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https://gitgud.io/AbstractConcept/rimworld-animation-studio.git
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47 lines
1.4 KiB
C#
47 lines
1.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.UI;
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namespace RimWorldAnimationStudio
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{
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public class AnimationDefCard : MonoBehaviour
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{
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public InputField defNameField;
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public InputField labelField;
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public Toggle playSoundsToggle;
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public void Initialize()
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{
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defNameField.text = Workspace.animationDef.defName;
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labelField.text = Workspace.animationDef.label;
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playSoundsToggle.isOn = Workspace.animationDef.sounds;
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}
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public void UpdateAnimationDef()
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{
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Workspace.animationDef.defName = defNameField.text;
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Workspace.animationDef.label = labelField.text;
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Workspace.animationDef.sounds = playSoundsToggle.isOn;
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}
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public void OpenSelectSexTypesDialog()
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{
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var dialog = Resources.FindObjectsOfTypeAll(typeof(SelectSexTypesDialog)) as SelectSexTypesDialog[];
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if (dialog != null)
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{ dialog[0].Initialize(); dialog[0].Pop(); }
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}
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public void OpenSelectInteractionDefsDialog()
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{
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var dialog = Resources.FindObjectsOfTypeAll(typeof(SelectInteractionDefsDialog)) as SelectInteractionDefsDialog[];
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if (dialog != null)
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{ dialog[0].Initialize(); dialog[0].Pop(); }
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}
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}
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}
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