rimworld-animation-studio/Library/PackageCache/com.unity.mathematics@1.1.0/Unity.Mathematics.Editor/PostNormalizedVectorDrawer.cs
2022-09-13 00:36:34 -05:00

202 lines
8.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEngine;
using UnityObject = UnityEngine.Object;
namespace Unity.Mathematics.Editor
{
[CustomPropertyDrawer(typeof(PostNormalizeAttribute))]
class PostNormalizedVectorDrawer : PrimitiveVectorDrawer
{
static class Content
{
public static readonly string tooltip =
L10n.Tr("Values you enter will be post-normalized. You will see the normalized result if you change selection and view the values again.");
}
class VectorPropertyGUIData
{
const int k_MaxElements = 4;
public readonly bool Valid;
// parent property
readonly SerializedProperty m_VectorProperty;
// relative paths of element child properties
readonly IReadOnlyList<string> m_ElementPaths;
// the number of element child properties
readonly int m_NumElements;
// per child property; value is null if there are multiple different values
readonly double?[] m_PreNormalizedValues;
// per target; used to revert actual values for each object after displaying pre-normalized values
readonly Dictionary<SerializedProperty, double4> m_PostNormalizedValues = new Dictionary<SerializedProperty, double4>();
public VectorPropertyGUIData(SerializedProperty property)
{
m_VectorProperty = property;
var parentPath = m_VectorProperty.propertyPath;
var i = 0;
var elementPaths = new List<string>(k_MaxElements);
var iterator = m_VectorProperty.Copy();
while (iterator.Next(true) && iterator.propertyPath.StartsWith(parentPath))
{
if (i >= k_MaxElements || iterator.propertyType != SerializedPropertyType.Float)
return;
elementPaths.Add(iterator.propertyPath.Substring(parentPath.Length + 1));
i++;
}
Valid = true;
m_NumElements = elementPaths.Count;
m_ElementPaths = elementPaths;
m_PreNormalizedValues = elementPaths.Select(p => (double?)null).ToArray();
UpdatePreNormalizedValues();
UpdatePostNormalizedValues();
}
void UpdatePostNormalizedValues()
{
m_PostNormalizedValues.Clear();
foreach (var target in m_VectorProperty.serializedObject.targetObjects)
{
var postNormalizedValue = new double4();
var parentProperty = new SerializedObject(target).FindProperty(m_VectorProperty.propertyPath);
for (var i = 0; i < m_NumElements; ++i)
postNormalizedValue[i] = parentProperty.FindPropertyRelative(m_ElementPaths[i]).doubleValue;
m_PostNormalizedValues[parentProperty] = postNormalizedValue;
}
}
public void UpdatePreNormalizedValues()
{
for (var i = 0; i < m_NumElements; ++i)
{
var p = m_VectorProperty.FindPropertyRelative(m_ElementPaths[i]);
m_PreNormalizedValues[i] = p.hasMultipleDifferentValues ? (double?)null : p.doubleValue;
}
}
public void ApplyPreNormalizedValues()
{
m_VectorProperty.serializedObject.ApplyModifiedProperties();
for (var i = 0; i < m_NumElements; ++i)
{
if (m_PreNormalizedValues[i] != null)
m_VectorProperty.FindPropertyRelative(m_ElementPaths[i]).doubleValue = m_PreNormalizedValues[i].Value;
}
}
public void UnapplyPreNormalizedValues()
{
foreach (var target in m_PostNormalizedValues)
{
target.Key.serializedObject.Update();
for (var i = 0; i < m_NumElements; ++i)
{
target.Key.FindPropertyRelative(m_ElementPaths[i]).doubleValue = target.Value[i];
target.Key.serializedObject.ApplyModifiedProperties();
}
}
m_VectorProperty.serializedObject.Update();
}
public void PostNormalize(Func<double4, double4> normalize)
{
m_VectorProperty.serializedObject.ApplyModifiedProperties();
foreach (var target in m_PostNormalizedValues)
{
target.Key.serializedObject.Update();
var postNormalizedValue = new double4();
for (var i = 0; i < m_NumElements; ++i)
postNormalizedValue[i] = target.Key.FindPropertyRelative(m_ElementPaths[i]).doubleValue;
postNormalizedValue = normalize(normalize(postNormalizedValue));
for (var i = 0; i < m_NumElements; ++i)
target.Key.FindPropertyRelative(m_ElementPaths[i]).doubleValue = postNormalizedValue[i];
target.Key.serializedObject.ApplyModifiedProperties();
}
UpdatePostNormalizedValues();
m_VectorProperty.serializedObject.Update();
}
public void RebuildIfDirty()
{
foreach (var target in m_PostNormalizedValues)
{
target.Key.serializedObject.Update();
for (var i = 0; i < m_NumElements; ++i)
{
var serialized = target.Key.FindPropertyRelative(m_ElementPaths[i]).doubleValue;
if (target.Value[i] != serialized)
{
UpdatePreNormalizedValues();
UpdatePostNormalizedValues();
return;
}
}
}
}
}
Dictionary<string, VectorPropertyGUIData> m_GUIDataPerPropertyPath = new Dictionary<string, VectorPropertyGUIData>();
protected virtual SerializedProperty GetVectorProperty(SerializedProperty property)
{
return property;
}
protected virtual double4 Normalize(double4 value)
{
return math.normalizesafe(value);
}
VectorPropertyGUIData GetGUIData(SerializedProperty property)
{
VectorPropertyGUIData guiData;
if (!m_GUIDataPerPropertyPath.TryGetValue(property.propertyPath, out guiData))
{
guiData = new VectorPropertyGUIData(GetVectorProperty(property));
m_GUIDataPerPropertyPath[property.propertyPath] = guiData;
}
return guiData;
}
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
{
return GetGUIData(property).Valid ? base.GetPropertyHeight(property, label) : EditorGUIUtility.singleLineHeight;
}
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
var guiData = GetGUIData(property);
if (!guiData.Valid)
{
EditorGUI.HelpBox(
EditorGUI.PrefixLabel(position, label),
L10n.Tr($"{typeof(PostNormalizeAttribute).Name} only works with decimal vector types."),
MessageType.None
);
return;
}
if (string.IsNullOrEmpty(label.tooltip))
label.tooltip = Content.tooltip;
guiData.RebuildIfDirty();
guiData.ApplyPreNormalizedValues();
EditorGUI.BeginChangeCheck();
base.OnGUI(position, property, label);
if (EditorGUI.EndChangeCheck())
{
guiData.UpdatePreNormalizedValues();
guiData.PostNormalize(Normalize);
}
else
{
guiData.UnapplyPreNormalizedValues();
}
}
}
}