rimworld-animation-studio/Assets/Scripts/Managers/ApplicationManager.cs

112 lines
3.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.UI;
using SFB;
namespace RimWorldAnimationStudio
{
public class ApplicationManager : Singleton<ApplicationManager>
{
public DialogBox exitDialog;
public SelectAnimationDialog selectAnimationDialog;
public void TryToCloseApplication()
{
exitDialog.Pop();
}
public void CloseApplication()
{
Debug.Log("Exiting application");
Application.Quit();
}
public void TryToLoadAnimation()
{
var paths = StandaloneFileBrowser.OpenFilePanel("Open AnimationDef File", "", "xml", false);
if (paths == null || paths.Any() == false)
{ Debug.LogError("Selected file was null or invalid"); return; }
Defs defs = XmlUtility.ReadXML<Defs>(paths[0]);
if (defs?.animationDefs == null)
{ Debug.LogError("Selected file contains no animation data"); return; }
if (defs.animationDefs.Count == 1)
{ LoadAnimation(defs.animationDefs[0]); return; }
selectAnimationDialog.Initialize(defs);
selectAnimationDialog.Pop();
}
public void LoadAnimation(AnimationDef animationDef)
{
animationDef.RunPostLoadOperations();
Debug.Log("Loaded AnimationDef: " + animationDef.defName);
Workspace.animationDef = animationDef;
animationDef.Initialize();
Workspace.Instance.ClearHistory();
Workspace.Instance.MakeDirty();
AnimationController.Instance.MakeDirty();
var animationDefCards = Resources.FindObjectsOfTypeAll(typeof(AnimationDefCard)) as AnimationDefCard[];
if (animationDefCards != null)
{
animationDefCards[0].Initialize();
animationDefCards[0].gameObject.SetActive(true);
}
}
public void TrySaveAnimation()
{
if (Workspace.animationDef == null)
{ return; }
string defName = Workspace.animationDef.defName != null && Workspace.animationDef.defName != "" ? Workspace.animationDef.defName : "newAnimationDef";
var path = StandaloneFileBrowser.SaveFilePanel("Save AnimationDef File", "", defName, "xml");
if (path != null && path != "")
{ SaveAnimation(path); }
}
public void SaveAnimation(string path)
{
Debug.Log("Saving AnimationDef: " + Workspace.animationDef.defName);
AnimationDef animationDef = Workspace.animationDef.Copy();
animationDef.RunPreSaveOperations();
Defs defs = new Defs();
defs.animationDefs.Add(animationDef);
XmlUtility.WriteXML(defs, path);
}
public void NewAnimation()
{
return;
AnimationDef animationDef = new AnimationDef();
// Add one stage, add one actor, add one clip, add one frame
Workspace.animationDef = new AnimationDef();
Workspace.Instance.MakeDirty();
var animationDefCards = Resources.FindObjectsOfTypeAll(typeof(AnimationDefCard)) as GameObject[];
if (animationDefCards != null)
{ animationDefCards[0].SetActive(true); }
}
}
}