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https://gitgud.io/AbstractConcept/rimworld-animation-studio.git
synced 2024-08-15 00:43:27 +00:00
115 lines
3.5 KiB
C#
115 lines
3.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.UI;
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using SFB;
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namespace RimWorldAnimationStudio
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{
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public class ApplicationManager : Singleton<ApplicationManager>
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{
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public DialogBox exitDialog;
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public SelectAnimationDialog selectAnimationDialog;
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public void TryToCloseApplication()
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{
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exitDialog.Pop();
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}
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public void CloseApplication()
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{
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Debug.Log("Exiting application");
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Application.Quit();
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}
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public void TryToLoadAnimation()
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{
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var paths = StandaloneFileBrowser.OpenFilePanel("Open AnimationDef File", "", "xml", false);
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if (paths == null || paths.Any() == false)
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{ Debug.LogError("Selected file was null or invalid"); return; }
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Defs defs = XmlUtility.ReadXML<Defs>(paths[0]);
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if (defs?.animationDefs == null)
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{ Debug.LogError("Selected file contains no animation data"); return; }
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if (defs.animationDefs.Count == 1)
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{ LoadAnimation(defs.animationDefs[0]); return; }
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selectAnimationDialog.Initialize(defs);
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selectAnimationDialog.Pop();
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}
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public void LoadAnimation(AnimationDef animationDef)
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{
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Debug.Log("Loaded AnimationDef: " + animationDef.defName);
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Workspace.animationDef = animationDef;
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animationDef.Initialize();
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Workspace.isDirty = true;
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var animationDefCards = Resources.FindObjectsOfTypeAll(typeof(AnimationDefCard)) as AnimationDefCard[];
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if (animationDefCards != null)
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{
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animationDefCards[0].Initialize();
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animationDefCards[0].gameObject.SetActive(true);
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}
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}
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public void TrySaveAnimation()
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{
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if (Workspace.animationDef == null)
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{ return; }
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string defName = Workspace.animationDef.defName != null && Workspace.animationDef.defName != "" ? Workspace.animationDef.defName : "newAnimationDef";
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var path = StandaloneFileBrowser.SaveFilePanel("Save AnimationDef File", "", defName, "xml");
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if (path != null && path != "")
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{ SaveAnimation(path); }
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}
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public void SaveAnimation(string path)
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{
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Debug.Log("Saving AnimationDef: " + Workspace.animationDef.defName);
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AnimationDef animationDef = Workspace.animationDef;
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foreach (AnimationStage stage in animationDef.animationStages)
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{
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foreach (PawnAnimationClip clip in stage.animationClips)
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{
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clip.keyframes = clip.keyframes.OrderBy(x => x.atTick).ToList();
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}
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}
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Defs defs = new Defs();
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defs.animationDefs.Add(animationDef);
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XmlUtility.WriteXML(defs, path);
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}
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public void NewAnimation()
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{
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return;
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AnimationDef animationDef = new AnimationDef();
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// Add one stage, add one actor, add one clip, add one frame
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Workspace.animationDef = new AnimationDef();
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Workspace.isDirty = true;
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var animationDefCards = Resources.FindObjectsOfTypeAll(typeof(AnimationDefCard)) as GameObject[];
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if (animationDefCards != null)
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{ animationDefCards[0].SetActive(true); }
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}
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}
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}
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