rimworld-animation-studio/Assets/Scripts/Managers/InputManager.cs

423 lines
14 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
namespace RimWorldAnimationStudio
{
public class InputManager : Singleton<InputManager>
{
public Transform dialogBoxes;
public GameObject keyframeSelector;
private float lastUpdate = -1f;
private float largeStep = 0.1f;
private float smallStep = 0.03f;
private bool isDragging;
private Vector2 v0;
public bool CanRepeatThisUpdate()
{
if (Time.unscaledTime > lastUpdate + Constants.actionRepeatSpeed)
{
lastUpdate = Time.unscaledTime;
return true;
}
return false;
}
public bool IsModifierKeyHeld()
{
if (Input.GetKey(KeyCode.LeftShift)) return true;
if (Input.GetKey(KeyCode.LeftControl)) return true;
if (Input.GetKey(KeyCode.LeftAlt)) return true;
if (Input.GetKey(KeyCode.LeftCommand)) return true;
if (Input.GetKey(KeyCode.RightShift)) return true;
if (Input.GetKey(KeyCode.RightControl)) return true;
if (Input.GetKey(KeyCode.RightAlt)) return true;
if (Input.GetKey(KeyCode.RightCommand)) return true;
return false;
}
public bool IsDialogBoxIsActive()
{
foreach (Transform child in dialogBoxes)
{ if (child.gameObject.activeSelf) return true; }
return false;
}
public void Update()
{
if (IsDialogBoxIsActive()) return;
if (EventSystem.current.currentSelectedGameObject?.GetComponent<InputField>()?.isFocused == true) return;
bool canRepeatThisUpdate = CanRepeatThisUpdate();
// Check keybinds
foreach (Keybind keybind in KeybindConfig.Instance.GetAllKeybinds())
{
if (IsModifierKeyHeld() && keybind.keyModifiers.NullOrEmpty()) goto nextKeybind;
foreach (KeyCode modKeyCode in keybind.keyModifiers)
{ if (Input.GetKey(modKeyCode) == false) goto nextKeybind; }
if (keybind.repeatable && canRepeatThisUpdate)
{ if (Input.GetKey(keybind.keyCode) == false) goto nextKeybind; }
else
{ if (Input.GetKeyDown(keybind.keyCode) == false) goto nextKeybind; }
//Debug.Log(keybind.command);
Invoke(keybind.command, 0f); return;
nextKeybind:;
}
// Drag selection
if (Input.GetMouseButtonDown(0))
{ StartKeyframeSelectionDrag(); }
else if (Input.GetMouseButtonUp(0))
{ EndKeyframeSelectionDrag(); }
else if (isDragging)
{ UpdateKeyframeSelector(); }
else
{ HideKeyframeSelector(); }
}
public void StartKeyframeSelectionDrag()
{
PointerEventData pointer = new PointerEventData(EventSystem.current);
pointer.position = Input.mousePosition;
List<RaycastResult> raycastResults = new List<RaycastResult>();
EventSystem.current.RaycastAll(pointer, raycastResults);
if (raycastResults.Count > 0)
{
foreach (var go in raycastResults)
{
//Debug.Log(go.gameObject);
if (go.gameObject?.GetComponent<Button>() != null) return;
if (go.gameObject?.GetComponent<IDragHandler>() != null) return;
if (go.gameObject?.GetComponentInParent<IDragHandler>() != null) return;
}
}
v0 = (Vector2)Input.mousePosition;
isDragging = true;
}
public void EndKeyframeSelectionDrag()
{
if (isDragging == false) return;
isDragging = false;
Vector2 v1 = (Vector2)Input.mousePosition;
List<int> keyframeIDs = new List<int>();
IEnumerable<KeyframeSlider> sliders = Selectable.allSelectablesArray.Select(x => x.GetComponent<KeyframeSlider>());
foreach (KeyframeSlider slider in sliders)
{
Transform handle = slider?.transform?.FindDeepChild("Handle");
if (handle == null) continue;
Vector2 vi = (Vector2)handle.GetComponent<RectTransform>().position;
if (vi.x < Mathf.Min(v0.x, v1.x)) continue;
if (vi.x > Mathf.Max(v0.x, v1.x)) continue;
if (vi.y < Mathf.Min(v0.y, v1.y)) continue;
if (vi.y > Mathf.Max(v0.y, v1.y)) continue;
keyframeIDs.Add(slider.keyframeID);
}
if (keyframeIDs.NotNullOrEmpty())
{ Workspace.keyframeID = keyframeIDs; }
}
public void UpdateKeyframeSelector()
{
Vector2 v1 = (Vector2)Input.mousePosition;
Vector2 pos = new Vector2(Mathf.Min(v0.x, v1.x), Mathf.Min(v0.y, v1.y));
Vector2 dim = new Vector2(Mathf.Abs(v1.x - v0.x), Mathf.Abs(v1.y - v0.y));
keyframeSelector.GetComponent<RectTransform>().anchoredPosition = pos;
keyframeSelector.GetComponent<RectTransform>().sizeDelta = dim;
if (keyframeSelector.activeSelf == false)
{ keyframeSelector.SetActive(true); }
}
public void HideKeyframeSelector()
{
if (keyframeSelector.activeSelf)
{ keyframeSelector.SetActive(false); }
}
public void QuitApplication()
{
ApplicationManager.Instance.TryToCloseApplication();
}
public void NewAnimation()
{
ApplicationManager.Instance.TryToMakeNewAnimation();
}
public void SaveAnimation()
{
ApplicationManager.Instance.TryToSaveAnimation();
}
public void SaveAnimationAs()
{
ApplicationManager.Instance.TryToSaveAnimationAs();
}
public void LoadAnimation()
{
ApplicationManager.Instance.TryToLoadAnimation();
}
public void UndoAction()
{
if (Workspace.animationDef == null) return;
Workspace.Instance.Undo();
}
public void RedoAction()
{
if (Workspace.animationDef == null) return;
Workspace.Instance.Redo();
}
public void ToggleAnimationPreview()
{
if (Workspace.animationDef == null) return;
AnimationController.Instance.ToggleAnimation();
}
public void CopyKeyframes()
{
if (Workspace.animationDef == null) return;
AnimationController.Instance.CopyPawnKeyframes();
}
public void PasteKeyframes()
{
if (Workspace.animationDef == null) return;
AnimationController.Instance.PastePawnKeyframes();
}
public void DeleteKeyframes()
{
if (Workspace.animationDef == null) return;
AnimationController.Instance.RemovePawnKeyframe();
}
public void ActorMovementMode()
{
//if (Workspace.animationDef == null) return;
AnimationController.Instance.ToggleActorManipulationMode(0);
}
public void ActorRotateMode()
{
//if (Workspace.animationDef == null) return;
AnimationController.Instance.ToggleActorManipulationMode(1);
}
public void ActorFacingMode()
{
//if (Workspace.animationDef == null) return;
AnimationController.Instance.ToggleActorManipulationMode(2);
}
public void AdjustActorUpward()
{
if (Workspace.animationDef == null) return;
ActorKeyframeCard.Instance.AdjustActor(Vector2.up * largeStep);
}
public void AdjustActorDownward()
{
if (Workspace.animationDef == null) return;
ActorKeyframeCard.Instance.AdjustActor(Vector2.down * largeStep);
}
public void AdjustActorLeftward()
{
if (Workspace.animationDef == null) return;
ActorKeyframeCard.Instance.AdjustActor(Vector2.left * largeStep);
}
public void AdjustActorRightward()
{
if (Workspace.animationDef == null) return;
ActorKeyframeCard.Instance.AdjustActor(Vector2.right * largeStep);
}
public void AdjustActorUpwardSmall()
{
if (Workspace.animationDef == null) return;
ActorKeyframeCard.Instance.AdjustActor(Vector2.up * smallStep);
}
public void AdjustActorDownwardSmall()
{
if (Workspace.animationDef == null) return;
ActorKeyframeCard.Instance.AdjustActor(Vector2.down * smallStep);
}
public void AdjustActorLeftwardSmall()
{
if (Workspace.animationDef == null) return;
ActorKeyframeCard.Instance.AdjustActor(Vector2.left * smallStep);
}
public void AdjustActorRightwardSmall()
{
if (Workspace.animationDef == null) return;
ActorKeyframeCard.Instance.AdjustActor(Vector2.right * smallStep);
}
public void CycleActorBodyPartSelecion()
{
if (Workspace.animationDef == null) return;
ActorBody actorBody = AnimationController.Instance.actorBodies.GetChild(Workspace.actorID).GetComponent<ActorBody>();
List<ActorBodyPart> actorBodyParts = actorBody.GetComponentsInChildren<ActorBodyPart>().Where(x => x.gameObject.activeInHierarchy)?.ToList();
if (actorBodyParts.NullOrEmpty()) return;
if (Workspace.selectedBodyPart == null)
{ actorBodyParts[0].Activate(); return; }
else
{
for (int i = 0; i < actorBodyParts.Count; i++)
{
ActorBodyPart part = actorBodyParts[i];
if (part == Workspace.selectedBodyPart)
{
if (i < actorBodyParts.Count - 1)
{ actorBodyParts[i + 1].Activate(); return; }
else
{ actorBody.Activate(); return; }
}
}
}
}
public void ToPreviousActor()
{
if (Workspace.animationDef == null) return;
Workspace.selectedBodyPart = null;
Workspace.actorID = Mathf.Clamp(Workspace.actorID - 1, 0, Workspace.animationDef.actors.Count - 1);
}
public void ToNextActor()
{
if (Workspace.animationDef == null) return;
Workspace.selectedBodyPart = null;
Workspace.actorID = Mathf.Clamp(Workspace.actorID + 1, 0, Workspace.animationDef.actors.Count - 1);
}
public void ToPreviousTick()
{
if (Workspace.animationDef == null) return;
AnimationController.Instance.stageTick = Mathf.Clamp(AnimationController.Instance.stageTick - 1, Constants.minTick, Workspace.StageWindowSize);
}
public void ToNextTick()
{
if (Workspace.animationDef == null) return;
AnimationController.Instance.stageTick = Mathf.Clamp(AnimationController.Instance.stageTick + 1, Constants.minTick, Workspace.StageWindowSize);
}
public void ToFirstTick()
{
if (Workspace.animationDef == null) return;
AnimationController.Instance.stageTick = Constants.minTick;
}
public void ToLastTick()
{
if (Workspace.animationDef == null) return;
AnimationController.Instance.stageTick = Workspace.StageWindowSize;
}
public void ToPreviousKey()
{
if (Workspace.animationDef == null) return;
PawnKeyframe keyframe = Workspace.Instance.GetPreviousKeyframe(Workspace.actorID);
if (keyframe != null) AnimationController.Instance.stageTick = keyframe.atTick.Value;
}
public void ToNextKey()
{
if (Workspace.animationDef == null) return;
PawnKeyframe keyframe = Workspace.Instance.GetNextKeyframe(Workspace.actorID);
if (keyframe != null) AnimationController.Instance.stageTick = keyframe.atTick.Value;
}
public void ToPreviousStage()
{
if (Workspace.animationDef == null) return;
int prevStageID = Workspace.stageID;
Workspace.stageID = Mathf.Clamp(Workspace.stageID - 1, 0, Workspace.animationDef.animationStages.Count - 1);
if (Workspace.stageID != prevStageID)
{ Workspace.Instance.RecordEvent("Stage selected"); }
}
public void ToNextStage()
{
if (Workspace.animationDef == null) return;
int prevStageID = Workspace.stageID;
Workspace.stageID = Mathf.Clamp(Workspace.stageID + 1, 0, Workspace.animationDef.animationStages.Count - 1);
if (Workspace.stageID != prevStageID)
{ Workspace.Instance.RecordEvent("Stage selected"); }
}
public void CenterView()
{
Camera.main.GetComponent<CameraController>().ResetCamera();
}
public void StretchKeyframesToggle()
{
AnimationController.Instance.stretchKeyframesToggle.isOn = !AnimationController.Instance.stretchKeyframesToggle.isOn;
}
public void OpenProjectHome()
{
if (Uri.IsWellFormedUriString(Constants.projectHome, UriKind.RelativeOrAbsolute))
{ Application.OpenURL(Constants.projectHome); }
}
public void OpenProjectWiki()
{
if (Uri.IsWellFormedUriString(Constants.projectWiki, UriKind.RelativeOrAbsolute))
{ Application.OpenURL(Constants.projectWiki); }
}
}
}