rimworld-animation-studio/Assets/Scripts/GUI/KeyframeSlider.cs
AbstractConcept f275ed90ae Key snapping
2022-10-03 21:45:52 -05:00

178 lines
6 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace RimWorldAnimationStudio
{
public class KeyframeSlider : Slider, IPointerClickHandler, IBeginDragHandler, IEndDragHandler
{
public AnimationTimeline timeline;
public Transform ghostSliders;
public Slider ghostSliderPrefab;
public Image handleImage;
public GameObject soundIcon;
public int maxGhosts = 4;
public int actorID;
public int keyframeID;
private PawnAnimationClip clip;
private PawnKeyframe keyframe;
private float dragTimeStart = -1f;
public void Initialize(AnimationTimeline timeline, int actorID, int keyframeID)
{
this.timeline = timeline;
this.clip = Workspace.Instance.GetPawnAnimationClip(actorID);
this.keyframe = Workspace.Instance.GetPawnKeyframe(actorID, keyframeID);
this.actorID = actorID;
this.keyframeID = keyframeID;
PawnKeyframe keyframe = Workspace.Instance.GetPawnKeyframe(actorID, keyframeID);
maxValue = Workspace.StageWindowSize;
value = keyframe.atTick.Value;
OnValueChanged();
onValueChanged.AddListener(delegate (float value) { OnValueChanged(); });
}
public void OnValueChanged()
{
keyframe.atTick = (int)value;
clip.BuildSimpleCurves();
//AnimationController.Instance.stageTick = keyframe.atTick.Value;
timeline.InitiateUpdateOfGhostFrames();
}
// Ghost sliders are non-interactable slider handle
public void UpdateGhostFrames()
{
if (maxGhosts == 0)
{ return; }
int requiredGhosts = GetGhostFramesRequired();
int currentGhostCount = ghostSliders.childCount;
for (int i = 0; i < Mathf.Max(requiredGhosts, currentGhostCount); i++)
{
int targetTick = (int)(i * clip.duration + keyframe.atTick);
if (ghostSliders.childCount <= i)
{ Instantiate(ghostSliderPrefab, ghostSliders); }
GameObject ghostSliderObject = ghostSliders.GetChild(i).gameObject;
ghostSliderObject.SetActive(i < requiredGhosts);
Slider ghostSlider = ghostSliderObject.GetComponent<Slider>();
ghostSlider.maxValue = Workspace.StageWindowSize;
ghostSlider.value = targetTick;
if (targetTick > ghostSlider.maxValue)
{ ghostSlider.gameObject.SetActive(false); }
}
}
public int GetGhostFramesRequired()
{
if (Workspace.animationDef.animationStages[Workspace.stageID].isLooping == false)
{ return 0; }
if (clip.duration <= 1)
{ return 0; }
return Math.Min(Mathf.CeilToInt((float)Workspace.StageWindowSize / clip.duration), maxGhosts);
}
public void OnPointerClick(PointerEventData eventData)
{
Workspace.actorID = actorID;
if (Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.LeftCommand))
{ Workspace.keyframeID.Add(keyframeID); }
else
{ Workspace.keyframeID = new List<int> { keyframeID }; }
if (eventData.clickCount >= 2)
{ AnimationController.Instance.stageTick = keyframe.atTick.Value; }
//Workspace.Instance.RecordEvent("Keyframe selected");
}
public void OnBeginDrag(PointerEventData eventData)
{
//AnimationController.Instance.stageTick = keyframe.atTick.Value;
Workspace.actorID = actorID;
Workspace.keyframeID = new List<int> { keyframeID };
dragTimeStart = Time.unscaledTime;
}
public override void OnDrag(PointerEventData eventData)
{
if (keyframe.atTick == 1)
{ value = 1; return; }
if (Time.unscaledTime - dragTimeStart < 0.05f) return;
interactable = true;
base.OnDrag(eventData);
int targetTick = Workspace.FindClosestKeyFrameAtTick(keyframe.atTick.Value, Mathf.CeilToInt(Workspace.StageWindowSize * 0.01f), actorID);
if (Input.GetKey(KeyCode.LeftShift) && Workspace.Instance.DoesPawnKeyframeExistAtTick(Workspace.stageID, actorID, targetTick) == false)
{ value = (float)targetTick; }
// Prevent frames from being moved to tick 1
if (value == 1)
{ value = 2; }
//AnimationController.Instance.stageTick = keyframe.atTick.Value;
Workspace.actorID = actorID;
}
public void OnEndDrag(PointerEventData eventData)
{
if (keyframe.atTick == 1)
{ value = 1; return; }
interactable = false;
Workspace.Instance.RecordEvent("Keyframe move");
}
protected override void Update()
{
base.Update();
if (keyframe.atTick.HasValue && Workspace.keyframeID.Contains(keyframeID) && AnimationController.Instance.stageTick == keyframe.atTick.Value)
{ handleImage.color = Constants.ColorPurple; }
else if (Workspace.keyframeID.Contains(keyframeID))
{ handleImage.color = Constants.ColorCyan; }
else if (keyframe.atTick.HasValue && AnimationController.Instance.stageTick == keyframe.atTick.Value)
{ handleImage.color = Constants.ColorPink; }
else
{ handleImage.color = Constants.ColorWhite; }
string soundDef = Workspace.Instance.GetPawnKeyframe(actorID, keyframeID)?.soundEffect;
if (soundDef != null && soundDef != "" && soundDef != "None")
{ soundIcon.SetActive(true); }
else
{ soundIcon.SetActive(false); }
}
}
}