rimworld-animation-studio/Library/PackageCache/com.unity.2d.path@2.1.0/Editor/IMGUI/RectSelector.cs
2022-09-13 00:36:34 -05:00

132 lines
3.9 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEditor.U2D.Path.GUIFramework;
namespace UnityEditor.U2D.Path
{
public abstract class RectSelector<T> : ISelector<T>
{
public class Styles
{
public readonly GUIStyle selectionRectStyle;
public Styles()
{
selectionRectStyle = GUI.skin.FindStyle("selectionRect");
}
}
public Action<ISelector<T>, bool> onSelectionBegin;
public Action<ISelector<T>> onSelectionChanged;
public Action<ISelector<T>> onSelectionEnd;
private GUISystem m_GUISystem;
private Control m_RectSelectorControl;
private GUIAction m_RectSelectAction;
private Rect m_GUIRect;
private Styles m_Styles;
public Rect guiRect
{
get { return m_GUIRect; }
}
private Styles styles
{
get
{
if (m_Styles == null)
m_Styles = new Styles();
return m_Styles;
}
}
public RectSelector() : this(new GUISystem(new GUIState())) { }
public RectSelector(GUISystem guiSystem)
{
m_GUISystem = guiSystem;
m_RectSelectorControl = new GenericDefaultControl("RectSelector");
var start = Vector2.zero;
var rectEnd = Vector2.zero;
m_RectSelectAction = new SliderAction(m_RectSelectorControl)
{
enable = (guiState, action) => !IsAltDown(guiState),
enableRepaint = (guiState, action) =>
{
var size = start - rectEnd;
return size != Vector2.zero && guiState.hotControl == action.ID;
},
onSliderBegin = (guiState, control, position) =>
{
start = guiState.mousePosition;
rectEnd = guiState.mousePosition;
m_GUIRect = FromToRect(start, rectEnd);
if (onSelectionBegin != null)
onSelectionBegin(this, guiState.isShiftDown);
},
onSliderChanged = (guiState, control, position) =>
{
rectEnd = guiState.mousePosition;
m_GUIRect = FromToRect(start, rectEnd);
if (onSelectionChanged != null)
onSelectionChanged(this);
},
onSliderEnd = (guiState, control, position) =>
{
if (onSelectionEnd != null)
onSelectionEnd(this);
},
onRepaint = (guiState, action) =>
{
Handles.BeginGUI();
styles.selectionRectStyle.Draw(m_GUIRect, GUIContent.none, false, false, false, false);
Handles.EndGUI();
}
};
m_GUISystem.AddControl(m_RectSelectorControl);
m_GUISystem.AddAction(m_RectSelectAction);
}
private bool IsAltDown(IGUIState guiState)
{
return guiState.hotControl == 0 && guiState.isAltDown;
}
private Rect FromToRect(Vector2 start, Vector2 end)
{
Rect r = new Rect(start.x, start.y, end.x - start.x, end.y - start.y);
if (r.width < 0)
{
r.x += r.width;
r.width = -r.width;
}
if (r.height < 0)
{
r.y += r.height;
r.height = -r.height;
}
return r;
}
public void OnGUI()
{
m_GUISystem.OnGUI();
}
bool ISelector<T>.Select(T element)
{
return Select(element);
}
protected abstract bool Select(T element);
}
}