rimworld-animation-studio/Assets/Scripts/AnimationComponents/AnimationClips/PawnAnimationClip.cs

110 lines
4.8 KiB
C#

using System.Collections.Generic;
using System.Linq;
using System.Xml;
using System.Xml.Serialization;
using UnityEngine;
namespace RimWorldAnimationStudio
{
public class PawnAnimationClip : AnimationClip
{
[XmlAttribute("Class")] public string className = "Rimworld_Animations.PawnAnimationClip";
[XmlArray("keyframes"), XmlArrayItem("li")] public List<PawnKeyframe> keyframes = new List<PawnKeyframe>();
[XmlIgnore] public Dictionary<int, bool> quiver = new Dictionary<int, bool>();
[XmlIgnore] public SimpleCurve GenitalAngle = new SimpleCurve();
[XmlIgnore] public SimpleCurve BodyAngle = new SimpleCurve();
[XmlIgnore] public SimpleCurve HeadAngle = new SimpleCurve();
[XmlIgnore] public SimpleCurve HeadBob = new SimpleCurve();
[XmlIgnore] public SimpleCurve BodyOffsetX = new SimpleCurve();
[XmlIgnore] public SimpleCurve BodyOffsetZ = new SimpleCurve();
[XmlIgnore] public SimpleCurve HeadFacing = new SimpleCurve();
[XmlIgnore] public SimpleCurve BodyFacing = new SimpleCurve();
public override int duration { get { return keyframes.Max(x => x.atTick.Value); } }
public override void BuildSimpleCurves()
{
BodyAngle.Clear();
HeadAngle.Clear();
BodyOffsetX.Clear();
BodyOffsetZ.Clear();
HeadFacing.Clear();
BodyFacing.Clear();
HeadBob.Clear();
GenitalAngle.Clear();
int duration = 0;
foreach (PawnKeyframe frame in keyframes)
{ duration += frame.tickDuration; }
int keyframePosition = 0;
for (int i = 0; i < keyframes.Count; i++)
{
PawnKeyframe keyframe = keyframes[i];
if (keyframe.atTick.HasValue)
{
if (keyframe.HasValidKeyframeID() == false)
{ keyframe.GenerateKeyframeID(); }
BodyAngle.Add((float)keyframe.atTick / (float)duration, keyframe.bodyAngle, true);
HeadAngle.Add((float)keyframe.atTick / (float)duration, keyframe.headAngle, true);
BodyOffsetX.Add((float)keyframe.atTick / (float)duration, keyframe.bodyOffsetX, true);
BodyOffsetZ.Add((float)keyframe.atTick / (float)duration, keyframe.bodyOffsetZ, true);
HeadFacing.Add((float)keyframe.atTick / (float)duration, keyframe.headFacing, true);
BodyFacing.Add((float)keyframe.atTick / (float)duration, keyframe.bodyFacing, true);
HeadBob.Add((float)keyframe.atTick / (float)duration, keyframe.headBob, true);
if (keyframe.genitalAngle.HasValue)
{ GenitalAngle.Add((float)keyframe.atTick / (float)duration, keyframe.genitalAngle.Value, true); }
if (i + 1 < keyframes.Count)
{ keyframes[i].tickDuration = keyframes[i + 1].atTick.Value - keyframes[i].atTick.Value; }
}
else
{
BodyAngle.Add((float)keyframePosition / (float)duration, keyframe.bodyAngle, true);
HeadAngle.Add((float)keyframePosition / (float)duration, keyframe.headAngle, true);
BodyOffsetX.Add((float)keyframePosition / (float)duration, keyframe.bodyOffsetX, true);
BodyOffsetZ.Add((float)keyframePosition / (float)duration, keyframe.bodyOffsetZ, true);
HeadFacing.Add((float)keyframePosition / (float)duration, keyframe.headFacing, true);
BodyFacing.Add((float)keyframePosition / (float)duration, keyframe.bodyFacing, true);
HeadBob.Add((float)keyframePosition / (float)duration, keyframe.headBob, true);
if (keyframe.genitalAngle.HasValue)
{ GenitalAngle.Add((float)keyframePosition / (float)duration, keyframe.genitalAngle.Value, true); }
if (keyframe.tickDuration != 1 && keyframe.quiver.HasValue)
{
quiver.Add(keyframePosition, true);
quiver.Add(keyframePosition + keyframe.tickDuration - 1, false);
}
keyframe.atTick = keyframePosition + 1;
keyframePosition += keyframe.tickDuration;
}
}
keyframes[keyframes.Count - 1].tickDuration = 1;
}
public bool MakeNew()
{
PawnKeyframe keyframeA = new PawnKeyframe();
keyframeA.tickDuration = 60;
keyframes.Add(keyframeA);
PawnKeyframe keyframeB = new PawnKeyframe();
keyframes.Add(keyframeB);
BuildSimpleCurves();
return true;
}
}
}