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https://gitgud.io/AbstractConcept/rimworld-animation-studio.git
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236 lines
9 KiB
C#
236 lines
9 KiB
C#
using System;
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namespace UnityEngine.U2D
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{
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internal interface IPixelPerfectCamera
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{
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int assetsPPU { get; set; }
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int refResolutionX { get; set; }
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int refResolutionY { get; set; }
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bool upscaleRT { get; set; }
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bool pixelSnapping { get; set; }
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bool cropFrameX { get; set; }
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bool cropFrameY { get; set; }
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bool stretchFill { get; set; }
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}
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[Serializable]
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internal class PixelPerfectCameraInternal : ISerializationCallbackReceiver
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{
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// Case 1061634:
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// In order for this class to survive hot reloading, we need to make the fields serializable.
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// Unity can't serialize an interface object, but does properly serialize UnityEngine.Object.
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// So we cast the reference to PixelPerfectCamera (which inherits UnityEngine.Object)
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// before serialization happens, and restore the interface reference after deserialization.
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[NonSerialized]
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IPixelPerfectCamera m_Component;
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PixelPerfectCamera m_SerializableComponent;
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internal float originalOrthoSize;
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internal bool hasPostProcessLayer;
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internal bool cropFrameXAndY = false;
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internal bool cropFrameXOrY = false;
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internal bool useStretchFill = false;
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internal int zoom = 1;
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internal bool useOffscreenRT = false;
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internal int offscreenRTWidth = 0;
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internal int offscreenRTHeight = 0;
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internal Rect pixelRect = Rect.zero;
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internal float orthoSize = 1.0f;
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internal float unitsPerPixel = 0.0f;
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internal int cinemachineVCamZoom = 1;
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internal PixelPerfectCameraInternal(IPixelPerfectCamera component)
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{
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m_Component = component;
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}
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public void OnBeforeSerialize()
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{
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m_SerializableComponent = m_Component as PixelPerfectCamera;
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}
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public void OnAfterDeserialize()
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{
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if (m_SerializableComponent != null)
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m_Component = m_SerializableComponent;
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}
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internal void CalculateCameraProperties(int screenWidth, int screenHeight)
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{
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int assetsPPU = m_Component.assetsPPU;
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int refResolutionX = m_Component.refResolutionX;
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int refResolutionY = m_Component.refResolutionY;
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bool upscaleRT = m_Component.upscaleRT;
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bool pixelSnapping = m_Component.pixelSnapping;
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bool cropFrameX = m_Component.cropFrameX;
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bool cropFrameY = m_Component.cropFrameY;
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bool stretchFill = m_Component.stretchFill;
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cropFrameXAndY = cropFrameY && cropFrameX;
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cropFrameXOrY = cropFrameY || cropFrameX;
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useStretchFill = cropFrameXAndY && stretchFill;
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// zoom level (PPU scale)
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int verticalZoom = screenHeight / refResolutionY;
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int horizontalZoom = screenWidth / refResolutionX;
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zoom = Math.Max(1, Math.Min(verticalZoom, horizontalZoom));
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// off-screen RT
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useOffscreenRT = false;
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offscreenRTWidth = 0;
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offscreenRTHeight = 0;
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if (cropFrameXOrY)
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{
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if (!upscaleRT)
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{
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if (useStretchFill)
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{
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useOffscreenRT = true;
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offscreenRTWidth = zoom * refResolutionX;
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offscreenRTHeight = zoom * refResolutionY;
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}
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}
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else
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{
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useOffscreenRT = true;
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if (cropFrameXAndY)
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{
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offscreenRTWidth = refResolutionX;
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offscreenRTHeight = refResolutionY;
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}
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else if (cropFrameY)
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{
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offscreenRTWidth = screenWidth / zoom / 2 * 2; // Make sure it's an even number by / 2 * 2.
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offscreenRTHeight = refResolutionY;
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}
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else // crop frame X
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{
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offscreenRTWidth = refResolutionX;
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offscreenRTHeight = screenHeight / zoom / 2 * 2; // Make sure it's an even number by / 2 * 2.
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}
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}
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}
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else if (upscaleRT && zoom > 1)
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{
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useOffscreenRT = true;
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offscreenRTWidth = screenWidth / zoom / 2 * 2; // Make sure it's an even number by / 2 * 2.
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offscreenRTHeight = screenHeight / zoom / 2 * 2;
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}
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// viewport
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pixelRect = Rect.zero;
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if (cropFrameXOrY && !upscaleRT && !useStretchFill)
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{
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if (cropFrameXAndY)
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{
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pixelRect.width = zoom * refResolutionX;
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pixelRect.height = zoom * refResolutionY;
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}
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else if (cropFrameY)
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{
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pixelRect.width = screenWidth;
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pixelRect.height = zoom * refResolutionY;
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}
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else // crop frame X
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{
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pixelRect.width = zoom * refResolutionX;
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pixelRect.height = screenHeight;
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}
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pixelRect.x = (screenWidth - (int)pixelRect.width) / 2;
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pixelRect.y = (screenHeight - (int)pixelRect.height) / 2;
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}
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else if (useOffscreenRT)
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{
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// When Camera.forceIntoRenderTexture is true, the size of the internal RT is determined by VP size.
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// That's why we set the VP size to be (m_OffscreenRTWidth, m_OffscreenRTHeight) here.
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pixelRect = new Rect(0.0f, 0.0f, offscreenRTWidth, offscreenRTHeight);
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}
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// orthographic size
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if (cropFrameY)
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orthoSize = (refResolutionY * 0.5f) / assetsPPU;
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else if (cropFrameX)
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{
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float aspect = (pixelRect == Rect.zero) ? (float)screenWidth / screenHeight : pixelRect.width / pixelRect.height;
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orthoSize = ((refResolutionX / aspect) * 0.5f) / assetsPPU;
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}
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else if (upscaleRT && zoom > 1)
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orthoSize = (offscreenRTHeight * 0.5f) / assetsPPU;
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else
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{
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float pixelHeight = (pixelRect == Rect.zero) ? screenHeight : pixelRect.height;
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orthoSize = (pixelHeight * 0.5f) / (zoom * assetsPPU);
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}
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// Camera pixel grid spacing
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if (upscaleRT || (!upscaleRT && pixelSnapping))
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unitsPerPixel = 1.0f / assetsPPU;
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else
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unitsPerPixel = 1.0f / (zoom * assetsPPU);
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}
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internal Rect CalculatePostRenderPixelRect(float cameraAspect, int screenWidth, int screenHeight)
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{
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// This VP is used when the internal temp RT is blitted back to screen.
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Rect pixelRect = new Rect();
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if (useStretchFill)
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{
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// stretch (fit either width or height)
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float screenAspect = (float)screenWidth / screenHeight;
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if (screenAspect > cameraAspect)
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{
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pixelRect.height = screenHeight;
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pixelRect.width = screenHeight * cameraAspect;
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pixelRect.x = (screenWidth - (int)pixelRect.width) / 2;
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pixelRect.y = 0;
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}
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else
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{
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pixelRect.width = screenWidth;
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pixelRect.height = screenWidth / cameraAspect;
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pixelRect.y = (screenHeight - (int)pixelRect.height) / 2;
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pixelRect.x = 0;
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}
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}
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else
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{
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// center
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pixelRect.height = zoom * offscreenRTHeight;
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pixelRect.width = zoom * offscreenRTWidth;
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pixelRect.x = (screenWidth - (int)pixelRect.width) / 2;
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pixelRect.y = (screenHeight - (int)pixelRect.height) / 2;
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}
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return pixelRect;
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}
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// Find a pixel-perfect orthographic size as close to targetOrthoSize as possible.
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internal float CorrectCinemachineOrthoSize(float targetOrthoSize)
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{
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float correctedOrthoSize;
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if (m_Component.upscaleRT)
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{
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cinemachineVCamZoom = Math.Max(1, Mathf.RoundToInt(orthoSize / targetOrthoSize));
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correctedOrthoSize = orthoSize / cinemachineVCamZoom;
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}
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else
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{
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cinemachineVCamZoom = Math.Max(1, Mathf.RoundToInt(zoom * orthoSize / targetOrthoSize));
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correctedOrthoSize = zoom * orthoSize / cinemachineVCamZoom;
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}
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// In this case the actual zoom level is cinemachineVCamZoom instead of zoom.
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if (!m_Component.upscaleRT && !m_Component.pixelSnapping)
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unitsPerPixel = 1.0f / (cinemachineVCamZoom * m_Component.assetsPPU);
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return correctedOrthoSize;
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}
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}
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}
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