mirror of
https://gitgud.io/AbstractConcept/rimworld-animation-studio.git
synced 2024-08-15 00:43:27 +00:00
202 lines
8.2 KiB
C#
202 lines
8.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor;
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using UnityEngine;
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using UnityObject = UnityEngine.Object;
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namespace Unity.Mathematics.Editor
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{
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[CustomPropertyDrawer(typeof(PostNormalizeAttribute))]
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class PostNormalizedVectorDrawer : PrimitiveVectorDrawer
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{
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static class Content
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{
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public static readonly string tooltip =
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L10n.Tr("Values you enter will be post-normalized. You will see the normalized result if you change selection and view the values again.");
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}
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class VectorPropertyGUIData
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{
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const int k_MaxElements = 4;
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public readonly bool Valid;
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// parent property
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readonly SerializedProperty m_VectorProperty;
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// relative paths of element child properties
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readonly IReadOnlyList<string> m_ElementPaths;
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// the number of element child properties
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readonly int m_NumElements;
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// per child property; value is null if there are multiple different values
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readonly double?[] m_PreNormalizedValues;
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// per target; used to revert actual values for each object after displaying pre-normalized values
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readonly Dictionary<SerializedProperty, double4> m_PostNormalizedValues = new Dictionary<SerializedProperty, double4>();
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public VectorPropertyGUIData(SerializedProperty property)
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{
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m_VectorProperty = property;
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var parentPath = m_VectorProperty.propertyPath;
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var i = 0;
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var elementPaths = new List<string>(k_MaxElements);
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var iterator = m_VectorProperty.Copy();
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while (iterator.Next(true) && iterator.propertyPath.StartsWith(parentPath))
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{
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if (i >= k_MaxElements || iterator.propertyType != SerializedPropertyType.Float)
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return;
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elementPaths.Add(iterator.propertyPath.Substring(parentPath.Length + 1));
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i++;
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}
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Valid = true;
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m_NumElements = elementPaths.Count;
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m_ElementPaths = elementPaths;
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m_PreNormalizedValues = elementPaths.Select(p => (double?)null).ToArray();
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UpdatePreNormalizedValues();
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UpdatePostNormalizedValues();
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}
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void UpdatePostNormalizedValues()
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{
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m_PostNormalizedValues.Clear();
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foreach (var target in m_VectorProperty.serializedObject.targetObjects)
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{
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var postNormalizedValue = new double4();
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var parentProperty = new SerializedObject(target).FindProperty(m_VectorProperty.propertyPath);
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for (var i = 0; i < m_NumElements; ++i)
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postNormalizedValue[i] = parentProperty.FindPropertyRelative(m_ElementPaths[i]).doubleValue;
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m_PostNormalizedValues[parentProperty] = postNormalizedValue;
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}
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}
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public void UpdatePreNormalizedValues()
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{
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for (var i = 0; i < m_NumElements; ++i)
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{
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var p = m_VectorProperty.FindPropertyRelative(m_ElementPaths[i]);
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m_PreNormalizedValues[i] = p.hasMultipleDifferentValues ? (double?)null : p.doubleValue;
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}
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}
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public void ApplyPreNormalizedValues()
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{
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m_VectorProperty.serializedObject.ApplyModifiedProperties();
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for (var i = 0; i < m_NumElements; ++i)
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{
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if (m_PreNormalizedValues[i] != null)
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m_VectorProperty.FindPropertyRelative(m_ElementPaths[i]).doubleValue = m_PreNormalizedValues[i].Value;
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}
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}
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public void UnapplyPreNormalizedValues()
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{
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foreach (var target in m_PostNormalizedValues)
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{
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target.Key.serializedObject.Update();
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for (var i = 0; i < m_NumElements; ++i)
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{
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target.Key.FindPropertyRelative(m_ElementPaths[i]).doubleValue = target.Value[i];
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target.Key.serializedObject.ApplyModifiedProperties();
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}
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}
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m_VectorProperty.serializedObject.Update();
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}
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public void PostNormalize(Func<double4, double4> normalize)
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{
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m_VectorProperty.serializedObject.ApplyModifiedProperties();
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foreach (var target in m_PostNormalizedValues)
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{
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target.Key.serializedObject.Update();
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var postNormalizedValue = new double4();
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for (var i = 0; i < m_NumElements; ++i)
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postNormalizedValue[i] = target.Key.FindPropertyRelative(m_ElementPaths[i]).doubleValue;
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postNormalizedValue = normalize(normalize(postNormalizedValue));
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for (var i = 0; i < m_NumElements; ++i)
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target.Key.FindPropertyRelative(m_ElementPaths[i]).doubleValue = postNormalizedValue[i];
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target.Key.serializedObject.ApplyModifiedProperties();
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}
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UpdatePostNormalizedValues();
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m_VectorProperty.serializedObject.Update();
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}
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public void RebuildIfDirty()
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{
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foreach (var target in m_PostNormalizedValues)
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{
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target.Key.serializedObject.Update();
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for (var i = 0; i < m_NumElements; ++i)
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{
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var serialized = target.Key.FindPropertyRelative(m_ElementPaths[i]).doubleValue;
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if (target.Value[i] != serialized)
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{
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UpdatePreNormalizedValues();
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UpdatePostNormalizedValues();
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return;
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}
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}
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}
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}
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}
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Dictionary<string, VectorPropertyGUIData> m_GUIDataPerPropertyPath = new Dictionary<string, VectorPropertyGUIData>();
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protected virtual SerializedProperty GetVectorProperty(SerializedProperty property)
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{
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return property;
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}
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protected virtual double4 Normalize(double4 value)
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{
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return math.normalizesafe(value);
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}
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VectorPropertyGUIData GetGUIData(SerializedProperty property)
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{
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VectorPropertyGUIData guiData;
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if (!m_GUIDataPerPropertyPath.TryGetValue(property.propertyPath, out guiData))
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{
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guiData = new VectorPropertyGUIData(GetVectorProperty(property));
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m_GUIDataPerPropertyPath[property.propertyPath] = guiData;
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}
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return guiData;
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}
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public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
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{
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return GetGUIData(property).Valid ? base.GetPropertyHeight(property, label) : EditorGUIUtility.singleLineHeight;
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}
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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var guiData = GetGUIData(property);
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if (!guiData.Valid)
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{
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EditorGUI.HelpBox(
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EditorGUI.PrefixLabel(position, label),
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L10n.Tr($"{typeof(PostNormalizeAttribute).Name} only works with decimal vector types."),
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MessageType.None
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);
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return;
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}
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if (string.IsNullOrEmpty(label.tooltip))
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label.tooltip = Content.tooltip;
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guiData.RebuildIfDirty();
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guiData.ApplyPreNormalizedValues();
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EditorGUI.BeginChangeCheck();
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base.OnGUI(position, property, label);
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if (EditorGUI.EndChangeCheck())
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{
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guiData.UpdatePreNormalizedValues();
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guiData.PostNormalize(Normalize);
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}
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else
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{
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guiData.UnapplyPreNormalizedValues();
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}
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}
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}
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}
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