of a componentwise not equal operation on a double4x4 matrix and a double value.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool4x4 operator != (double4x4 lhs, double rhs) { return new bool4x4 (lhs.c0 != rhs, lhs.c1 != rhs, lhs.c2 != rhs, lhs.c3 != rhs); }
/// <summary>Returns the result of a componentwise not equal operation on a double value and a double4x4 matrix.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool4x4 operator != (double lhs, double4x4 rhs) { return new bool4x4 (lhs != rhs.c0, lhs != rhs.c1, lhs != rhs.c2, lhs != rhs.c3); }
/// <summary>Returns the double4 element at a specified index.</summary>
unsafe public ref double4 this[int index]
{
get
{
#if ENABLE_UNITY_COLLECTIONS_CHECKS
if ((uint)index >= 4)
throw new System.ArgumentException("index must be between[0...3]");
#endif
fixed (double4x4* array = &this) { return ref ((double4*)array)[index]; }
}
}
/// <summary>Returns true if the double4x4 is equal to a given double4x4, false otherwise.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool Equals(double4x4 rhs) { return c0.Equals(rhs.c0) && c1.Equals(rhs.c1) && c2.Equals(rhs.c2) && c3.Equals(rhs.c3); }
/// <summary>Returns true if the double4x4 is equal to a given double4x4, false otherwise.</summary>
public override bool Equals(object o) { return Equals((double4x4)o); }
/// <summary>Returns a hash code for the double4x4.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public override int GetHashCode() { return (int)math.hash(this); }
/// <summary>Returns a string representation of the double4x4.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public override string ToString()
{
return string.Format("double4x4({0}, {1}, {2}, {3}, {4}, {5}, {6}, {7}, {8}, {9}, {10}, {11}, {12}, {13}, {14}, {15})", c0.x, c1.x, c2.x, c3.x, c0.y, c1.y, c2.y, c3.y, c0.z, c1.z, c2.z, c3.z, c0.w, c1.w, c2.w, c3.w);
}
/// <summary>Returns a string representation of the double4x4 using a specified format and culture-specific format information.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public string ToString(string format, IFormatProvider formatProvider)
{
return string.Format("double4x4({0}, {1}, {2}, {3}, {4}, {5}, {6}, {7}, {8}, {9}, {10}, {11}, {12}, {13}, {14}, {15})", c0.x.ToString(format, formatProvider), c1.x.ToString(format, formatProvider), c2.x.ToString(format, formatProvider), c3.x.ToString(format, formatProvider), c0.y.ToString(format, formatProvider), c1.y.ToString(format, formatProvider), c2.y.ToString(format, formatProvider), c3.y.ToString(format, formatProvider), c0.z.ToString(format, formatProvider), c1.z.ToString(format, formatProvider), c2.z.ToString(format, formatProvider), c3.z.ToString(format, formatProvider), c0.w.ToString(format, formatProvider), c1.w.ToString(format, formatProvider), c2.w.ToString(format, formatProvider), c3.w.ToString(format, formatProvider));
}
}
public static partial class math
{
/// <summary>Returns a double4x4 matrix constructed from four double4 vectors.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double4x4 double4x4(double4 c0, double4 c1, double4 c2, double4 c3) { return new double4x4(c0, c1, c2, c3); }
/// <summary>Returns a double4x4 matrix constructed from from 16 double values given in row-major order.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double4x4 double4x4(double m00, double m01, double m02, double m03,
double m10, double m11, double m12, double m13,
double m20, double m21, double m22, double m23,
double m30, double m31, double m32, double m33)
{
return new double4x4(m00, m01, m02, m03,
m10, m11, m12, m13,
m20, m21, m22, m23,
m30, m31, m32, m33);
}
/// <summary>Returns a double4x4 matrix constructed from a single double value by assigning it to every component.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double4x4 double4x4(double v) { return new double4x4(v); }
/// <summary>Returns a double4x4 matrix constructed from a single bool value by converting it to double and assigning it to every component.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double4x4 double4x4(bool v) { return new double4x4(v); }
/// <summary>Return a double4x4 matrix constructed from a bool4x4 matrix by componentwise conversion.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double4x4 double4x4(bool4x4 v) { return new double4x4(v); }
/// <summary>Returns a double4x4 matrix constructed from a single int value by converting it to double and assigning it to every component.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double4x4 double4x4(int v) { return new double4x4(v); }
/// <summary>Return a double4x4 matrix constructed from a int4x4 matrix by componentwise conversion.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double4x4 double4x4(int4x4 v) { return new double4x4(v); }
/// <summary>Returns a double4x4 matrix constructed from a single uint value by converting it to double and assigning it to every component.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double4x4 double4x4(uint v) { return new double4x4(v); }
/// <summary>Return a double4x4 matrix constructed from a uint4x4 matrix by componentwise conversion.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double4x4 double4x4(uint4x4 v) { return new double4x4(v); }
/// <summary>Returns a double4x4 matrix constructed from a single float value by converting it to double and assigning it to every component.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double4x4 double4x4(float v) { return new double4x4(v); }
/// <summary>Return a double4x4 matrix constructed from a float4x4 matrix by componentwise conversion.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double4x4 double4x4(float4x4 v) { return new double4x4(v); }
/// <summary>Return the result of rotating a double3 vector by a double4x4 matrix</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double3 rotate(double4x4 a, double3 b)
{
return (a.c0 * b.x + a.c1 * b.y + a.c2 * b.z).xyz;
}
/// <summary>Return the result of transforming a double3 point by a double4x4 matrix</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double3 transform(double4x4 a, double3 b)
{
return (a.c0 * b.x + a.c1 * b.y + a.c2 * b.z + a.c3).xyz;
}
/// <summary>Return the double4x4 transpose of a double4x4 matrix.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double4x4 transpose(double4x4 v)
{
return double4x4(
v.c0.x, v.c0.y, v.c0.z, v.c0.w,
v.c1.x, v.c1.y, v.c1.z, v.c1.w,
v.c2.x, v.c2.y, v.c2.z, v.c2.w,
v.c3.x, v.c3.y, v.c3.z, v.c3.w);
}
/// <summary>Returns the double4x4 full inverse of a double4x4 matrix.</summary>
public static double4x4 inverse(double4x4 m)
{
double4 c0 = m.c0;
double4 c1 = m.c1;
double4 c2 = m.c2;
double4 c3 = m.c3;
double4 r0y_r1y_r0x_r1x = movelh(c1, c0);
double4 r0z_r1z_r0w_r1w = movelh(c2, c3);
double4 r2y_r3y_r2x_r3x = movehl(c0, c1);
double4 r2z_r3z_r2w_r3w = movehl(c3, c2);
double4 r1y_r2y_r1x_r2x = shuffle(c1, c0, ShuffleComponent.LeftY, ShuffleComponent.LeftZ, ShuffleComponent.RightY, ShuffleComponent.RightZ);
double4 r1z_r2z_r1w_r2w = shuffle(c2, c3, ShuffleComponent.LeftY, ShuffleComponent.LeftZ, ShuffleComponent.RightY, ShuffleComponent.RightZ);
double4 r3y_r0y_r3x_r0x = shuffle(c1, c0, ShuffleComponent.LeftW, ShuffleComponent.LeftX, ShuffleComponent.RightW, ShuffleComponent.RightX);
double4 r3z_r0z_r3w_r0w = shuffle(c2, c3, ShuffleComponent.LeftW, ShuffleComponent.LeftX, ShuffleComponent.RightW, ShuffleComponent.RightX);
double4 r0_wzyx = shuffle(r0z_r1z_r0w_r1w, r0y_r1y_r0x_r1x, ShuffleComponent.LeftZ, ShuffleComponent.LeftX, ShuffleComponent.RightX, ShuffleComponent.RightZ);
double4 r1_wzyx = shuffle(r0z_r1z_r0w_r1w, r0y_r1y_r0x_r1x, ShuffleComponent.LeftW, ShuffleComponent.LeftY, ShuffleComponent.RightY, ShuffleComponent.RightW);
double4 r2_wzyx = shuffle(r2z_r3z_r2w_r3w, r2y_r3y_r2x_r3x, ShuffleComponent.LeftZ, ShuffleComponent.LeftX, ShuffleComponent.RightX, ShuffleComponent.RightZ);
double4 r3_wzyx = shuffle(r2z_r3z_r2w_r3w, r2y_r3y_r2x_r3x, ShuffleComponent.LeftW, ShuffleComponent.LeftY, ShuffleComponent.RightY, ShuffleComponent.RightW);
double4 r0_xyzw = shuffle(r0y_r1y_r0x_r1x, r0z_r1z_r0w_r1w, ShuffleComponent.LeftZ, ShuffleComponent.LeftX, ShuffleComponent.RightX, ShuffleComponent.RightZ);
// Calculate remaining inner term pairs. inner terms have zw=-xy, so we only have to calculate xy and can pack two pairs per vector.
double4 inner12_23 = r1y_r2y_r1x_r2x * r2z_r3z_r2w_r3w - r1z_r2z_r1w_r2w * r2y_r3y_r2x_r3x;
double4 inner02_13 = r0y_r1y_r0x_r1x * r2z_r3z_r2w_r3w - r0z_r1z_r0w_r1w * r2y_r3y_r2x_r3x;
double4 inner30_01 = r3z_r0z_r3w_r0w * r0y_r1y_r0x_r1x - r3y_r0y_r3x_r0x * r0z_r1z_r0w_r1w;
// Expand inner terms back to 4 components. zw signs still need to be flipped
double4 inner12 = shuffle(inner12_23, inner12_23, ShuffleComponent.LeftX, ShuffleComponent.LeftZ, ShuffleComponent.RightZ, ShuffleComponent.RightX);
double4 inner23 = shuffle(inner12_23, inner12_23, ShuffleComponent.LeftY, ShuffleComponent.LeftW, ShuffleComponent.RightW, ShuffleComponent.RightY);
double4 inner02 = shuffle(inner02_13, inner02_13, ShuffleComponent.LeftX, ShuffleComponent.LeftZ, ShuffleComponent.RightZ, ShuffleComponent.RightX);
double4 inner13 = shuffle(inner02_13, inner02_13, ShuffleComponent.LeftY, ShuffleComponent.LeftW, ShuffleComponent.RightW, ShuffleComponent.RightY);
// Calculate minors
double4 minors0 = r3_wzyx * inner12 - r2_wzyx * inner13 + r1_wzyx * inner23;
double4 denom = r0_xyzw * minors0;
// Horizontal sum of denominator. Free sign flip of z and w compensates for missing flip in inner terms.
denom = denom + shuffle(denom, denom, ShuffleComponent.LeftY, ShuffleComponent.LeftX, ShuffleComponent.RightW, ShuffleComponent.RightZ); // x+y x+y z+w z+w
denom = denom - shuffle(denom, denom, ShuffleComponent.LeftZ, ShuffleComponent.LeftZ, ShuffleComponent.RightX, ShuffleComponent.RightX); // x+y-z-w x+y-z-w z+w-x-y z+w-x-y
double4 rcp_denom_ppnn = double4(1.0) / denom;
double4x4 res;
res.c0 = minors0 * rcp_denom_ppnn;
double4 inner30 = shuffle(inner30_01, inner30_01, ShuffleComponent.LeftX, ShuffleComponent.LeftZ, ShuffleComponent.RightZ, ShuffleComponent.RightX);
double4 inner01 = shuffle(inner30_01, inner30_01, ShuffleComponent.LeftY, ShuffleComponent.LeftW, ShuffleComponent.RightW, ShuffleComponent.RightY);
double4 minors1 = r2_wzyx * inner30 - r0_wzyx * inner23 - r3_wzyx * inner02;
res.c1 = minors1 * rcp_denom_ppnn;
double4 minors2 = r0_wzyx * inner13 - r1_wzyx * inner30 - r3_wzyx * inner01;
res.c2 = minors2 * rcp_denom_ppnn;
double4 minors3 = r1_wzyx * inner02 - r0_wzyx * inner12 + r2_wzyx * inner01;
res.c3 = minors3 * rcp_denom_ppnn;
return res;
}
// Fast matrix inverse for rigid transforms (Orthonormal basis and translation)
public static double4x4 fastinverse(double4x4 m)
{
double4 c0 = m.c0;
double4 c1 = m.c1;
double4 c2 = m.c2;
double4 pos = m.c3;
double4 zero = double4(0);
double4 t0 = unpacklo(c0, c2);
double4 t1 = unpacklo(c1, zero);
double4 t2 = unpackhi(c0, c2);
double4 t3 = unpackhi(c1, zero);
double4 r0 = unpacklo(t0, t1);
double4 r1 = unpackhi(t0, t1);
double4 r2 = unpacklo(t2, t3);
pos = -(r0 * pos.x + r1 * pos.y + r2 * pos.z);
pos.w = 1.0f;
return double4x4(r0, r1, r2, pos);
}
/// <summary>Returns the determinant of a double4x4 matrix.</summary>
public static double determinant(double4x4 m)
{
double4 c0 = m.c0;
double4 c1 = m.c1;
double4 c2 = m.c2;
double4 c3 = m.c3;
double m00 = c1.y * (c2.z * c3.w - c2.w * c3.z) - c2.y * (c1.z * c3.w - c1.w * c3.z) + c3.y * (c1.z * c2.w - c1.w * c2.z);
double m01 = c0.y * (c2.z * c3.w - c2.w * c3.z) - c2.y * (c0.z * c3.w - c0.w * c3.z) + c3.y * (c0.z * c2.w - c0.w * c2.z);
double m02 = c0.y * (c1.z * c3.w - c1.w * c3.z) - c1.y * (c0.z * c3.w - c0.w * c3.z) + c3.y * (c0.z * c1.w - c0.w * c1.z);
double m03 = c0.y * (c1.z * c2.w - c1.w * c2.z) - c1.y * (c0.z * c2.w - c0.w * c2.z) + c2.y * (c0.z * c1.w - c0.w * c1.z);
return c0.x * m00 - c1.x * m01 + c2.x * m02 - c3.x * m03;
}
/// <summary>Returns a uint hash code of a double4x4 vector.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint hash(double4x4 v)
{
return csum(fold_to_uint(v.c0) * uint4(0x4DDC6509u, 0x7CF083CBu, 0x5C4D6CEDu, 0xF9137117u) +
fold_to_uint(v.c1) * uint4(0xE857DCE1u, 0xF62213C5u, 0x9CDAA959u, 0xAA269ABFu) +
fold_to_uint(v.c2) * uint4(0xD54BA36Fu, 0xFD0847B9u, 0x8189A683u, 0xB139D651u) +
fold_to_uint(v.c3) * uint4(0xE7579997u, 0xEF7D56C7u, 0x66F38F0Bu, 0x624256A3u)) + 0x5292ADE1u;
}
/// <summary>
/// Returns a uint4 vector hash code of a double4x4 vector.
/// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash
/// that are only reduced to a narrow uint hash at the very end instead of at every step.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint4 hashwide(double4x4 v)
{
return (fold_to_uint(v.c0) * uint4(0xD2E590E5u, 0xF25BE857u, 0x9BC17CE7u, 0xC8B86851u) +
fold_to_uint(v.c1) * uint4(0x64095221u, 0xADF428FFu, 0xA3977109u, 0x745ED837u) +
fold_to_uint(v.c2) * uint4(0x9CDC88F5u, 0xFA62D721u, 0x7E4DB1CFu, 0x68EEE0F5u) +
fold_to_uint(v.c3) * uint4(0xBC3B0A59u, 0x816EFB5Du, 0xA24E82B7u, 0x45A22087u)) + 0xFC104C3Bu;
}
}
}